sendeth

sendeth

Joined Member # 2036104
18 Posts 49 Replies 250 Reputation

what happened to the missles that were in the original game??? i would always designate one system deep in my territory "ploaris" (for obvious reasons) and those systems would make ballistic millses. maybe the modders in here could come up with some ships that are actually missles. i would really like to see nuclear missles added to this game like in galciv1.

19 Replies 13,448 Views

so does no one know, or haws no one else run into this problem. i consider this to be a bit of a bug since the only reason a civilization will ally with you is if you are as strong as them. and once an alliance is formed, a npc will never break it.

6 Replies 7,913 Views

i'm just curious what you all do with the minor civs. in case no one has thought of this, when i'm at war and my freighters keep getting destroyed, i give the minor civs a planet along a back edge of my empire in exchange for some of their tech. then i set up one main trading route with them and have all of my freighter leave one big system with 4-5 planets. then i build as many economy starbases around the major system keeping my trade route within al

0 Replies 3,469 Views

i got a free tech last night. you probably didn't notice because of a bug. it gives you the tech, but doesn't inform you until later. it tries to do stuff while the ai is taking it's turn.

32 Replies 20,938 Views

the 2 most powerful civiliazations keep forming alliances, and it makes the almost untouchable. is there a way to break up an alliance between two npc's??? i often start fights between other civilizations in order to keep them from getting incredibly powerful, but when the top two join up, it's really tough.

6 Replies 7,913 Views

if you read my post, you would know that it was too early in the game to have established trade. even after i establish 5 trade routes with a neutral civilization, my relationship status still drops.

7 Replies 4,530 Views

yes, and we still make laptops AND pc's because they have different uses. you don't lug a pc around when you only need a laptop. you don't go get a laptop when you need a calculator. your arguement would make more sense if the older techs were made obsolete after a new tech is developped. but they are still available. and once again, NEWER TECH SHOULD ALWAYS BE LARGER AND TOUGHER TO BUILD. wow, we move from a crt screen to a plasma, but the plasma is easier to build and is

22 Replies 9,390 Views

you can believe whatever you want, but it is always new tech that is bulkier and more expensive to make. look at cell phones, cars, computers, even military weapons like the lasers and microwave weapons they are putting on some hummers. older tech should never be tougher to build (in a compact design).

22 Replies 9,390 Views

that's what i said isn't it??? i did realize after this post that they show up on the mini map anyway. my point is that i am forcing the u p meetings to be full, but they all just declare war. there is no parrellel growth in this game unless you are as powerful. they will declare war even if they don't have anything to fight with.

7 Replies 4,530 Views

i figured it out. see thread "nobody likes me" if you don't know what i'm talking about. the problem is that i put some relationship status for all race at the begining of the game so it does two things. 1 - it shows where the territory for each race is on the mini map so i can look at it in the begining to see if want that map or not. 2 - the u p meetings are full. the problem i am having is that every race declares war on me within the

7 Replies 4,530 Views

all i'm saying is that the size to weapon ratio is backwards. older tech is always smaller and cheaper. look at the ps1 and the remade mini. the mini ps1 still works the same, but runs smoother, is half the size, and costs half as much. THAT is how it works. not like on the game. the game is backwards. as for changing it in the game, there is probably a file with the size value in it, but i haven't looked. yet.

22 Replies 9,390 Views

so you don't wany a up at all in the begining??? i guess it is mostly useless for the first 100 turns or so. also what is the deal with the minor races never taking part. minor races should be allowed to join the up if they become powerful enough. i had a game on galciv 1 where an initial minor race started in a really good section. by the time i found them, they had nearly conquered another main race. they ended up being my ally through the whole game because they never really get m

5 Replies 3,935 Views

did you guys read the rest??? i don't care about the save games, i want to play a game. any game on galciv2. i was giving details to aid in troubleshooting the runtime error. all i know is the now i have paid for a game that doesn't work at all now.

6 Replies 3,405 Views

i still would like to have a lower power class laser that is smaller and cheaper. what if i want to build a small fighter and it doesn;t look right with one laser 4, and so i want to put 2 laser 1's on each wing because it is aesthetically pleasing. it shouldn't be a big deal to make a smaller laser available that is cheaper and weaker as long as it is purportional to it's class (1,2,3,4, whatever). the same with the mass drivers and missles, also. they are all so big you can put maybe 3 weapons

22 Replies 9,390 Views

i downloaded the updates today and my saved games wouldn't load. then i tried a new game and it would crash in the first turn over and over. i reinstalled, and now it won't even load. it says it had a runtime error and it was terminated in an unusual way. anyone else had this problem???

6 Replies 3,405 Views