I would like to see a user poll on 1.3
I was hoping they would undumb the AI more, not make it harder for me.
Now I spend all of my time on morale and economy.
Well, it is a different game. Now I am wondering if I should go back
to 1.2.
| and I'm not sure that constantly having an empire made up exclusively of planets with 19 billion population will help maintain a level of interest in the game. |
| However, the complete nerfing of morale (and farm output) has removed a significant portion of this replayability from the game. It is now not viable to pursue a high population planet build strategy, and I'm not sure that constantly having an empire made up exclusively of planets with 19 billion population will help maintain a level of interest in the game. |
| I think that smaller populations add a new dimension. It is no longer an option to pump out troop transports every 4 turns from a hive world. In my current game I am juggling troop production across 5 worlds on the other side of the galaxy from my battle front. In 1.2 I would have been producing them from newly conquered planets, but in 1.3 I don't want to lose the population. A new problem to solve... |
| I have never had a planet go past 24 Billion. I like to play with 100% approval. |
| I think that smaller populations add a new dimension. It is no longer an option to pump out troop transports every 4 turns from a hive world. |
| Can I get an Amen from the choir? Amen! |
| As a new player that never played anything before 1.3 I don't think it is "too hard" as a game. It may very well be "too hard" compared to earlier versions because it broke your favorite strategy, I can't really comment on that though. If you play it as a new game and compare it to other games rather than older versions of itself it feels well balanced and definitely not overly hard. |
| had 100% tax and no spending and was still going in the hole fast & furious |
| Whats the point if your population keeps dissapearing because they're unhappy, and you have to keep raising taxes just to break even? I had 100% tax and no spending and was still going in the hole fast & furious. |
You were taxing people at 100% and you're surprised things were going down the tubes?
I really think some people just didn't realize that you're not supposed to be able to tax away most of people's income and for the people to basically react by saying "Thank you, may I have another?"
You're not supposed to be able to tax people at really high levels. That was the problem with 1.2. People were running around taxing at 70% while providing their citizens in return.
You can still tax at high levels, you just have to bulid a lot more to get there.
Moreover, IF you don't like the changes, easy solution: Open up notepad, go to the data\english directory and open up planetimprovements.xml and find Entertainment Network and Multimedia Center and increase the value of the MoraleBonus to say 2X what it is in there. Voila.
Overall, the net result is that making tons of money isn't as easy.
But it's still pretty easy IMO. In the design of the game, the ideas was that you would get 50% of your wealth from taxes, 40% from trade, and 10% from tourism.
But people were playing the game where they would have thousands of $ per turn above their spending without even having trade going. That's just not reasonable. Sitting back and cranking out farms, morale buildings and stock exchanges on some back planet is not a strategy unto itself. There should be more to it than that. And there is now.
Now players can still get money they just have to actually do something othre than lay down tons of farms. They have to create trade routes. They need to control that economic resource.
But that aside, there's nothing stopping someone from just modifying the data file to whatever they want it to be.
| I really think some people just didn't realize that you're not supposed to be able to tax away most of people's income and for the people to basically react by saying "Thank you, may I have another?" You're not supposed to be able to tax people at really high levels. That was the problem with 1.2. People were running around taxing at 70% while providing their citizens in return. |
| Moreover, IF you don't like the changes, easy solution: Open up notepad, go to the data\english directory and open up planetimprovements.xml and find Entertainment Network and Multimedia Center and increase the value of the MoraleBonus to say 2X what it is in there. Voila. |
| But it's still pretty easy IMO. In the design of the game, the ideas was that you would get 50% of your wealth from taxes, 40% from trade, and 10% from tourism. |
| But people were playing the game where they would have thousands of $ per turn above their spending without even having trade going. That's just not reasonable. Sitting back and cranking out farms, morale buildings and stock exchanges on some back planet is not a strategy unto itself. There should be more to it than that. And there is now. Now players can still get money they just have to actually do something othre than lay down tons of farms. They have to create trade routes. They need to control that economic resource. |
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