Drachir Shonthar

Drachir Shonthar

Joined Member # 1674669
2 Posts 55 Replies 114 Reputation
Reply to Anarchy Tiles in Colonies

Sounds cool but the list of possible New races should include some more esoteric answers like Gaias Protectors An eclological society based on the return to nature good points Planetary Quality improvements Bad points - industrial improvements Cause over industrialisation Anti Freaks league Anti research group hating all research improvements cause over reliance on research improvements

24 Replies 19,022 Views

One thing as a long time Galciv (PC ) Player i noted in the article is that TG net started life as Dregin net (where i purchasesd Altarian prophesy ) then when they brought in other peoples games it turned into Total Gaming net phase 1

3 Replies 24,921 Views

It may be nice to have a number (Small) of port types and also I would like plating "bling" as the parts we have at the moment can only make "spikey" ships I would like 3 structurals and 4 ports structurals = structural parts (general ports) Hull parts (weapons/engines port ) decorative Ports Strucural port (only on main hull) generic

4 Replies 4,771 Views
Reply to Females in Diplomacy

Indeed and if you like the inserctoid race leader would most likely be female if they follow normal hive culture like teran insects

103 Replies 78,023 Views

sounds interesting a cold war between the humans and dreggin might (if the campain story isnt already set in stone ) be a good place to bring back the Dread Lords to mix things up. there could be 2 paths through the situation trick the DL to atack the Dreggs and beat on them as well to beat the enemy so you can work on the DL after, Or the diplomatic route and both you and the dreggs beat on the DL then possibly the larger remnant beats on the other one</fo

4 Replies 6,621 Views

well that sounds good as long as it kept to the rules so for wreckage it would use the first available tech on a tree for example if you had laser 1 then yes laser 2 but if not you may have laser 1 etc other amomalys could generate other bonuses or maybe become hidden resorces etc

7 Replies 6,126 Views

the path to the dark side is paved with good intentions surely in a lot of places you can see the slide into darkness in real life like germany in the 1930s started by just trying to recover fromj the semingly unjust terms of the great war but once 1 thing becomes ok its all to easy to creap into the darkness of the 42-45 era and the final solution. conversely when you have decided that doing something is ok its hard to find resons it is no longer o

29 Replies 31,455 Views
Reply to Advisors in Ideas

stardock mod might be a good thankyou to the beta testers or even a beta tester mod if we give you photos of our faces to work on

7 Replies 10,222 Views

loking forward to the release of beta stage 2 taking a break from dreadlords for a moment till the next beta stage. on another note will there be any credit for beta testers in the open beta test if so how many reports sent will include you in the credit for beta test

12 Replies 15,929 Views

well so far nations have not done this but people emigrate to different cultures all the time usualy from 3rd or 2nd world contries to places like the uk and usa

4 Replies 6,386 Views

sounds a good idea if the devs can develop it properly. a person could have 3 posible axis Charity vs Greed (trad good vs evil) Lawful vs chaos peace Vs War so a chirch based govt on a crusade would be charitable lawfyll warlike but you could have a small nation like this greedy chaotic and peacefull (By chaotic the leader has only 1 law my word is law and changes his mind often)

29 Replies 31,455 Views

hey not everyone has a money pit in the back yard. anyway stardock want galciv 2 to work on lower end systems so having the less well off or people with diferent prioritys for there money helps them. Stardock could better have a battery of similar uber puters but that would limit the sample having all sorts not just rich games nuts helps. I would love a pentium 10 uber puter but money is tight with me so my spec is a little more resonable and some

9 Replies 14,822 Views

sounds good Ideas but realy we need a dev to comment on what they want for the game and I am no dev

8 Replies 10,585 Views

range just drop 1 of the colony pods and put more support modules in for now thats what ship design is for

7 Replies 10,406 Views

isnt that a bit cheeky well if we can do that then me Desert fox and icho tolot are on this forum www.neotechgaming.com you can come there and see what there is to see as well

10 Replies 15,290 Views

sounds a way to slow initial colony rushes possibly mitigated in later game by techs allowing for more kit based colony ships that become said basic structures when they land

26 Replies 24,664 Views