pndrev pndrev

Year Zero Club

Year Zero Club

...when simply winning is not enough!

First off, I couldn't have done this without the inspiration of the Metaverse League and Wyndstar in particular. Kudos to the master!

Now to the matter at hand.

I finally did it. A year zero win! Granted, it was only against 1 AI and on challenging (my current level) but I'm certain that 'tough' wouldn't have been much harder. On the other hand, it was my first attempt at an 'all-labs' and 'lease instead of buy' approach, so I consider myself proud that I could do it at all.

Here is the link to the character, as a proof: http://metaverse.galciv2.com/index.aspx?g=player&id=14517

For all of you, who like me thought that year zero wins are nigh impossible: Try it! Read the posts about it! It is difficult, requires constant micromanagement, but I found it incredibly rewarding to see that victory screen after 25 - 30 turns. Not the way I'd like to play constantly, but as a change of pace, it's a incredible challenge.

And of course, once you've accomplished your first 'Year Zero', post here and rejoice!


As an edit, I now include the current top score.


Attention new players!
Do not be frightened by these scores! Playing a ZYW is actually really easy, and getting a score close to 30000 points takes just a few tries. These games are usually finished in less than 20 minutes, so have at it. Try the tiny ZYWs first, I find them easier and you might get the unique chance to beat players like neilo or Wyndstar.


Current ZYW record holders:

'expert' ZYW - Gigantic


1) 198450 points - MottiKhan

2) 119000 points - Kzinti Patriarch

3) 109500 points - neilo


'classic' ZYW - Tiny

1) 56700points - MottiKhan

2) 40600 points - Kzinti Patriarch / Magnumaniac

3) 38850 points - Wyndstar

 

1,558,658 views 924 replies
Reply #251 Top
Just thought i'd do a little self promoting guys. After doing so many ZYW's i thought perhaps an AAR based on a ZYW might be interesting.

Iv'e done chapter 1 and will have chapter 2 up in a few days....

Check it out. :)

Neilo's AAR
Reply #252 Top
Think you were getting a bit close to the top score there KP, so I tried a couple of different ideas - first one got me 88,900, 2nd...Should keep you busy for a couple more days   
End of quote

Hehe...I thought you might raise the bar again when I started getting close. I was hoping to be the first to break the 90k mark, but you beat me to it. Great game!  :CONGRAT: Going to try for 100k now?

And thanks for the nice message & karma. :)

I havent had time to play over the last couple days due to a power outage, and Weds nights are my RPG night (D&D). I also have my game for the current round of the MVL to get going too, and a gaming get-together Saturday night. So many games...so little time! ;) This weekend I should get back to doing a few more ZYWs.

Kzinti empire2.JPG Sentient species taste better...
Reply #253 Top
Hmmm, prey tell sire, was it econ, tech or speed that got you over the 90K?
End of quote


Brought in some of the changes I'd discovered worked well in TA ZYWs. A combination of a change in bonus picks (extra speed, less econ / morale), and research order (I got to Warp Drive by 1st March). Also some ship re-design to accomodate the research changes.

Finished on April 15th, and I was fortunate to find a 1000bc anomaly 2 turns from the end, just as my cash had run out and dropped me to 0% output. There was also a minor race stuck between the combatants, enabling an extra few hundred bc from trading. As a result, I had 100% spending every turn.

Key change, IMO - never researched Advanced Computing (so no Tech Capital or miniaturization).

Nice start to the AAR Neilo, hope you find enough time to continue / finish it  :HOT: 
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Reply #254 Top
Key change, IMO - never researched Advanced Computing (so no Tech Capital or miniaturization).Nice start to the AAR Neilo, hope you find enough time to continue / finish it   
End of quote

Hmmm...seems quite counter-intuitive, very interesting. I'll definitely give that a try. For my two highest-scoring ZYWs, I also had a minor race to grab some BCs from, and in one game a 1000bc anomaly.

Pndrev, thanks for keeping the top scores updated in the OP. :)

Kzinti empire2.JPG Sentient species taste better...



Reply #255 Top
Well, someone had to keep track of your scores. ;)

However I fear that may have scared off any new players trying for the ZYW...
Could you perhaps post your standard galaxy settings for those gigantic games? I'm familiar with tiny setups and toying with the idea of trying my hand at one of these 'advanced' ZYWs.
Reply #256 Top
The galaxy settings are actually identical to those on the smaller maps. Rare everything, except abundant anomalies, very fast tech, super abilities enabled (spore!), and 8 minor civs. I tried monkeying around with the star density to try to make it more likely that the enemy and/or minor civs would be in close proximity to my homeworld, but it didnt seem to make any difference at all.

Kzinti empire2.JPG Sentient species taste better...
Reply #257 Top
Hm. I would have thought the density setting would have more of an impact.

To lure more players into the club, I split the score list between the classic 'tiny' approach and your new find of gigantic games. New player may find it easier to learn the tricks of ZYW on tiny maps.
Reply #258 Top
To lure more players into the club, I split the score list between the classic 'tiny' approach and your new find of gigantic games. New player may find it easier to learn the tricks of ZYW on tiny maps.
End of quote

I was thinking about that too. :) I've tried ZYWs on every size map at this point, with the increasing scores having a direct correlation to map size. There's definitely a scaling mechanism in play for the scoring.

Kzinti empire2.JPG Sentient species taste better...

Reply #260 Top
After Action Report.

Either a narrative based on a game you played, or a turn-by-turn analysis with a more technical / scientific approach.
Reply #261 Top
...Key change, IMO - never researched Advanced Computing (so no Tech Capital or miniaturization)...
End of quote


Actually this makes perfect sense in TA (as it takes several more turns to research than in DA/DL), only it takes a very bold move to forego the Tech Capital, interesting move!

Reply #262 Top
Nice start to the AAR Neilo, hope you find enough time to continue / finish it
End of quote


Thanks Mag, iv'e got 3 straight days of 12 hour shifts so i won't be getting chapter two up till Sunday/Monday.
Reply #263 Top
Actually this makes perfect sense in TA (as it takes several more turns to research than in DA/DL), only it takes a very bold move to forego the Tech Capital, interesting move!
End of quote


Yes, it was playing out a few TA ZYWs that gave me the idea to try it in DA without the tech capital.

Got it down to having Warp Drive by 8th Feb at the latest now. The extra speed boost that early makes an 8th / 15th April finish much easier.

Managed 3 consecutive 90K+ games last night, one without even getting a Precursor Library on homeworld), so it would definitely appear that the early finish is what to aim for.

Also upped the top score to 93,800 - no screen shot though  :) 
Reply #264 Top
I'm almost at the 90k mark now... :D

Photobucket

Kzinti empire2.JPG Sentient species taste better...
Reply #265 Top
Guys, i have not been bothering with the tech cap for some time. I nearly always finish on April 8 and yet average ~65K per game.

You guys must be being far more particular in your management of your econ. Are you guys rush buying everything still? Are you building the econ cap, and if so, do you go for it real early in the game. I had thought of doing this and seeing if it made any difference having it as early as possible.

Help me Obi-Wan Kenobi; You're my only hope..
Reply #266 Top
Getting closer...



Going to take a big chunk of luck to break 100K though, I think! Got lucky with a 1000bc anomaly on turn 1 on that one - so used the tech cap aswell.

Neilo, I suspect you are not getting enough tech output, early enough. I am virtually ignoring the economy now, still rush-buying everything on longest lease, and don't build anything except research buildings.
Reply #267 Top
Ok, thanks Mag. I had been going the opposite way as of late...teching as little as possible and focusing on econ.
Reply #268 Top
dude when i get back from Las Vegas i'm gonna try to win in just 1 year.
Reply #269 Top
Ok i need an opinion here guys. Have a look at these two screenshots and see if you could hazard a guess at the score. (Don't look in my profile either... ;))

I finished on April 15th and found a 1000bc anomaly on about turn 4 so grabbed the tech cap. I found 1 minor to trade with.

The race settings were
- +20% Research
- +1pc Speed
- +10% Morale

With Tech party.

Cheers... ;)

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Reply #270 Top
Whoa. Two precursor libraries? I'm salivating here...
Reply #271 Top
If I may ask a few questions...

1) Why are you guys building the political capital? Doesn't seem like it would help much with this strategy, as far as I can see, given the need for speed.

2) In that game, why build tech buildings on the non-precursor libraries? I would think those two tiles, the tech cap, and maybe a research coordinator would be sufficient, not to mention quicker.
Reply #272 Top
I have never built a research Coordinator in a ZYW, i don't think I've even researched it. I'll try it though, good suggestion, if i can remember where it comes available. ;p

The other labs were just to push the tech score as high as possible.

As to the Political Cap, i built it for the morale boost. Note i placed it on a 100% morale tile and look at the tax rate i am holding, i was trying to boost the econ as much as possible yet maintain population.
Reply #273 Top
I have never built a research Coordinator in a ZYW, i don't think I've even researched it. I'll try it though, good suggestion, if i can remember where it comes available.
End of quote


Well, I think you get it at the same time you get the research buildings showing on your planet, no? Or maybe the one before it. They all look the same to me at this point, I'm afraid. Anyway, a tech building on both precursors plus one research coordinator would net you a lot more RP than two extra research buildings on regular tiles.
Reply #274 Top
On the planet with two precursor libraries I would not have built a tech capital. It's overkill, and will make your economy crash super-fast. You'll get a better tech score by staying above -500bc for a longer period. I would also not build the labs on the non-bonus tiles, and would not consider building the research coordinator, or even getting the tech you need for it. That's what I've been doing to get scores consistently over 80k, but it seems as though Mag is doing it differently. I cant quite figure out what he's got going on. In the gigantic ZYWs I often dont get to build the Political Cap, because the game is already over. On tiny maps I would always get it and put it on a morale bonus tile as Neilo said.

Still tinkering... :)

Kzinti empire2.JPG Sentient species taste better...
Reply #275 Top
The Coordinator is available with the one after those labs, i just tried it. ;)

So i can confirm that huge tech does not equal high score on it's own.

This, look below, in that case would have netted me a higher score than 73K. It was an April 8th win too.

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