Well, let's see. Please take it as a compliment that in my estimation GalCiv I is the best 4X game released recently. Although I didn't get Civ4 b/c Civ 3 was so bad. So, my review more or less is a comparison of the sequel to the original.
I really like making my own ships. That's very cool and worth the money alone.
The campaign so far has been very good. It feels more like I'm part of the story (so far) than the Altaran Prophecy.
The gameplay and the interface is excellent! It's what I crave from a strategy game. There is definitely a 'one-more-turn' addiction. GalCiv I is still on my desk after 3 or 4 years. I think GalCiv II will last at least as long. (This part should be like 6 paragraphs long talking about how you have control over planetary production, governors, a great tech tree, etc. But I'm not that poetic.)
The graphics and music are superior to any other strategy game I've played. I love the woman's vocals over the original GC1 song. However, I can't make out the words. Is she singing in Canadian or something?
It's also worth saying the electronic DL was a big hit. I had no problems, although I did follow the pre-release recipe that Stardock provided for getting my system (which is very old) ready for the game. Updated drivers, etc... no problems downloading or running the game at all.
There are a few things that make me go hmmmm...
Watching my dinky fighters fight their dinky fighters is losing its cool factor. Still it way beats the cheesy little exchange we used to see in GalCiv I. Can't wait to see an 'epic' battle with capital ships.
The representation of ground combat is, well, cheesy. Reminds me of the musket battles between the English and French where they'd line up and shoot each other. Still, it is an improvement over the GalCiv I 'dwindling icons' approach, although not by much. I am glad, however, that SD didn't try to do something like the battles in MOO3, or was it IG2? The ones where you had to move your tanks through their city. Those took too long and got old fast. Plus trying to combine RTS and 4X hasn't worked too well so far. At least in GC2 you can skip the lineup and just get the results.
Invasions seem way too easy to me. Perhaps this is just a quirk of the campaign (I'm playing at normal difficulty level). It would seem to me that 2000 troopers who have to fly down under AA fire in drop ships and emerge into a firestorm of small arms and artilery fire would get eaten alive by an entrenched force of 7 times as many defenders. But nope! My 2000 guys took the planet. In a different invasion my results weren't as good. It took 5000 soldiers to wrest the planet from 10,000 defenders. Still, I think something isn't right there.
Otherwise - awesome! 5 of 5 stars, and I mean that. All the little kinks getting blown out of proportion in these forums will be worked out in a few weeks and everyone will settle down and make up songs about Frogboy and CariElf and all the other heros at Stardock!