For what it's worth, I think the positives about 1.3 outweigh any negatives, and Stardock deserve all the credit they get for there commitment to improving the game. I'm certainly having an interesting game (suicidal, gigantic, abundant everything, 7 opponents) so far.
In the past I have played many games, and tried many different planet build strategies - mostly to good effect. This is what sets GC2 apart from the rest of the TBS genre IMO - you can use multiple different strategies to win the game, even at the highest levels. Most other TBS games require you to follow a very repetitive, boring formula to even manage to compete at high difficulty levels.
However, the complete nerfing of morale (and farm output) has removed a significant portion of this replayability from the game. It is now not viable to pursue a high population planet build strategy, and I'm not sure that constantly having an empire made up exclusively of planets with 19 billion population will help maintain a level of interest in the game.
Oh yeah, if you save / quit / reload - the bonus food bug corrects itself (at least until the next farm upgrade). Not ideal, and a bug that needs to be fixed for sure, but it is a workaround to the problem, and not so much of an issue now that the first turn nil production problem has gone.