It sure relates to the military strength of the empire you just vaporised. When their military strength vanishes, other empires become more confident and declare war. That the losing empire has only few planets left is IMO not the prime cause for the other ai's declaring war on them. [\quote] I think so. My current game the Yor got half of the galaxy and #1 military rating. All other races' military rating is about 60% of the Yor. I got the Altarians and Torians on my all
akepooh
I'd pretty much destroyed their military, when suddenly, The Torians, The Altarians, and the Arceans declared war on the Drengin, and tried to get troop transports to mop up their final planets. I was annoyed, they only joined so late so they could reap the benefits of what I'd done. Well...they are just playing like humans in real life . A lot of countries in the world did actually
My question to anti-evolutionists is, what evidence would you need before you could be convinced that evolution is true? Better yet. Let's turn the question on its head. What evidence would you need so that CREATIONISM is INVALIDATED? If you want to present creationism as a scientific theory, it must be falsifiable (doesn't mean th
This joke called the UN is the worst of all. It could not exist without us. We pay 30% of its total budget but it takes every opportunity it gets to slap us in the face. The US pledged to pay 30% but never paid in full or on time. In fact US has the highest outstanding debt to UN among all its members. They also vote to reduce UN fu
So was Theodore Roosevelt evil for declaring war on the Japonese and then sending troops to fight Germany and Italy? Yes, I know of the Axis powers. Sure...you know of the Axis powers, but do you know about the Allied powers? One of them was called the United States of America and its leader (president) at the time was "Franklin" Ro
oh uh...I was not precise enough at got shredded yes...I know the theory that we and ape have common ancestors...not 'human comes from ape' as i stated. And yes 10,000 generations is a conservative estimate, but i think by then evolutions should at least be discernable eventhough the new specie may not be totally different. Consumed Crustacean - I do believe in evolution and natural selection.
"its not up to me to disprove your theory its up too you to prove it. that IS how true science works. and so far you havent proven anything but your opinions." - actually, scientific theory works the other way. you come up with a hypothesis based on your observation. Then try to DISPROVE it by reasoning or more observations through testing. If you cannot, then your hypothesis becomes theory. In science, theory is valid until proven otherwise. - microevolution is very obviou
Wow...not expecting this kind of discussion in a game forum...especially one with a tongue-in-cheek morality like GC2. anyway...my opinion - I don't care what Hitler did for Germany. I don't think he starting a war is evil...he's just doing what he thought was best for Germany. BUT he ordered the murdur of millions of people. That's what make him evil for me. - On the same note, a competant leader of a country must do things for the interests of that country. So it's difficu
I agree with many of Quitch's concerns. There are a lot of inconsistencies (UI-wise) in the game. Things that should be readily discernable don't. When you mouse-over a ship, you may or may not get information about what race it belongs to. A ship parks on the same square with other ships cannot be upgraded only because there's no button for it. They have like 15 categories for sorting your planets, but you have to click-click-click-click to find what you want instead of a drop down menu. They p
I usually put military spending at 10% or less and the rest divided between social and research. If I want to build ship, I just don't build any social improvement on that planet and let the social production carries over to military. I'd left military production at 0%, but it won't work though (you will not get any mil production at all, even with no social project going). This is on 1.1 though. Focusing will cause some lost production, i.e., the total production will be lower than what you spe
How about when you look at your starbase and find it needing more constructors, have a button labelled 'Call X available closest constructors' where X is the number you can increase? Sure, you still need to go to each of your starbase, but you don't need to find constructors, send them, and keep tracks of how many you have sent. The rally point is ok if you divide works between planets yourself. Meaning that you designate a group of planets to send constructors to one rally point, ano
- put life support on your ships to increase range - use cargo hull for constructor/frieghter/troop transport
nice analysis Selous. the engine analogy is sound too...but that's when moving from one hull size to another. It is ok to have larger engine to drive larger hull to the same speed. But when you research miniaturization, your small hull does not get bigger. A size 4 ion drive needs not get bigger to drive the same small hull ship at the same speed. I think Stardock has quite a convolute way to implement miniaturization. They increase hull size instead of reduce base size of components.
You can design your own ship by going to the shipyard (F7). There are some default designs too, but you need to research all requirements for them to show up. For example, Starfury needs tiny hull and mass driver. So if you research beam weapons you will not get it. In GalCiv 2, you need a sufficient economy to support your industrial/military might. I think if you cannot put spend rate at 100%, then you either have a problem with your economy or you expand your industrial capacity to
I think the most powerful ship (attack-wise) with the weakest defense/hp is targetted first in a fleet battle. So if you don't install weapons on your starbase, the enemy fleet will attack your protecting fleet first.
i'm playing 1.1 and encounter a somewhat strange bug. i created an enhanced factory on a 100% production bonus tile. but somehow my production is less than it should be. I have 40mp with 50% social and 10% military spending. i should have 20 social production points (12 from initial colony + 14*2 from enhanced factory on 100% production square and then 50% spending). but i got only 9. i double check that i didn't focus on any mil or research. double check with other planets. but still no clue wh
handicapping and cheating are not the same. handicapping is giving some players advantages, like golf score or more resource per turn off the bat, or taking your rook out of the chess game. cheating is when some players play with different rules than others.
good points Lintman. I totally agree with point #3 and #4. If the AI cheats by getting for money or resource per turn or at the start more than me, I don't mind that. But if the AI sees everything, then what's the point of giving us invisibility units? They immediately become things that are just for show. Another cheating thing that I really hate is the one in CIV3 (not sure if 4 still got it) that the AI nations have preferential treatments with one