Good stuff SD! Wish some of that had been in during my last game. Those Dread Lords are nasty, and now I can keep mega events on with minors off and never see them again! No more Jagged Knife either! Yay!
Aloriel
Playing in the most recent beta (4) as the Altarians, I've noticed a few problems. I researched the entire terror star line, but when I try to trade it for some juicy terran tech, the terrans complain with "it seems silly to include terror star IV when you are already trading terror star V".... This would be fine except that terror stars require ALL 5 of the techs or they don't work. I really want my Terran allies to have terror stars (though I'd like something in return) because the Drengin hav
I have to agree with those who say that creativity should not affect techs on the tech victory line. I just finished a game as the altarians where we were still in the colony grab phase and I reached tech victory via +50% creativity. I got each of them in 20 turns or less, usually less than 10 turns. I mean, no one even had a military yet... that's how early in the game this was. Even if the terrans had sent a warship to me to keep me from winning, it wouldn't have gotten there in time. <br/
If you are a modder, couldn't you design components in the tech tree that have lesser effects than their regular counterparts? For example, have an economy module for a military base that gives +5% trade bonus instead of the usual +10%?
I had feared as much. Shouldn't the Jagged Knife event be off if minors = 0 then? It [i]is[/i] a minor, even though it is spawned by a mega event. It still has the same problems that minor races have (such as the ultra tech bug), and acts just like a minor in all ways.
Due to the bug where minors are given outstanding tech, I shut them off (e.g. 0 minor races). However, apparently, this wasn't enough to keep them out of my game. The jagged knife showed up. Since I greatly dislike the Jagged Knife, and especially dislike the bug, I reloaded from an autosave. However, if I understand correctly, the Jagged Knife are really not supposed to show up if minor races are off. As it stands, the ultra tech bug had already struck via the pirates. The pirate horde
Nope, not that. I've encountered that many times in GC2. No, this is new to TA. I'll be playing for a while and suddenly notice that my graphs have gone completely wonky. I'm yet to have time to play since I mentioned it... Holidays are sucking all my time. Something like this: (EDIT: ASCII art didn't quite work, pretend the '.' marks are blank spaces.) [font="courier new,courier,mono"]._. _ . _. _ ________ _. _. _[/font] Basically, the beginning of the chart loses cohes
It's not the immense galaxy. I ran an immense galaxy on my laptop (1GB RAM and a terrible video card) without problems. It got a little jerky after a few hours of play, but a simple restart of the game or the whole machine fixed it. Though, it could be that I was playing on immense with rare habitable planets...? *high fives the other girl gamer* ;) I followed almost your exact path to this game... MoO, MoO2, Galactic Imperium, MoO3 (Blargh!), GalCiv, and GalCiv2. :) I love 4X games
This sounds like a nice idea... but I doubt we'll see it in TA... maybe the next expansion.
The only jumble I've seen is in the power graphs. I really need to remember to screen shot it.... It seems somewhat random, lasts a few turns, then fixes itself.
And the Iconians... same version. I'm guessing it's just that they haven't set up the techs yet.
I discovered this morning that my anti-virus software automatic update forces an alt-tab. Upon clicking back into the game, I got nothing but a black screen after several minutes. System specs: Gateway laptop AMD Athlon 64 3000+ 1GB RAM ATI Radeon Xpress 200 w/ 64MB Windows XP Media Center Game runs fine except for coming back from alt-tab.
Aww... and here I was enjoying my shiny precursor libraries as the terrans. Those buildings are NICE! It's like an all in one research/influence/economy building... That should seriously give the Iconians an edge.
So far, I like it a lot. It really enhances the game play. I'm also having a blast creating ships with the new animations.
Ack... I usually have that active too. I got the crash once, but it seemed random (and I had forgotten to run SE prior to that session :( ). Guess I better recheck that option, huh?
My terror star worked fine, till I tried to destroy a star with it... ugh. You build it just like any other starbase, but you must start it AS a terror star. Once you have all 5 components installed (200bc per item), then you wait 10 turns for it to activate. Once active, it moves only 1 parsec per turn. It's completely unarmed, so guard it with a huuuuge fleet. Move it to a star and BOOM.
Yay! I can finally make ships that look like they have rotating sections for artificial gravity!
Blah, I posted this then noticed the sticky thread up top... I scanned for ever through the posts looking for it, but didn't see that sticky thread Sadly, I can't get that patch till SP2
After recently upgrading my system, I've noticed that I have massive graphical problems in GC2. Graphics, even the intro movie, are all choppy, jittery and seemingly highly accelerated. I'd take a screen shot but err, those don't show it since it's all about the animation. The most noticable effect is that any time I move my view, it will jitter back and forth then finally settle on where I wanted it. Edge scrolling is useless, since it scrolls to the edge of the galaxy instantly. In the shipyar
Actually, it could be worse... in British English, a billion is one million millions... the US equivalent of trillion. So, those billions of people dead are far larger in quantity
After having gone on a delete binge to remove some ship designs I no longer desired to clutter up new games I became so used to clicking yes after each delete, that when I obsoleted a design for defensive fighters (of which I had perhaps 50+), I clicked yes again.... which decommissioned all of them leaving many many worlds undefended.... yikes! Fortunately, the AI didn't pick up on this in time for it to become a major issue. Also, fortunately, I alwa
When another race surrendered to me I found that many of the starports on my new worlds did not function, i.e. could not build ships. The starports are definitely present on the worlds, but the game will not allow me to build ships till I decommission the old one, then build a new one. Have save game of issue, will send to usual address with this same text... since game did not crash, didn't get a smart exception. Debug Message: Version v1.1 BETA 4 last updated on: Wed Apr 12 18:45:1
Army/Air Force/Marine ranks: 2nd Lieutenant, (1st) Lieutenant, Captain, Major, Lt. Colonel, Colonel, General Navy/Coast Guard ranks: Ensign, Lieutenant JG, Lieutenant, Lieutenant Commander, Commander, Captain, Admiral Typically, Sci Fi shows use Naval ranks for ship staff and Army ranks for pilots and gropos. It gets real confusing sometimes when Captains salute Commanders... [rant] Ironically, as often as they get the ranks correct, they don't get the ship sizes
Clearly someone who spends more time on the ship design screen than I do! Wish I had ordered the GC2SE now, instead of vanilla... Definitely can see some of the parts there that I don't have. If I were to download your ships, would I still be able to see them properly in my vanilla GC2?
Is this in some invisible forum no one but me can see? Yes, it is... and I am a figment of your overactive imagination. Actually, I'm kind of curious how the scoring works as well. I assume it's somewhat based on end game score you get with a multiplier for difficulty level, map size and l