Aloriel

Aloriel

Joined Member # 1950489
30 Posts 110 Replies 7,480 Reputation

My strategy varies from the above, though it may change if they implement one of the things being talked about. I push taxation up to 100%, spending to 100%, cut social to about 15-20% and leave the other two sliders balanced, so 40 research, 40 military. I leave taxes at 100% till morale gets below 50% on my homeworld and adjust taxes a little down, then wait for below 50% morale again. The point of all of this is to expand, expand, expand. Homeworld is building only colony ships to

13 Replies 12,836 Views
Reply to Females in Diplomacy

Again, other then the Altarians and Humans, I don't think sex matters for the GC2 races. Very true about the other races. And personally, I don't particularly worry about it with them so long as there is a choice of male/female pronouns and titles. Unfortunately, there are two races which are quite recognizable as being uniquely male leaders by

103 Replies 78,023 Views
Reply to Females in Diplomacy

I apologize if this comes off a bit harsh, but I'm a bit angry here. We're not asking for much here. Just a little 2d picture at the race selection screen (used elsewhere during the game as well) that can alternately be a female instead of male, and for the various titles throughout the game to reflect the choice of male or female leaders... and you suggest that they'll be added in an expansion pack? I hope that was a joke (which it's a really bad one at that!), because if it isn't th

103 Replies 78,023 Views

Yep, I always do unless it's an identical crash to the one that just crashed me (i.e. Crashed on load of a savegame, then crashed on load of the very same savegame). If I'm not mistaken, I also sent the savegame with the exception. I haven't yet had the chance to download the new version. The above report was posted before it came out.

3 Replies 7,363 Views

You guys might want to put on your diplomat hats out there and try to create some alliances. First one I tried to create crashed the game. Perhaps it was because it was the last empire, and I was effectively triggering the unimplemented alliance victory. I'm not sure however. Has anyone else managed to successfully create an alliance?

3 Replies 7,363 Views

Even though my tech is higher than my opponent (about double, in fact), they seem to be able to invade planets with a smaller force (500 vs 3000) and take the planet. Makes for a difficult victory.... We'll see what happens when I invade...

5 Replies 8,792 Views

All of the quarterly reports have reported the Thalans as being the least powerful civ, whereas they are actually the most powerful in my current game (by far!). I am not certain if all the other civs have remained in the same order or not. I am wondering if this particular display isn't connected yet?

28 Replies 11,798 Views

There is an occasional bug that causes starbases to stack on top of each other. As a result it shows the fleet merge display for the two starbases. Since there is no decomission button in the information display, this results in starbases that cannot be decomissioned. Obviously, this effect is only caused by a bug, but perhaps there should still be a decomission button in the information display, not just in the main display?

0 Replies 4,228 Views

If you set your game resolution to your full screen resolution, yet have full screen deselected, it still behaves as if you had full screen active, i.e. no taskbar at the top of the screen, minimize/restore failure, etc. It would be preferred if we could get a window the size of your screen and still have the taskbar. After all, that's what not playing in full screen is supposed to mean

1 Replies 4,970 Views

Game crashes after restoring from being minimized. Also, strangely enough, the game didn't give me a smart exception, which is a first... Game does NOT crash if minimized/restored while at the main menu. It only seems to happen while in the midst of a game.

4 Replies 7,364 Views

I have the multimedia pack installed. I even double checked to make sure the files were there, and they are. I have no music, no click sounds, no nothing. Running in windowed mode at the moment, so not sure if that's part of it.

5 Replies 10,345 Views

I don't even make it to the main menu. I have sent my smart exception information in. I have tried uninstalling and reinstalling (now twice) with no luck.

6 Replies 3,355 Views

I'm not sure what went wrong here, but I cannot re-activate my beta? After uninstalling and reinstalling due to other problems, it requested my serial number before I could play. I entered the GC2- style serial number I received in my original e-mail confirmation and it informed me twice that it was an invalid serial number. Once when I straight up ran the program, thus using the activation screen there. Once from SDC using activate product from the right click menu. I am completely a

4 Replies 2,998 Views

My vote would have to be Venus (PQ 3?), Earth (PQ 10), Mars (PQ 7?), Jupiter (0), Saturn (0)

41 Replies 24,038 Views

I found it a bit annoying that the list of ship improvements is listed alphabetically instead of by quality. Put the high quality stuff at the top, sorting alpha only if two things are identical in quality, for example Laser 2 and miniballs 2 are roughly equal in quality but laser 1 and miniballs 2 are not. The point this is most obviously flawed is in engines, where there's really only one path.

5 Replies 4,595 Views

I find the new ship built icon to be inconvenient, in that when you click on it, it brings up the shipyard's production. This is not what I expect. Since we have to launch ships from the planet before we can do anything with them, I would much prefer the new ship icon to cause the screen to center on the planet that built the ship. Often, I am building the same ship over and over again, so I don't really need the shipyard interface. However, I do need to be able to find the planet that built it

2 Replies 2,814 Views

Seems like I'm stuck out in the cold in this run. CTD as soon as I start to generate the galaxy. I have already sent in the smartexception file as was suggested by smartexception. I'll have to try different things to see if I can get around it, but so far no luck yet. Beta 3 did work fine... Just not 3A WinXP SP2 Athlon64 3400+ GF FX 5950 SB Live 5.1

7 Replies 5,340 Views

Realized I should elaborate on my system specs: Athlon64 3400+ GF FX 5950 1GB RAM SB Live 5.1 Pleanty of HD space Running Win XP Pro SP 2 All drivers up to date as of may '05 Oh, and the alt-tab issue was not specifically alt-tab. I hit the windows key to get to the desktop. It didn't crash till re-entry into the game.

4 Replies 7,401 Views

I don't think that it's related to displays being updated. I've noticed that all new planets start at 100 morale. I think small populations are just easier to make happy? Your second comment is definitely true though. Morale does not update until you click on the planet again.

5 Replies 3,766 Views

Seems to be stable for the most part. However, it does crash if you alt-tab at any time. Love the new tech screen, can't wait to see all the techs come into play. Hoping there are more techs we haven't seen however as some branches seem incomplete. Many races still think I'm human, even though I'm not. Battle graphics are well done, but cause system slow down. (Athlon64 3400+ w/ GF FX 5950 and 1GB of RAM) Needs some optimization work.

4 Replies 7,401 Views

Yeah, definitely Milky Way galaxy. Seeing as travel times in GC1 are in months, and will be in weeks for GC2. I am assuming that all worlds involved are from the MW... Sectors appear to be suggesting reasonable distances at low warp speeds. There also isn't a giant void of nothingness suggesting an intergalactic environment.

7 Replies 7,361 Views