I would vote yes. Without a leap in AI programming by several orders of magnitude, playing against the computer is neither challenging, varied, or interesting. The computer can't compete without getting handicaps. The time and money spent on trying to improve AI to this level, even if it were possible, would take far more time and money than adding a simple multiplayer component. I find it interesting how you keep harping on how many features would have to go by the
Xtropy
[quote who="kryo" reply="8" id="1911956"]There's always Not-MoM, coming soon [/quote] Will it have multiplayer? I was under the impression SD (and/or their fanbase) didn't care much for multiplayer in epic turn-based strategy games, so I was assuming that it would be single-player only. As others have asked, how soon is soon? For all I know it won't be released this decade. It would also be nice to know a bit more about it. [quote who="mystic" reply="6" id=
A group of friends and I a couple times a week spend a couple hours playing video games. For about a year we played Civilization 4 and its various expansion packs, but eventually we moved on to something else for a little variety. We played Sins of a Solar Empire for about a month or two but it wasn't our cup of tea, then played a WW2 sim, IL2 Sturmovik, for a few months, and then this summer we switched to Age of Wonders Shadow Magic. AoWSM is still working fine, but I'm al
Mexico isn't rolling tanks across the border. If I see another civs warships roaming through my territory there should be some diplomatic option to demand that they leave my space, or better yet, have some diplomatic agreement with that civ for them to respect my territorial sovereignty to begin with. I agree, space is big. So if they want to try to enter my territory without me knowing it they should be free to make the attempt. But if I ever detect their ships
[quote]I just want an option to play this kick-ass game with my friends... Is that really too much to ask ?And those of you who don't have friends or you don't trust them enough not to use exploits, please, before saying that you don't want any kind of MP, put yourself in my shoes. I'm not there to compete, and most of my friends are the same... we just want to have some fun .[/quote] My exact sentiments. I'm not expecting anything as fancy as battle.net complete with match-making ser
This very same thing happens to me. Probably happened a half dozen times in my last game, where the Alterians are attacked and it asks if I'll come to their aid because I'm similarly aligned. I always choose "No" but regardless I go to war against their attackers anyway. Wasn't too terribly bad, just reloaded from an autosave every time, but it is annoying.
I like the patch. The AI is less stupid in it.
Yes, star bases in the game must change. I hadn't played the game in some months, forgetting exactly why I stopped playing, and quickly discovered the sickening constructor management aspect of the game. It gives me headaches, and takes focus of the game away from fun aspects to non-fun aspects.
Combining that with suspended animation, it becomes far more feasible. 2000 cubic meters is nothing, assuming 2 cubic meters per suspended colonist. Oil tankers hold about 20 times that much, so I think there's room for a fudge factor. Even if that's one million people, that's still reasonable for a multiship colonization fleet. Agreed. I didn
I've never understood how these two things were possible in GalCiv. How could a colony ship carry billions and billions of people? Wouldn't something that enourmous take a long time to build and require whole planets worth of resources to construct? Also, what type of people would let their government conscript soldiers of such vast numbers? Not to mention the expense of training and supplying them. One would think that at the very least it would hurt approval rate and overall morale.
Personally I'd like to see a multiplayer component. I've heard comments that suggest multiplayer and replayability are mutually exlclusive, or at the very least conflict with one another, I would suggest that the opposite is true--particularily for 4X games. Let's face it, no matter how hard developers try to make a clever AI the computer's flaws and idiosyncrasies eventually become exploited and most gamers lose interest soon afterwards. OS/2 Galciv1&2, PC GalCiv 1, Civilization 1
Actually it depends on one's definition of a planet. A universal definition doesn't currently exist, and for the most part planets have their definition by virtue of tradition. On the other hand many astronomers agree that only eight "major" planets exist, which includes the familiar nine minus Pluto. The informally dubbed "major planets" conform to Mike Brown's (the one credited with first discovering Sedna) proposed definition: A planet is any body in the solar system that is more massive