morpheas768 morpheas768

[MOD] Queen of Thorns - Balance mod with new skill Nutrient Extraction v1.12

[MOD] Queen of Thorns - Balance mod with new skill Nutrient Extraction v1.12

http://www.mediafire.com/?awnynxztrt1

Hello all QoT players,

Many people complain always about QoT's weakness, and useless skills. The most recent complain is about the supposed "Buff" that SD/GPG gave her. This so-called Buff, made entourage a kinda useless skill, and made it worth getting ground spikes over Entourage, since the buffs were not worth it.

I personally never play QoT, (excuse me but I dont like her), but when i play against her, it is almost certain that with any character, i will drive her away, since she lacks the neccessary dps.

XaviorsFist suggested/requested a replacement for the Entourage skill. And so i tried to do it. But i failed and asked for some help in his forum post. Ptarth offered to look at my code modification, and showed me my mistakes in the code.

So please give credit to Ptarth.

Anyway, enough with my blah blah blah. The changes are:

Nutrient Extraction

The shambler buffs are gone, instead it now has a Life Steal Aura, which is useful not only for QoT and her minions, but also for allied demigods. After all, QoT is a support character. Sedna has 2 Aura skills for a loooong time. Its only fair.

Nutrient Extraction I: Queen of Thorns gains a Life Steal Aura. Life Steal for all allies increased by 8%

Nutrient Extraction II: Queen of Thorns gains a Life Steal Aura. Life Steal for all allies increased by 12%

Nutrient Extraction III: Queen of Thorns gains a Life Steal Aura. Life Steal for all allies increased by 15%

Tribute:  Queen of Thorns demands tribute from her subjects. Gold production increased by 6. (I buffed tribute a little, in order to make it a little useful. It is a level 15 skill after all, +4 gold was like nothing)

Summon Shamblers

I buffed the shambler HP and damage gain, in order to compensate for Entourage's lack of shambler buffs.

Summon Shambler I:  Changed the cost from 450 to 350 mana.  ( Summoning 1 shambler for 450 mana seemed A LOT)

Summon Shambler II:  Buffed shambler damage from 5 to 11. Buffed shambler HP from 125 to 275.

Summon Shambler III:  Buffed shambler damage from 10 to 20. Buffed shambler HP from 250 to 525.

Summon Shambler IV:  Buffed shambler damage from 15 to 30. Buffed shambler HP from 375 to 750. Changed the cost from 975 to 850.


Updated to 1.12 - The changes are:

- Fixed the Life Steal Aura effect of Nutrient Extraction skill

Updated to 1.1 - The changes are:

- Changed the name "Entourage" to "Nutrient Extraction".

- Reduced mana cost for Summon Shambler I skill further, to 350 mana.

- Added an effect to the Life Steal Aura of Nutrient Extraction skill for all allies.

Any feedback, suggestions, etc is greatly appreciated ;)

Download here: http://www.mediafire.com/?awnynxztrt1

                Or   http://uploading.com/files/ecbd1md8/Queen%2Bof%2BThorns%2Bskill%2BNutrient%2BExtraction.rar/

27,558 views 101 replies
Reply #26 Top

Ok maybe I should start by asking, does the effect work per unit or just in a general whole?  Because remember QoT attacks multiple enemies in closed, or is the number we see that is adsorb just the accumulation of every vampiric effect into one whole number? Secondly shouldnt the effect be a bit larger when being taken from an enemies demigod?

Reply #27 Top

The Life Steal effect is with each and every hit. So when you, your minions, or your allies attack, you have a % of life steal. It doesnt matter how may hits you can score, with every hit, it should steal a % of hp. Thats in theory at least.

Secondly, You want life steal to have a higher % against enemy demigods?

Reply #28 Top

Quoting morpheas768, reply 27
The Life Steal effect is with each and every hit. So when you, your minions, or your allies attack, you have a % of life steal. It doesnt matter how may hits you can score, with every hit, it should steal a % of hp. Thats in theory at least.

Secondly, You want life steal to have a higher % against enemy demigods?
End of morpheas768's quote

No not a higher hit percent, but a hair drain with the hit. Right now to me it is the same as hitting a creep. This sadly makes the effect useless in a confrentation against a demigod.

Reply #29 Top

heavenly, the isnt any proc chance. What are you talking about? :|

With each hit you have a % of life steal every time.

Reply #30 Top

That is not what I'm saying *bangs head against keyboard*

Ok ok how is the amout of life stolen caculated?

Reply #31 Top

Life steal is pretty out of place for QoT.

But Mana steal aura might be pretty cool. In fact that is something that is underrated in the game and would make her pretty scary if everything around her stole enemy mana.

Reply #32 Top

Quoting regabond, reply 31
Life steal is pretty out of place for QoT.

But Mana steal aura might be pretty cool. In fact that is something that is underrated in the game and would make her pretty scary if everything around her stole enemy mana.
End of regabond's quote

What exactly makes it out of place I mean come on even in her background story she stole the lifeforce of the first human that ever touched her. So what exactly makes it out of place, and dear god if you try to use vampires as an argument..... I am going to blow. Vampires were not the first to do such a thing and they will not be the last.

Reply #33 Top

@ morph

 

you made good buffs for her "closed form", but she needs also buffs for her "opened form":

 

my suggestion:

 

open QoT:

 

open form :

+ 10% attack speed

+ 10% damage

- 15 % armor (compared to the close form)

 

Ground Spikes:

increase damage : 250/375/500/625 > 300/450/600/700

armor decreasing effekt: no change

 

Spike Wave:

increase damage: 350/500/650 > 500/675/850

movement speed decreasing effekt: 15%/20%/25% for 5s > 20%/25%/30% for 5s

 

Uproot:

damage enemy bulidings: 500/1000/1500/2000 (no change)

repair allied buildings: 500/1000/1500/2000 (new)

 

 

these buffs would make an "open build" very attractive....combined with your "close build" changes, QoT would have several effective builds (like TB)

 

 

Reply #34 Top

Quoting DemiCom, reply 33


- 15 % armor

 
End of DemiCom's quote

Why exactly are you minusing her armor? It is not like she add exactly any to start with.

Reply #35 Top

Quoting heavenlysynn, reply 34

Quoting DemiCom, reply 33

- 15 % armor

 
Why exactly are you minusing her armor? It is not like she add exactly any to start with.
End of heavenlysynn's quote

 

its the difference between her opend and closed form, compared with her closed form ;-)

 

in my suggestion, open QoT will have increased attack speed/damage, closed QoT will have increased Armor

Reply #36 Top

Quoting heavenlysynn, reply 30
That is not what I'm saying *bangs head against keyboard*

Ok ok how is the amout of life stolen caculated?
End of heavenlysynn's quote

heavenly, it is really simple:

Example: you have Entourage I. you hit an enemy creep, minion or demigod for 100 damage. Entourage I gives you 8% life steal, so you steal 8 HP.  100 damage hit / 8% life steal = 8 HP. This applies with each and every hit.

Since this is an Aura, It affects all allies. (minions, demigods, creeps etc) All your allies in a 20 yard range have this life steal.

Why is it so difficult to understand?

Also: Do you want me to change the name of Entourage?

Reply #37 Top

Quoting morpheas768, reply 36

Quoting heavenlysynn, reply 30That is not what I'm saying *bangs head against keyboard*

Ok ok how is the amout of life stolen caculated?
heavenly, it is really simple:

Example: you have Entourage I. you hit an enemy creep, minion or demigod for 100 damage. Entourage I gives you 8% life steal, so you steal 8 HP.  100 damage hit / 8% life steal = 8 HP. This applies with each and every hit.

Since this is an Aura, It affects all allies. (minions, demigods, creeps etc) All your allies in a 20 yard range have this life steal.

Why is it so difficult to understand?

Also: Do you want me to change the name of Entourage?
End of morpheas768's quote
Sure nutrient extraction, but against demigods who have different levels of hp does the amount stolen compared to what you have to fight against seem fair?

Reply #38 Top

Sure nutrient extraction, but against demigods who have different levels of hp does the amount stolen compared to what you have to fight against seem fair?
End of quote

I cant make the life steal adapt depending on each denigod's HP, so that it is stronger vs high HP demis. It is far too complex to do that.

Also: that would be OP imo. I already buffed QoT enough, i think she is fine in closed form for now.

Anyway, I will update to 1.1 soon, and rename Entourage to Nutrient Extraction.

Also, i have added an effect to the life steal aura. it is the exact same effect of Erebus life steal, but i think that it fits QoT a lot better.

Reply #39 Top

DemiCom your ideas are great but i think the improvements might be a little to much and it will make her a bit OP, but I will be happy to try it out if Morpheas implants it.
I totally agree with you that there should be a bigger difference between open and closed form.

I was thinking about if maybe the shield should give a small hp reg like 5 hp/s or something at the end of the skill tree, because i feel like bramble shield is pretty weak in late game.
However, Morpheas life steal might add up for it.

 

Reply #40 Top

Quoting morpheas768, reply 38

Sure nutrient extraction, but against demigods who have different levels of hp does the amount stolen compared to what you have to fight against seem fair?
I cant make the life steal adapt depending on each denigod's HP, so that it is stronger vs high HP demis. It is far too complex to do that.

Also: that would be OP imo. I already buffed QoT enough, i think she is fine in closed form for now.

Anyway, I will update to 1.1 soon, and rename Entourage to Nutrient Extraction.

Also, i have added an effect to the life steal aura. it is the exact same effect of Erebus life steal, but i think that it fits QoT a lot better.
End of morpheas768's quote
I wasn't asking you to do it, but I was just wondering.

 

Quoting UnrealShadow, reply 39
DemiCom your ideas are great but i think the improvements might be a little to much and it will make her a bit OP, but I will be happy to try it out if Morpheas implants it.
I totally agree with you that there should be a bigger difference between open and closed form.

I was thinking about if maybe the shield should give a small hp reg like 5 hp/s or something at the end of the skill tree, because i feel like bramble shield is pretty weak in late game.
However, Morpheas life steal might add up for it.

 
End of UnrealShadow's quote
I still say lvl 7 up shield needs either a burst damage after it breaks or, a damage reflection mechanism during the 30 seconds it is up.

Reply #41 Top

Updated to 1.1

- Changed the name "Entourage" to "Nutrient Extraction", as requested by heavenlysynn.

- Reduced mana cost for Summon Shambler I skill further, to 350 mana.

- Added an effect to the Life Steal Aura of Nutrient Extraction skill for all allies.

Reply #42 Top

Quoting morpheas768, reply 41
Updated to 1.1

- Changed the name "Entourage" to "Nutrient Extraction", as requested by heavenlysynn.

- Reduced mana cost for Summon Shambler I skill further, to 350 mana.

- Added an effect to the Life Steal Aura of Nutrient Extraction skill for all allies.
End of morpheas768's quote
now all we need to do is get people to use this mod -_-

Reply #43 Top

I wasny sking you to do it, but I was just wondering.
End of quote

I really liked that name from the moment you mentioned it, and so i wanted to add it.

Thanks ;)

Reply #44 Top

Do I keep or delete the old mod?

 

Also next we should talk about compost, and I think it should increase the damage of spikewave and ground spikes for every enemy fallen for 5 seconds. Also we could try out the mana aura thing using compost, but we may need a required number of enemies killled for that to activate and not be overpowered. If we move entourage complete effect into summon shamblers and give uproot the ability to heal towers than we should remove the boost this skill gives to both for something new at least.

Reply #45 Top

Next Update - Plans to make Open form more viable for QoT builds, and to at least give her buffs in Open, like DemiCom suggested.

Quoting heavenlysynn, reply 44
Do I keep or delete the old mod?
End of heavenlysynn's quote

just delete it.

Reply #46 Top

thanks :inlove:

Reply #47 Top

Yea that is why I said lets work on compost next, because we can also make the effects an open form one. The major problem with open for is without defense she will not survive, so her spells will have to outpower most demigods AA, AS, and maybe spells themself. Which is why I say lowering her armor is a no no.

 

Edit

 

It is harder to defend than it is to attack, so I say we should lower the cost of all her offensive abilities some.

Reply #48 Top

"I still say lvl 7 up shield needs either a burst damage after it breaks or, a damage reflection mechanism during the 30 seconds it is up." (forgot how to make real quotes :P)

well that is probably a good idea, maybe we should also consider to rise the absorbing?
lvl 7 absorb 1200 damage > absorb 1300 damage +  20% damage reflection
lvl 10 absorb 1450 damage > absorb 1650 damage +  25% damage reflection
(This might be a too big improvement?)
But hey, why not make the shield actually absorb the damage?
lvl 7 absorb 1200 damage > absorb 1300 damage +  15% damage to HP
lvl 10 absorb 1450 damage > absorb 1650 damage +  20% damage to HP

 I think that DG is a bit strange when it come to how things actually works (like abilities and so on)
I mean, I don't really know how this will work if implanted in the game so this is maybe an OP change or just an improvement.
So what do you think?

(wow a lot of posts posted as i wrote this one xD)

 

 

 

 

Reply #49 Top

Quoting heavenlysynn, reply 47
Yea that is why I said lets work on compost next, because we can also make the effects an open form one. The major problem with open for is without defense she will not survive, so her spells will have to outpower most demigods AA, AS, and maybe spells themself. Which is why I say lowering her armor is a no no.
End of heavenlysynn's quote

Actually I would like to make Open form better than Closed. And ofc there wont be any lowering her armor.

Reply #50 Top

e + 25% damage reflection

(This might be a too big improvement?)
End of quote
Quoting UnrealShadow, reply 48
well that is probably a good idea, maybe we should also consider to rise the absorbing?

lvl 7 absorb 1200 damage > absorb 1300 damage +  20% damage reflection

lvl 10 absorb 1450 damage > absorb 1650 damage +  25% damage reflection

(This might be a too big improvement?)

But hey, why not make the shield actually absorb the damage?

 

lvl 7 absorb 1200 damage > absorb 1300 damage +  15% damage to HP

lvl 10 absorb 1450 damage > absorb 1650 damage +  20% damage to HP

 

I think that DG is a bit strange when it come to how things actually works (like abilities and so on)
I mean, I don't really know how this will work if implanted in the game so this is maybe an OP change or just an improvement.
So what do you think?

 

(wow a lot of posts posted as i wrote this one )

 

 

 

 
End of UnrealShadow's quote

The thing is closed form is meant to build her army, open form destroys the army of others. But we may be making her a bit too defensive with the actual adsorb thing.