Prastagus

Prastagus

Joined Member # 1331542
6 Posts 80 Replies 6,057 Reputation

I also did Influence or ally or tech victories with no shots fired. A different kind of fun than conquering but still feels good. Conquering gets messy toward the end. The pacifist way is much easier toward the end as the turns whiz by.

4 Replies 4,828 Views

It is because you scrapped all your military after the war. You became so weak militarily and other civs think you are easy pickings now. Don't scrap your military unless they are too obsolete and too costly to upgrade.

5 Replies 6,624 Views

About the Ori, they are not Ascended like the Ancients. They are sort of half-Asended and needs physical followers to worship them since they can only maintain their existence by absorbing their worshippers' life force. Anyway, I guess the Ascension here might mean that once Ascended, your race will be unstoppable if decided to wipe out everyone else. I can see why relations would suffer for possessing Ascension crystals. The Ascension victory s like a physical short cut to a tech vict

17 Replies 14,059 Views

Master of Magic bring back fond memories. I still have it too. The one of the greatest, or the greatest, fantasy 4x turn base strategy game in my opinion. Hopefully Stardock and its affilates's 4x fantasy can surpass the content of MOM.

63 Replies 47,927 Views

unless superior tech means light years ahead, it must be able to mass produce it or else it will be attritioned to death by lower quality, but higher quantity weapons (in reality, the rule of the strongest survive in a tied battle doesn't happen often). Why do you think the Allies bomb German cities? It is to erode its production (factories) and economy (people) so that high end weapons such as Germany superior jet fighters cannot be produced or maintained in significant quantities. Same thing i

38 Replies 24,502 Views

Before 1st Colony Rush: all factories and Manufactory Capital After 1st Colony Rush: build econs, 1 morale, and wonders over some factories. Keep around 4-5 factories, less if have bonus tiles

28 Replies 22,325 Views

I think influence for Drengin lies in their ability to project violence. For evil and neutral races, violent intergalatic sporting/gladiator events is a great way to gain cultural influences (so called entertainment). Example, many humans loves violent TV. I would suggest Xeno Propaganda or Arena of Agony go on the line of this for influence boost.

69 Replies 96,538 Views
Reply to First AAR: Thalans in AARs

Influence victory early Feb 2231. Designed the huge dreadnaught just for fun. I got a 375 missile attack rating using photon missile III. Huge jump in military rating by just building one of these. Thalan with all factory is great. With careful management of economy in the beginning, it is very powerful, even with trailing weapon techs, quantity can overwhelm quality.

8 Replies 41,252 Views

developers could always try to lower the research output for factories and industry output for labs to make the all-lab and all factories strategy even tougher to implement and thus harder to abuse by most of the players. A compromise perhaps?

44 Replies 16,604 Views
Reply to First AAR: Thalans in AARs

Bad news: the apparent jump in their military rating after I donated my 2 large destroyers and the rest of my Battle Axes, the Terrans backed off and declared peace, my plan is ruined again! But some good news did come out of it. The Iconians are now Close to me in relation AND I got 3 planets of theirs in return for this military aid. A couple of them are low in PQ but as I had finished with all the Terraforming techs AND all the Adv Extreme techs, they instantly became paradises for me from my

8 Replies 41,252 Views
Reply to First AAR: Thalans in AARs

Goodbye Arcean, I’ll take good care of your resources and planets. Now that Arcean is gone, I can relax now …………….. That was relaxing. Back to business. Here is a timeline about my military progress. Here is a pic of a typical Terran Battleship. Pathetic, isn’t it? <img src="http://img252.imageshack.us/img252/7357/thalan13kk3.jpg"

8 Replies 41,252 Views
Reply to First AAR: Thalans in AARs

Aug 2229 The research for Large hull is now complete. I will hold off designing until my Hyperion Shrinker is done. The war on Arcean is almost finished (this is the direct result of their action of betraying my 2 trade routes and the mutual economy treaty). They only have 2 planets left to conquer (both were my Econ planets before the war) and I’m surprised that they didn’t surrender to anyone yet. Oh well. I took over their 3 Galactic Resources: 2 Military and 1 Morale! Great additions. So

8 Replies 41,252 Views

BTW, I would imagine that the strategy of using factories to generate research would work especially well for the Thalens. (But I've never actually tried it.) I just posted an AAR using Thalan and all factories. It does work, at least on Painful.

13 Replies 22,046 Views
Reply to First AAR: Thalans in AARs

Thanks for the image help. I'll try it out today.

8 Replies 41,252 Views
Reply to First AAR: Thalans in AARs

Sometimes during the 2nd colony rush, The Xenophobic Galactic Event occurred and reduced influence effects. I wasn’t happy about it as my influence was ranked 1st but decided to let it continue.

8 Replies 41,252 Views

This is my first AAR and I don’t know how to capture a screenshot and how to post an image. Can anyone help me? Anyway, I’ll try to describe more to make it up. Game setting: Large map; Abundant Habitable Plants, Number of Planets, Number of Stars, and Number of Analomies; Random Star Density and Number of Asteroids; Normal Tech rate; 4 Minors; Tech trade disabled; All victory conditions enabled; Random 6 AIs at Painful. I chose Thalan and added: +20 Research, +30 Military Productio

8 Replies 41,252 Views

The 100/0/0 and 1/99/0 is trying to maximize the respective potential in that particular area of production in the mid to late game and simplifies certain game elements. Strength of 100/0/0 is that it will double military productions and good for mass producing. Downside is that you have to choose between social and research focus when social building is not complete yet and very wasteful. Strength of 1/99/0 is that it will almost double social production, unused social will

87 Replies 59,749 Views

If Drengnin and Korath are fighting each other, won't that take some pressure off of you? You should make peace with Drengnin and focus on Korath. Bribe a few others races to join against Korath. As for weaponary, you said Korath has MA and MASS Defense. Do you have Missle Defenses? Customize your ships defenses just against Korath's Missle Attacks using Wyndstar's defense and suicide ship strategy above.

18 Replies 13,042 Views

From the above examples, it does seem that full military production benefits more in the long term. Either 100/0/0 and 1/99/0 will run into trouble in the early years due to waste. So I suggest all factory build, especially Thalan to use micro-management balanced spending (use all 3 sliders to get the best average usage) in the colony rush period. This way, you won't go bust. Get those Freighters out ASAP (best with Impulse) and a couple of survey ships if have enough anomalies (for th

87 Replies 59,749 Views

I also hate those spore ships. Try bribe others to go to war with Korath while you get your fleets online. Over production is a downfall of Super Hive, however if I remember correctly, military production will change to BC when producing nothing. For Thalans, alternating research between trade/econ techs, build econ worlds, frieghters, econ trade starbases is a must for not going bust during the colony rush. Try putting a few points into morale instead of economy. That will h

87 Replies 59,749 Views