Ryan Vincent

Ryan Vincent

Joined Member # 1495560
24 Posts 275 Replies 15,697 Reputation

And I have played both. Zombies represent a feature, Romeo and Juliet represent the game. No two games are exactly the same and what works for one does not allways work with the other. Nukes are not a staple of gaming, They may just not fit in with the game. Its like saying: "Gameplay - Check, Balance - Check, Oh and George! Dont forget to add nukes"

14 Replies 13,500 Views

In a game with plenty of Evil personalities, Once the I-League form they will have on average 10 or so well-built planets as leverage. However if they form just as a random minor race, They just become the flipside to the "Colony rush", And they cant do anything about it. Please note however that I am basing this off the assumption that most of the rare minor race personalities are the same as it is in Galciv I

14 Replies 7,973 Views

Well I am just saying, In Star Wars you had the Death Star which destroyed planets. In Galciv 1 you had the Terror Star. I only mentioned it as a small joke.

28 Replies 36,537 Views

League???? A minor race that isn't so minor? What do you guys mean by I-league? The rest of us must study and prepare for this new foe. They remind me of the borg........resistance is futile. There is a huge difference between the League of Independant Planets and the Borg. The main one i

14 Replies 7,973 Views

I am sorry, But I am sick to death of people saying "This was in MOO(Either I or II) and I think it would be good in Galciv II!" Lets set the record straight. Galciv II is NOT Masters of Orion, They are two different games and should be treated as such. Not every idea that works in one game works in another. Lets use movies as an example: Imagine you are a huge fan of Zombie movies, You go and watch say,

14 Replies 13,500 Views

What's a Terror Star? In the original Galciv a Terror Star was a Starbase that was upgraded with engines and a Fusion Pulse Cannon that would disrupt a stars fusion and cause it to go Nova, Taking out all the planets in said starsystem. Now if it worked on a planet-by-planet system,

28 Replies 36,537 Views

Lets think about it, One tile away from a planet is roughly 5 or so earth-masses away from the planet, Missiles cant go that far, Laser beams get dissapated in the atmosphere and mass drivers sure as hell cant make it that far. That takes a one sector defensive radius for planets out of the question. But anyways, For sanity's sake use your imagination , Just because during the planetary invasion screen you see a fairl

15 Replies 13,663 Views

I'm in favor of the Eyes of the Universe adding +5 to the max sensor range, Though that may unbalance things.. 15 Parsecs is pretty reasonable, Considering you can squeeze enough sensory equipment on a tiny hull to see that far, It means that using a 2-6 meter long hull you can pretty much see the nearest 5 or so star systems. Now, Imagine how happy present day astronomers would be to get their hands on one of those...

17 Replies 21,181 Views

Your ideal tax-farm should have plenty of farms, Market centeres and about 2-3 morale improvement centers. Researching the Entertainment branch of the tech tree can help you raise taxes, Natural morale also will do a good job, But for the most enthusiastic earner, Owning 3 fully upgraded Economic and Morale exctraction starbases can be a holy grail, Especially with lots of tax farms to add weight to an economic uplift.

10 Replies 12,603 Views

There is nothing stopping you from individually naming each and every one of your ships, Except for yourself. The exploration ship could be considered a flagship because it: A. Goes where no man has gone before - Into anomalies. B. Is the first non-expendable ship you get in the game (Where expendables comprise of Constructors, Colony ships, Freighters and Invasion Transports) C. Is useful insofar that it pro

11 Replies 9,108 Views

nerf Terror Stars A. We dont have terror stars in GCII B. Even if we did, The best you could do is downgrade them to Death Star. -- Nerf the Yor

126 Replies 52,401 Views

Unfortunatly it will quickly become a pain in the hindquarters to name every single individual ship. Save the names for the mission-critical ships, Such as the invasion ship trying to win back your homeworld, Or your first Huge hulled ship mounted with Doom Rays..

9 Replies 7,791 Views

Well, Mil starbases should generally be built around planets, Mostly yours.. They can also fortify Economy/Mining bases. The reason for this is you can just get a ton of crappy ships, Give them just one low end gun and defence mechinisim and set them on Guard near a mil starbase. Vollia! Instantly turn a tiny weakling ship into a dread lord!

3 Replies 5,611 Views

The A.I Plays its best game without cheating at the Tough dificulty, After that the next level up has its economy at 125% and the final level of difficulty is at 200% economy bonus.

12 Replies 12,637 Views

"And lo, The Internet was set aflame..." Slashdotiticus 1 - 23:26 *cough* It looks like Stardock has masses of support.. And that Starforce is looking more and more like the copy protection Mafia in the eyes of the forumites..

309 Replies 523,902 Views

Thats one sweet ISC! I will be watching this mod.. Am I right in assuming warlords is a mod for homeworld 2 that converts the game to a Star Wars universe?

102 Replies 93,680 Views