Alrighty cool, and changing the overall cost of ships should bring down their maintenance cost as well right?
StoweMobile
Hey, I was wondering if someone could tell me how to create a mod that does this 1) Decrease the cost to build ships 2) Decrease the matinence cost of ships 3) Incease everyones logistics ability ----I want it so that everyone will have massive fleets! Anyone know how I could do this or if a mod like this already exists?
Ah, got ya, Thanks much.
Hello all. I am making a custom race, and was wondering how to affect home planet quality and make it better (like the thalans). In the race config file there is a homeplanetquality choice, but I changing it doesn't effect my home world's PQ. Am I doing something wrong?
Immense map, on normal...it was a pretty boring game. I haven't finished, but I don't think there is a way for me to loose lol. I think I'm going to wait around though for a super event to spice things up!
so does any one know how to fix this?
Hey, In my most recent game, I've noticed that over half the civilizations in the game are not expanding much at all. This was a problem in 2.00, but I had hoped it would be fixed in 2.02, but after my most recent game I see it isn't. I don't know if it's an AI glitch or what, but besides me, only the Krynn expanded past their initial influence ring....this is really annoying, and almost game breaking. Is this an isolated incident with me, or are other people still expereincing this? From wha
The best way is to trade for some techs so that you can build trade centers and the like. With those and the efficiency center you become a money making machine (literally [e digicons]:grin:[/e] ). If you have disabled tech trading, you will have to be more creative. Pwn some minors for some economic reasorces. For what i've found, if you have disabled tech trading, then you almost have to play as the federalists, and have the max economic boost chosen.
Ok, I can't seem to find the right file to mod this. Do I need to make a scenario and then edit it's xml, or is there a xml for random maps that I I just can't find?
Thanks link doesn't work for me [e digicons]8(|[/e] --i'll see if I can't figure out how to do this on myself
Hello all, I was wondering if a Mod exists that would do a few things. 1) Decrease the cost to build ships 2) Decrease the matinence cost of ships 3) Incease everyones logistics ability ----I want a game so that everyone will have massive fleets! Anyone know if a mod like this exists?
Well I reloaded the first time it triggered because I didn't understand why the event happened to me. The second time I loaded to test out prolonging the event which actually worked for a little bit. I was able to hold them off when it finnally triggered again because of three reasons. 1) the Thalans, though they were the most powerful, hadn't researched planetary invasion. They had declared war on an ally of mine before the event fired, so I was able to moblize and not only fend them o
So could you give them a PQ 4 planet, Conquer their other planet, and then then wait for that planet to become PQ 21, and then give them another PQ 4 and strike again taking the new PQ 21...then rinse, wash, repeat? or does the planet become PQ4 again once you take it?
anyone else been able to replicate this? I wonder if this works for other trade goods.
I am running the latest version out (TA 2.02). I think I know what caused it though. I hit the turn button, and then remebered I forgot to do something, so I tried to load when it was in the middle of doing the end of turn stuff. Then when it loaded I couldn't move any ships. I tried loading again, and loading different saves, but all were like this. Thats why I thought the saved game was currupt. I was pretty frustrated, so I didn't get back to the game for a little bit, but it seems the pro
I didn't think about giving them a crappy planet. I think I'll give that a try (In my next game, only one minor left in this one...thanks largely to me [e digicons]O:)[/e] )
hmmm, I tried to load again later after restarting the game, and it seemed to work...this is still a bug, but it doesn't corrupt saved games...at least not permanently.
I This the techs you are refering to are the terraforming techs. Some planet tiles are initially unusable, but once you research those techs you can build the improvements that let you use the tiles. Example you have a planet of PQ 11, and it has 2 yellow tiles you can't use yet. Then you research soil enrichment. Then you build soil enrichment on those two tiles. Once those are build the PQ of the planet will be 13. Then you can use the tiles normaly. the same goes for the other two techs do
Great....yet another one my game is ruined because of corrupted save games. This time for some reason ALL of my saved games got corrupted somehow. Whenever I load a game no ships have any life support...aka they can't move...I don't understand why the hell there are still problems with saved games. I've had problems with this since the game first came out. I can't tell you how many games have have been ruined because of corrupted saved game files...please, will someone take a look at the save
I had a similar problem in the game I'm playing right now. Very close to the begining of the game the Korx were at war with the Thalans. After a short period of time they surrendered to me(Terrans). This didn't make since as the Thalans, though superior to the Korx, didn't have planetary invasion, So I fail to see why they surrendered.
So interesting side note. I loaded to the save before the event triggered the second time. It presumably triggered again because I conquered the Dark Yor minor race...I guess I didn't learn. Here is whats weird though. I loaded, and conquered a different minor...and the event DIDN'T occur?!? I had been preparing to attack them beacue they had two different economy resources I desperatly wanted. So Some how conquering another minor has prolonged when the even will occur. I'm going to send out
So...the even triggered again...and I was in a war with the Thalans...I have three allies now so I might be able to pull through. Before the event triggered The Thalans attacked one of my allies, so I got most of the rest of races to attack the Thalans as well..and then it triggered so now there is me and my aliies, and then everyone else is at war with me and the Thalans LoL. It is quite strange. I can win though if the Drengins and Drath focus on the Thalans.
I suppose it was the non-mega event then, because it did say "the war is expanding". What is different between that one, and the mega event. Possibly because the Yor have defeated a minor race as well. P.s. It's been many turns, and the event hasn't retrigered, so I'll probly be ok. I realized I'm the only one with planetary invation, so I don't think It would be that big of a deal if it did trigger again.
I did infact conquer a minor...but the Thalans have conquered the Korx...so shouldn't that make them even more of a target. Also I have 3 military resources and the Korx surreneder to me when they lost to the Thalans, so that could be a contribution as well. I loaded from a few turns before, and the event hasn't triggered yet, so maybe I'll have some more time to prepare.
Ok, Some really lame just happened. I'm playing as Terran Alliance (2.02) and suddenly the mega event occurs were the others decide I'm too big of a treat and all declare war on me....this is really stupid as I'm not even the most powerful. The Thalans are beating me in every category except population, and production...They have way more research and their economy is larger...What can I do about this? I have a save from a few turns before, but why is this happening at all? They are #1 in alm