Names

and other rich details

so... a big part of a game like GalCiv is customizability, and along those lines one detail that is very distant fron strategy and not very hard to achieve technically, that is names. and its something very near and dear to my heart.

one of my biggest peevs with GalCiv1 was that you couldn't rename a planet individually. it also bugged me that the sol system had five planets: earth, mars, saturn, and sol iv/v. maybe it's too much to ask for a completely accurate sol system. but there's larger stakes i'm aiming at here. all the planets in the home systems of the major (and maybe even 'minor') races could have individual and unique names. planets with primitive native populations, ancient ruins, or other quirks could have individual names. and finally, the player (and hell, maybe even AI) could give planets new custom names.

but it goes farther: ships. one of my favorite things about SMAC was that you could name the custom units; and i thought it was a great detail that you could name individual units in CIV3. it was a fair conceit in MOO2 that you could choose names for each unit class from lists that were different for each race, but better than nothing. i think overall, SMAC had the best variety of default names with posibilities to customize, but the default names were horrible. MOO2 names were pretty cool, but I think GalCiv could stand out a bit by having completely foriegn-sounding names for different species.

though it could be a lot to leave all up the player without defaults. coming up with a ready database of names is probably an easier way to handle it, technically speaking, but as a thought, perhaps a name generator (especially for alien names and worlds) could help ease the game's scalability without running out of names in the database. maybe reserve recognizable words for super simple ships (colony, scout, etc.), but use generators that create names from algorithms that would create syllables. creating a different algorithm for each race could add greatly to their uniqueness and feel. perhaps the human home system should be randomized (other'n earth) from a list of the real planets, and units from a list of english words (same way jet types are named)...

and maybe even unique names and name lists for especially large ships. that could be just another layer.

i think the way planets are being handled is looking pretty great for GalCiv2. i wonder if a planet's graphic appearance will change and the planet is terraformed (or polluted, if that concept exists in GalCiv2), and especially as it is populated, industrialized and urbanized... another spot for names: cities. dense population areas could get city names. but that might be a bit too much to ask for.

anyway, these are just some thoughts. this is the kind of thing that really makes military and expansionistic micro management a bit more fun, for me at least.
6,696 views 9 replies
Reply #1 Top
In Galciv 1 you could rename your planets and you could rename the ships also, I believe that in Galciv 2 you can do the same. So I don't understand your question.
Reply #2 Top
In Galciv 1 you could rename your planets


Actually, I think you could only rename a star, not an individual planet. But you're right about the ship names, its already in GalCiv 2 beta.
Reply #3 Top
sweet
Reply #4 Top
actually in the beta 3 u can rename planets but i think that it still needs some work on

first when u first colonize a planet and that little screen pops up that says colonizing of the new planet has gone smoothly if u click on the name shown at the bottom then u can change it to whatever u want (it takes a turn to change so be patient)

also if u have already colonized a planet and want to change the name just click on the planet once double click on the name at the bottom and the same colonization screen should appear (even if ur planet has been colonized for the past year like i said it needs some work) and u just follow what i said above

hope this helps
Reply #5 Top

In real life, the Terran solar system probably has dozens of planets.  It's only that we've discovered 10 of them (if you count "Xena"). 

Once you take the step to absolute "realism" you step towards pain.

In GalCiv II, you can click on the titles of most things (ships, planets, etc.) and rename them.

Reply #6 Top
agreed, i just think the planets in home systems deserve a bit better than numbered suffixes
Reply #7 Top
Actually it depends on one's definition of a planet. A universal definition doesn't currently exist, and for the most part planets have their definition by virtue of tradition. On the other hand many astronomers agree that only eight "major" planets exist, which includes the familiar nine minus Pluto. The informally dubbed "major planets" conform to Mike Brown's (the one credited with first discovering Sedna) proposed definition: A planet is any body in the solar system that is more massive than the total mass of all of the other bodies in a similar orbit.

Anyway, I agree with dystopic. Regardless of what one's personal belief on what constitutes a planet numbered suffixes don't do home systems justice. Certainly specific, randomly generated, names for important systems would add a little spice to the game.
Reply #8 Top
I would like to see each major race in the game start every game with the same home star configuration:
- same number of planets
- same planet names
- same star color
- same star name

It would be ok if the planets' PQ were semi-random each time (maybe not random for the one home planet).
Reply #9 Top

We are making it so that each of the major races can have their own star system.  The format of the file containing the star system is in xml so it will be fairly easy for people to copy, paste, and edit the tables to create their own home star systems for custom races.