I would like to see a user poll on 1.3
I was hoping they would undumb the AI more, not make it harder for me.
Now I spend all of my time on morale and economy.
Well, it is a different game. Now I am wondering if I should go back
to 1.2.
You mean they aren't voting the way you wanted?
You really think that most of the people voting have even looked at this thread? Unlikely. *I* like the changes and if I had time to do another update in the near future, I'd do what was suggested earlier and make the technologies for morale and economics much more expensive.
We're not changing it back, especially for Metaverse players who just want an easy way to sit back and buy everything due to ease of getting ridiculous amounts of money. For people who are seriosuly into the enjoyment factor they have a method to make it any way they want - just change the data files.
| Are you basicly saying "Please make me spend money on expansions, free patchs are geh"? Because the only reason I did not pirate this game is because of the updates. |
| Maybe it is just me, but, I think a strategy game is best when it has more strategic options, not less. |
| At this point I'm still in the colonization phase of my first v1.31 game |
| You mean they aren't voting the way you wanted? |
| I don't like the changes. Why even use population as a basis for getting more metaverse points if you then prevent people from trying to get a higher population? Makes no sense. Why even bother having morale buildings in the game now? Why even bother having bonus food tiles in the game? They are now useless. No more specialty economic planets. Never was a real need for influance buildings or bonus tiles, there are much better things to do with the space. Seems to me, this creates a cookie cutter style way of playing for everyone. Basically only one logical way to develop your worlds now, depending on planet size, 3-5 factories, a couple labs, one or two farms with no bonus tiles, no morale buildings or influance buildings, and everything else stock exchanges. Might as well have it so the computer automatically develops your worlds for you, and set the tax rate so it cannot be changed by the user: no decisions to make. No fear of one player using a different strategy for deveoping their worlds then everyone else, right? Maybe it is just me, but, I think a strategy game is best when it has more strategic options, not less. |
| Those polls are BS and you know it. The second answer is always the correct choice of the players. 9% Said they are happy with it but liked 1.2 better. (correct) 84% said they are happy with it (fanboys deleting cookies over and over to destroy poll) |
| Seems to me, this creates a cookie cutter style way of playing for everyone. Basically only one logical way to develop your worlds now, depending on planet size, 3-5 factories, a couple labs, one or two farms with no bonus tiles, no morale buildings or influance buildings, and everything else stock exchanges. |
| No, I am saying to make sure what the devs want to add is playtested "enough" to work out MOST of the bugs prior to letting general users download and play. I realize that alot of things released are more or less Beta versions with added disclaimers. I don't think everyone playing this game realizes that they could be unwitting "testers", even if they are told so prior to downloading. So, the way I see it, I pay for phone time and internet access, and yes I would get broadband or whatever else aside from phone lines if it was available in my area, which it isn't yet due to corporate entities vying for top dog spots. Either way the game is going to cost me money, so let me pay for the end results, not the trials and tribulations. |
I would like to point out that every single one of our updates was in beta for weeks before we released it, and there was still stuff that we and the people who downloaded the betas did not catch. Do you know why? Because people didn't want to beta test it. They wanted to play the metaverse so that they could keep their scores up.
So are you saying, Evil Stormbringer, that you didn't bother to play the betas, and now you're complaining about the results?
| So are you saying, Evil Stormbringer, that you didn't bother to play the betas, and now you're complaining about the results? |
I'm sorry, that last line was uncalled for and I can only say that I am just really sick of hearing people say things like "I can't believe this made it out of beta!"
I did see your further post, but at that point I was already seeing red and it didn't contradict my impression that you were complaining after not having played the beta, which is how I interpreted your comment about having to pay for the dial up time, etc.
The (sore) point I really should have stuck with is that I read posts where people un-installed the betas (and advised others to do the same) because they were more interested in keeping their metaverse scores up.
Stormbringer, make no mistake, if you're going to make personal attacks, we will remove you. Consider this your warning.
We like the changes. The majority of users seem to like the changes. You don't. I'm sorry for that. Perhaps the next update you'll like better.
But as the designer of said game, I can assure you that it was never intended so that people could just crank up their taxes to 70%+ and go crazy. Everything in the game was originally balanced on the premise that going above 50% in taxes would be very VERY difficult to do.
1.3 didn't make it impossible to have high taxes. It simply requires more effort to do so.
| Stormbringer, make no mistake, if you're going to make personal attacks, we will remove you. Consider this your warning. |
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