ProudCanadian

ProudCanadian

Joined Member # 1541019
177 Posts 486 Replies 791 Reputation

Whaaaaaatt!!???? There are NO checkpoints in space!!!! It is tooooo big! There is NO terrain to travel!, aka roads You just travel and thats it. If you want to have checkpoints, we would be talking about using some sort of "2 way transportation system" like the 1 in Cowboy Beebop, aka "STARGATES" There is a plan to build a fenc

121 Replies 28,258 Views

I love defense, but only after I have at least Medium hulls and preferably Large hulls. I'm also careful to only fight against one opposing weapon type at a time (if two AIs have chosen a different weapon category as their dominant one, then I do everything possible to avoid going to war with both at once) and that way I design all my new ship models to defend just against that type. I also like to play Good alignment, so the special defense techs for Good also motivate me to use defen

45 Replies 23,931 Views

This makes me feel better every time a Space Shuttle gets launched in real life, knowing that there's another layer of defense (other than glasses of stale water and baseball bats) against extraterrestrial invasion, and me being forced along with the masses by alien overlords to build a giant gun to shoot at a planet I've never even heard of. Not that I spend a LOT of time

13 Replies 3,981 Views

As far as I can recall, even in the pre-release betas (I was a beta tester), you could arm frieghters. It didn't really make sense until you had Large Scale Building (large hulls) that could easily fit the trade module as well as some guns and stuff. Using the cargo hull with weapons isn't really much of a deterrent since you only have 1 hitpoint. Once you get far enough into the game to have large hulls you can't really expect your single freighters to stand up to an attack by a fleet of ene

13 Replies 10,222 Views

I want an aircraft carrier!!!!! I want 12 supermodels to service my sexual desires 24/7, but that's not likely to happen either.

118 Replies 33,034 Views

I always thought it was odd that the UP only consisted of races that *I* had contacted It doesn't work that way anymore. I think that changed in 1.3. Now when the first UP council happens you have diplomacy options with all major races. Correct me if I'm wrong about that. As for the original post, I like some of the new ideas. I als

13 Replies 7,554 Views

It is an annoying and un-fun event. I wouldn't miss it. If they want to keep the bonus ships for the enemy, just give the AI some reasonable number of their current best combat ship design. Say that their supporter paid for the construction or something.

32 Replies 11,189 Views

Hmmm are trades more reasonable in crippling? I'll give it a try, I play @ challenging or the next step up I'm not saying that it isn't a lot different from 1.1 because I can't remember that far back. All I am saying is that in 1.31 the trades appear to be fair. If your diplomacy level is roughly equal to the AI, then they will trade you almost

28 Replies 16,713 Views

I don't know what he's upset about. I think the AI makes pretty reasonable trades in 1.31. I'm playing at Crippling level now, so the AI is not gimped up too much. When I get techs/goods/etc. that boost my Diplomacy level I can definitely see the difference when making trades.

28 Replies 16,713 Views

Yeah I've noticed that on the first turn after a reload the influence levels are not calculated correctly and often give you an advantage over the AI. Sometimes AI planets flip that otherwise would not have if you didn't save/reload. Kinda sucks.

11 Replies 7,272 Views

... you are way too "in this" stuff... it's just an empire, and nothing can beat The Galactic Empire, you'll stay in the top 25 empires if you won't get some members, that's why you take every chance...so please stop with all this cause I won't post here again, I was in a "fight" between two players and I don't want to get to another one, what I'm saying (I don't mean we a

12 Replies 7,465 Views

So many things can affect the final ATTACK/DEFENSE numbers on a ship: + military resource mining + racial abilities + planet shipbuilding bonus + military starbase bonus + previous anomalies found It would be cool if there was a way to drill down from the ship details window to see how the final numbers are calculated. Stardock would have to tweak the UI again, so it's hard to say if it is worth the effort.

18 Replies 5,639 Views

On a related note, I've always found it funny that the AI always seems to pick any crappy little planet as their next capital. You'd think the class-19 economic paradise would be a better choice than a barren class-6, but evidently not in the AI's eyes. I have always seen the same thing. That's why I guessed that it was random.

6 Replies 5,646 Views

I noticed a change recently where if you capture the capital colony of an AI civ, the Civilization Capital improvement becomes an Initial Colony improvement after you make the capture. Another colony of that AI (it seems almost random) then becomes their new capital. If you are on a rampage to capture every last planet, the LAST colony you capture remains a Civilization Capital after you take it (and remove that AI race from the game). I don't really like this new logic. I DO like th

6 Replies 5,646 Views

In my current game, the Iconians had obtained Xeno Ethics and chosen the Good alignment. Later in the game, the Iconians experienced the random event that causes them to become Evil. They started to behave Evil (I was Good and our relations started to degrade rapidly, for example) and other AI races would randomly contact me and say stuff like "we need to secretly work to oppose them before their darkness spreads across the galaxy". THE BUG: On all the reports screens the Iconians

0 Replies 1,621 Views

I started seeing the "guns on cargo hulls" during the 1.3 beta releases. Cool idea. It gives them a chance to take out a single attacker at a low low price. This wouldn't have been possible in earlier version of GalCiv2 where the defender doesn't get to shoot back if the attacker does enough damage to kill them in the first attack round.

8 Replies 4,836 Views

I've noticed that with the newer releases and on higher difficulty levels your relations to other civs rarely go up to Close unless you specifically do something to improve the relationship. I used to find in the past that just trading techs and setting up trade routes with a friendly AI would eventually get me a Close relationship if I wait. I'm finding now that I need to give gifts to them occasionally (cash, ships, tech) to get it beyond Friendly. I'm not saying this is a bad thing, it's j

12 Replies 6,955 Views

This happened to me during a game using the production release 1.30 I had a stack of ships right next to the Drengin homeworld. Stack consisted of 2 fleets of combat ships, 2 fleets of transports, and one single transport. One combat fleet attacked the planet and destroyed one "orbital fleet" worth of ships. Second combat fleet attacked the planet and removed all remaining ships. 1 transport fleet attempts to capture planet and loses. Second transport fleet captures planet and stil

0 Replies 1,734 Views

Master U - you have not been summoned by Emperor Evil Roy of the renowned Sentinels of Skowbo. I suggest you take our leave now... while you still can! All hail the voice of the Sentinels. One more shall join the voice. The Sentinels shall bring harmony to the galaxy.

12 Replies 7,465 Views