Very nice set of widgets there, My one question is if the weather-o-meter will do weather in New Zealand.. I will definatly check theese out.
Ryan Vincent
And I have played both. Zombies represent a feature, Romeo and Juliet represent the game. No two games are exactly the same and what works for one does not allways work with the other. Nukes are not a staple of gaming, They may just not fit in with the game. Its like saying: "Gameplay - Check, Balance - Check, Oh and George! Dont forget to add nukes"
In a game with plenty of Evil personalities, Once the I-League form they will have on average 10 or so well-built planets as leverage. However if they form just as a random minor race, They just become the flipside to the "Colony rush", And they cant do anything about it. Please note however that I am basing this off the assumption that most of the rare minor race personalities are the same as it is in Galciv I
Well I am just saying, In Star Wars you had the Death Star which destroyed planets. In Galciv 1 you had the Terror Star. I only mentioned it as a small joke.
Have you tried attacking with ship that actually have weapons on them?
League???? A minor race that isn't so minor? What do you guys mean by I-league? The rest of us must study and prepare for this new foe. They remind me of the borg........resistance is futile. There is a huge difference between the League of Independant Planets and the Borg. The main one i
I am sorry, But I am sick to death of people saying "This was in MOO(Either I or II) and I think it would be good in Galciv II!" Lets set the record straight. Galciv II is NOT Masters of Orion, They are two different games and should be treated as such. Not every idea that works in one game works in another. Lets use movies as an example: Imagine you are a huge fan of Zombie movies, You go and watch say,
What's a Terror Star? In the original Galciv a Terror Star was a Starbase that was upgraded with engines and a Fusion Pulse Cannon that would disrupt a stars fusion and cause it to go Nova, Taking out all the planets in said starsystem. Now if it worked on a planet-by-planet system,
Lets think about it, One tile away from a planet is roughly 5 or so earth-masses away from the planet, Missiles cant go that far, Laser beams get dissapated in the atmosphere and mass drivers sure as hell cant make it that far. That takes a one sector defensive radius for planets out of the question. But anyways, For sanity's sake use your imagination , Just because during the planetary invasion screen you see a fairl
I'm in favor of the Eyes of the Universe adding +5 to the max sensor range, Though that may unbalance things.. 15 Parsecs is pretty reasonable, Considering you can squeeze enough sensory equipment on a tiny hull to see that far, It means that using a 2-6 meter long hull you can pretty much see the nearest 5 or so star systems. Now, Imagine how happy present day astronomers would be to get their hands on one of those...
Your ideal tax-farm should have plenty of farms, Market centeres and about 2-3 morale improvement centers. Researching the Entertainment branch of the tech tree can help you raise taxes, Natural morale also will do a good job, But for the most enthusiastic earner, Owning 3 fully upgraded Economic and Morale exctraction starbases can be a holy grail, Especially with lots of tax farms to add weight to an economic uplift.
Step 1: Open debug.err in notepad Step 2: Ctrl + A Step 3: Ctrl + C Step 4: Ctrl + V in a forum post.
You can find your debug.err file under the folder your Galciv2.exe file is located. It can be opened using notepad. Open it in notepad and post its contents.
There is nothing stopping you from individually naming each and every one of your ships, Except for yourself. The exploration ship could be considered a flagship because it: A. Goes where no man has gone before - Into anomalies. B. Is the first non-expendable ship you get in the game (Where expendables comprise of Constructors, Colony ships, Freighters and Invasion Transports) C. Is useful insofar that it pro
nerf Terror Stars A. We dont have terror stars in GCII B. Even if we did, The best you could do is downgrade them to Death Star. -- Nerf the Yor
Unfortunatly it will quickly become a pain in the hindquarters to name every single individual ship. Save the names for the mission-critical ships, Such as the invasion ship trying to win back your homeworld, Or your first Huge hulled ship mounted with Doom Rays..
Guys, We dont want the dev team to nerf the Yor Well, Maybe you guys are right..I'll give the Yor a shot tomorrow..
*clap* *clap* *clap* For every 2 weapon points you get one free. Pretty good deal..
Well, Mil starbases should generally be built around planets, Mostly yours.. They can also fortify Economy/Mining bases. The reason for this is you can just get a ton of crappy ships, Give them just one low end gun and defence mechinisim and set them on Guard near a mil starbase. Vollia! Instantly turn a tiny weakling ship into a dread lord!
I managed it.. Pretty nice piece of work there, I take it you have played as them as a custom race? If so, What racial bonuses did you give them? I am guessing Speed +1, Morale +10, Social production +10?
Wonderful! another update jam-packed with useful updates
The A.I Plays its best game without cheating at the Tough dificulty, After that the next level up has its economy at 125% and the final level of difficulty is at 200% economy bonus.
"And lo, The Internet was set aflame..." Slashdotiticus 1 - 23:26 *cough* It looks like Stardock has masses of support.. And that Starforce is looking more and more like the copy protection Mafia in the eyes of the forumites..
need a factory to upgrade themselves. Or if you: A. Are rich enough Or B. Dont care You can simply just buy the factory and have it built overnight. -- I'd be alot more worried if factories accumulated points over all of the worlds..
Thats one sweet ISC! I will be watching this mod.. Am I right in assuming warlords is a mod for homeworld 2 that converts the game to a Star Wars universe?