take every red tech. Within two levels you'll have a gun and can start cranking out extremely low quality ships. But really you're better off waiting until you've researched a gun with an attack level of 2 (for reasons of economy and the longevity of your ship design). That means going a short distance into one of the three offensive weapons trees - lasers, miniballs or missiles will all take you there.
cactoblasta
GC2 needs DirectX or it won't play. If there's no way of emulating that in Linux, it's not going to work.
That doesn't really sound right though - there's nothing that can't be minitiarised. For example that 17 inch monitor can be as small as you like if it's a holoprojector or something like that. Is the increase in component size particularly noticable? Is there a point in the minitiarisation tree where there's no point going further because it offers no advantage?
I found a possible bug whilst playing for a research win. On one planet I had a couple of industrial sectors. It was a small planet though and I'd run out of social projects and wasn't planning to use it for ships, so I upgraded the industrial sectors to stock markets. It all seemed to go alright until a few turns later I notice my cash reserves have gone into the red, and apparently that planet is the cause - it was costing several billion bc a tur
I wanted to edit my previous review but couldn't get it to work, so this is my updated review of the game. The tutorials are a real must. The information in them isn't inaccessible elsewhere, but they add a level of detail that makes everything a great deal clearer than would otherwise be the case. I really struggled to figure out what to do from just the manual's printed information, but somehow via the medium of the tute I figured it out and now I'm loving the game. The