Grifman

Grifman

Joined Member # 211452
17 Posts 77 Replies 5,355 Reputation

I'm wondering if this tactic would work in fleet combat. Supposedly in combat, the combat algorithm attacks your most "lethal" ship first, then moves on to other ships, one ship at a time. Could you create an "assault carrier", a strong defensive ships to soak up the AI attacks, and surround it with cheap offensive fighters. You' d need to give the carrier enough offensive weapons to outweigh whatever the fighters were carrying so the AI

14 Replies 15,374 Views

What structures produce influence. I know embassies and some specific structures do, but what about Galactic Wonders and/or Superprojects? I have an influence bonus tile on a planet and am trying to figure out what to put on it. Got a superproject that would go there - would that give an influence bonus? Thanks.

1 Replies 4,235 Views

Sounds fine to me. I didn't even know "space debris" was even going to be in the game, and even if I did, it's just not that big of a deal. Focus - as you are doing - on the essentials.

16 Replies 14,083 Views

Yep, Proud Canadian, I doublechecked - the original invoice had both invoice number (which I did not use) and a serial number, which I did use. That said, it appears others are confirming my experience.

78 Replies 64,553 Views

I am now getting the "Stardock Central has encountered an error and needs to close message". I installed the latest update, then when I restarted the PC, I now get this error message and the application crashes.

4 Replies 3,267 Views

Here are some thoughts on integration of the three: 1) A race with a commercial advantage ought to get a bigger bonus from trade (as in the past) 2) However, at a certain point, not only should they get an advantage, but it is a drain on the race they are trading with. Think of the Italian city states vis a vis the Byzantine Empire of the Middle Ages. They developed such a commercial advantage that they sucked the empire dry. Or the Western

1 Replies 3,898 Views

I would add a suggestion here - you have a choice of orbital bombardment or not. No bombardment gives you a developed planet, but increases casualties, while a bombardment decreases casualties but destroys improvements. Adds a tactical decision to an invasion.

16 Replies 12,157 Views

Never mind, it was a serial number problem. Still don't understand what's going on for sure. I have an email from my GalCiv2 purchase with one serial number - that one didn't work. But just for kicks I requested my serial number again via email. For whatever reason, that has a totally different serial number! And that one worked . . . Anyway, the game is really looking nice, look forward to trying it out further.

78 Replies 64,553 Views

Give peoplle the choice - as they already do. You are forgetting fun and playability. While it might be more realistic for fewer life supporting stars, I'm not certain that would be fun. The way Stardock currently has it is best - you get what you want, I get what I want. Why should you limit me and how I wish to play? I'm not asking for your option for fewer stars to be taken away, so don't ask mine to be taken away.

12 Replies 8,438 Views

Sorry, but I am unable to start the game. I can download the game, but can't start it. I've checked the serial number under tools and also in the popup box when I try to start the game. Why does it ask me for my serial number if I already have included in my Stardock Central profile? That said, I've also gone into my firewall program and told it to let Stardock Central do what it wants. FYI, I also have the latest version of SD Central installed. Can anyone help? Grifman

78 Replies 64,553 Views
Reply to Cityscape in Ideas

The above isn't needed. Stats such as underemployed or starving (if they even exist in this game) would reside at a planetary level, not for a particular tile. We don't need any more micro management.

6 Replies 8,244 Views

Well, I just reinstalled the original, ran it, it then asked to be updated, and everything works fine now. Just use the link in the original email you got or use the original exe installation file you had to d/l.

12 Replies 18,391 Views

BTW, I have XP Home Edition, if that helps. Would it be possible to get a link to redownload SDC to try starting over again?

12 Replies 18,391 Views

Please check SDC > Help > About and make sure you have successfully updated sdc itself to build 84. It sounds like wcfiles.dll has been updated but your sdcentral.exe hasnt. Well, since SDC won't run, I'm afraid that is an impossibility <img src="http://images.stardock.com/gc2/smiles/Smile.gif" border=0 ALIGN="absmidd

12 Replies 18,391 Views

I think how speed is increased is sort of irrelevant - we can come up with any technobabble to justify it. The point is it shouldn't detract from gameplay. As I remember it, the longest it took to fly across the galaxy in a huge MOO game was maybe 7 turns, give or take a turn, at the highest tech level. That was fast enough to not drag the game out, but slow enough to allow you to respond militarily if necessary.

34 Replies 19,233 Views

This isn't a biggie, but I remember it adding alot of flavor for me. In MOO, there was unique music associated with each race that played when they approached you for diplomacy. I recommend this for GalCiv2. It wasn't big like I said, but I always remember that I never liked dealing with certain races, and/or in certain games I had certain races that were creating trouble for me - and I always hated when their music came on because I knew they were going to be a p

3 Replies 4,407 Views

I find myself designing ships in the ship design section - naturally - but then having to go click on a planet to build it. It would be nice and save time/clicks if I could select build from the design screen, and a popup appear giving all planets eligible and how long it would take at each one. Would save some manuevering between screens.

7 Replies 6,788 Views

Tried to invade an AI planet but I CTD. That's not a bug, that's a new defensive technology!

20 Replies 33,965 Views

Mainscreen 59.9 Mapscreen 55-60 Shipscreen 45-60 3.0 Mghz Pentium CPU 1 Gig of RAM ATI Radeon 9600 128 megs RAM Running at whatever the standard resolution the game is in Most of the time the game is hovering just short of 60fps, only drops initially when switching to a screen or doing something within a screen. Runs very smoothly.

49 Replies 23,350 Views