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What would you pay good money for in an expansion? (The unofficial inquiry)

What would you pay good money for in an expansion? (The unofficial inquiry)

Yes I did use the search feature!

Essentially make a list of things in an expansion pack that would make you want to pay Stardock money (put "would be nice" things in a separate list)

Edit:
Yay!!! The forum will let me edit my posts now!

Anyway my thanks to whoever stickied this.

Feel free to post whatever you desire in future expansion packs, even if it has already been suggested (that shows that many people want said feature). Also don't feel compelled to browse through the previous pages of this thread.
224,027 views 399 replies
Reply #76 Top
What would I like.

What I would like.

1. Option to turn off the pretty planets and rotating moons and such. That takes up processesing resources and gets in the way of spead of the game.

2. That damn auto select ships that are not doing something. Its annoying and cost the player in ships unmoved from the starport.

3. Some times the game does not want to be spanked. I have had a problem with selecting a fleet to spank another fleet. It seems the game does not want it to happen.

4. The military rating is really screwed up. For instance the game I am currently playing I have probably the 5th or 7th largest military. Bad I know but hey I got eyes of the Universe. and lots of picket ships. I see what fleets are coming to my space and spank each one at the worse I will loose a fleet of tiny fighters and take out all the protection of the transports so my second line of heavies play whose your daddy with the transports. So far I have faced over ten wayves of transports and only one planet was captured and that lasted only one week.

5. Sublight evasion. The ablitiy to run away and evade a fight. instead of loosing all your ships maybe a few get away to fight again.

6. Those damn battle moives. I want to be in control. Not some stupid PC. I want to beable to chose which ship fires at what. "What fleet adrmial you want me to take out the transports first? Ok then my kids back on that planet. fair trade."

7. Diplomatic levels of talking to someone. Say from Joe Stalin type demands to Chamberlin obsequines to Quisling how best can I help you screw me over today (If you dont know who any of those are wiki is your friend).

8. Freighters that move at the speed you build them.

10. When you play the Accelerated start you start out with a few planets with some upgrades on them.

11. AI who does not build tons of Discovery spheres on Battle of the Gods.

12. Battle of the Gods that lets you choose your alighment right off. (and moral penelity or something if you dont stick with your choosen alighment).

13. Weapon arcs ala Starfleet battles. Yeah I am talking about the paper game. If you got a fast fleet why can t you play the great game of whose your daddy with dreadnaughts. fighters that get in the rear arc of some ship would rip it a new one unless there are weapons monted facing that dircetion. Look at MOO if you want it works well in that one.

14. Boarding vessels. Nothing says luving like takeing a beating from your own ship design that the enemy has stolen from you. Its also a fun way to get tech. Heck possibly capture a minor races starbase (might loose a module or three).

15. option on battle of the gods to build the inital factorys and other improvents and upgrade them as time passes than having to wait 100 turns for one Industrial sector to be built.

16. Crypto freighers. ships that look like freighters that run on your trade routes that are actually battle ships or hold some fightes or somehting. I have yet to see the Galactic privateer work when a race wants to kill one of my freighters.

17. Moral choices that good bets the big bonus. Say a new religious sect starts up. Allow and you get a bonus to production, research or diplomancy because of the subculture and valuse this group has (might reduce the amount of people avalible to fill military transports on that planet but oh well).

19. Slave economies are not as productive as free economies. Look at the Middle east just after the renessiance in the west. They were a slave economy and stayed that way up until after WWI. Or look at the production of just food of the North and South in the civil war.

20. Captured planets should take years and years to settle down. Look at Iraq, for a successful conqureing look at Germany or Japan we had soldiiers on damn near every street corner for a while. It might take a few to capture a planet but it should take more to hold it until assimulated.

21. Planetary defense tiles with missle batteries, and mass weapons (beam weapons would probably dissapate in the atmosphere) and Planetary sheild generators for holding off an attack and or backing up ships defending the planet. (yeah I know it was in Moo but it is in so many science fiction books that why not.) Only the large planets would be well defened too.

22. Tech that requires other tech that is not in its direct line of development. There used to be a show on PBS that showed the interelatededness of technology like how radar could not be developed without canned food.

23. The ablity to Delete all ship designs at a beginning of a game with the exception of the colony and survey ship. I have found each game requires a different way to research.

24. This expansion should not focus on pretty stuff like graphics and such but game play and bug fixes.

25. Give the people death stars.. Personally I thinking they should take such a long time to build (your building a planet for the love of God) that you could build up a fleet in the same time that could rub it out in a shorter period. It should take Dedicated Solar Sysetems (plural) to get them built in any time under 500 turns. And while its being built in a races freighter happens along dont you thing they would talk about it and it would be a sitting duck. Surre have death stars but there not something you buy at honest Achmedes Arms planet . Read the Empire of Ashes series by David Weber.

Its a good game it can be a great one.

Duh



All in all a good game it can be a great one




Reply #77 Top
Expansion Pack Ideas.

1) A side program like the Sims 2 has that will allow us to make and modify hulls and jewlery components and upgrade parts. It could have a number of skins that can be overlayed on a wireframe and ways for us to add in hard points. Also allowing us to upload the new designs or changes to a website where others can download for there own use.

2) The option to make Lesser Races appear at the beginning of a game and act like the major races. aka like how they would expand in the original Gal Civ. This would be an optional tag like how we can choose to have minor races or not. (As it is now Minor races are just snacks for the major races since I have never seen one go on the offensive other than to build starbases.

3) Carrier Option for ships. A key part to modern naval warfare are carriers. Battleships no longer rule the seas, for the Carrier and its sub-craft can take out a battleship easily. I would say make Fighter Bays like the Troop Pods and either allow Tiny craft to dock with the carrier or create a new hull that is in fact a squadron of fighters that can only be placed on a carrier when it stops at the planet they are at. I have never seen the Tiny Hulls are fighters since they can travel through space and carry the same weapons as any Battleship.

4) Expand the Espionage options to include active sabatage, counter terrorism, tech-stealing, and rebellion instigation on enemy planets.

5) Add in a feature that will allow us to download others custom races for use in our own games to play against. This would include any ship designs they made during there metaverse game they posted.

6) (Personal request- Make the movies easier on the CPU's and Video cards to play. I still suffer choppy graphics with the most up to date drivers)

7) Allow for during game changes to the ship colors, and other aspects. Would also be nice if custome skins could be used also instead of a simple color. Like Tiger stripped ships from the Neko-Nebula as an example.

8) Expand on AI during the mid to late game. They Ai will not go to war if they are totaly out classed. Maybe have the other races see the leading empire as a threat and start to band together.

9) Open ended campaign, that will remember tech advances and alliances.

10) The ability to terraform PQ0 planets


Brother Angelon
Reply #78 Top
Thunder Road, I like most of you ideas, especially 1, 2, 6, 7 and 11. You get my vote.
Reply #79 Top
I just have a small list of things I'd like to post.

1. Everyone harps on the AI. I know that the masters of the game seem to have a real gripe about it, but then again, they aren't like the not-so-good or just starting out players. But there are a few things here. One, the AI should probably colonize worlds of higher PQ near his starting point than travelling two parsecs to settle the PQ four planet in the player's starting system. AI also should band together to tack powerful civs, especially evil ones. Finally, AI at lower levels should have at least some intelligence algorithms. The game goes (for new players) from too easy to way too hard all at once.

2. Politics. The game has a severe lack of politics in the game. Govornments form alliances but also trade agreements (bonus to trade route incomes, additional 1 or 2 routes with selected empire), defense pacts (so you can defend your buddies with war but not have to risk losing alliance if they pick the fight), travel permissions (so that your buddy can fly his ships in your space and build starbases there too, meaning both empires would benefit), and many other things. An introduced politics would enliven the game so much more.

3. Boundaries. I'm a staunch supporter of initiating a new political border. Influence is NOT a border that delineates your empire's political and military clout, merely a show of how your culture influences the rest of the galaxy. A proper political boundary would allow a player to cut off a certain area of space so that AI (and if multiplayer arrives) other players from non-chalantly building up groups of influence starbases right off their main production worlds. Political boundaries would have to be smaller than influence but still extend far enough to offer protection for inner worlds of an empire.

4. Multiplayer. A multiplayer game would take a lot of pressure off the AI because all the good players could smash each other to ribbons, giggling devilishly at each explosion and no AI would come to any harm (nor be bad-mouthed as much in the forums).

5. Random events. Random events seem to die out as soon as you research Xeno Ethics. I'd like to see them continue on, testing your ability to maintain your alignment. Of course, this would necessitate the ability to change alignments but doing is costly. Not only do you lose alignment specific bonuses but you do NOT gain the bonuses of your new alignment either. The only thing that changes is the way other empires look at you. Of course, you could also institute a penalty to morale for the switch since the people wouldn't like it much when a democracy changes to a communist bloc party.
Also here is random events NOT tied to alignment or planetary settlement. More of those too.

Let's see...anything else?

Oh yeah. Please please please please, oh pretty please with sugar and cherries and whipped cream on top (and sides, middle, bottom, heck everywhere).

Thanks

P.S. Please!
Reply #80 Top
Tactical turn-based combat. MOO2 still rules.
My hope is someone will bring MOO2 up to 2006 standards.
I hope SE-V can pull it off.
Reply #81 Top
Maybe improving diplomaty so that it is possible to threaten in order to get the troup transport away or the influence starbase destroyed would be great for me.
Reply #82 Top
Another win option: getting away with all the tax loot you've accumulated to settle some out of the way eden-world with your wealth, babes, toys.. I want to be the despot in it for the money. Or, to borrow from the old Civ games, spending money on your throne/palace/vacation homes/toys (i.e., space yachts, babes, anti-grav sport vehicle) to excessive opulence. The one with the most wins. Now, what counts as winning in this matter is something I haven't figured out, yet. One option to this is to sell your civ out to another race (a diplomacy option), thus ending the game and figuring out how much you got away with (public attitude and morale could effect how much got confiscated when you made your escape, if you got the space yacht to escape with). There might even be a chance you get caught and ... punished (each race could have a different still scene showing your demise).

A couple suggestions I don't want to see:
Spies do not take control of major ships or convert planets. This never happened in our history (planet=country), it should not happen in the future either. Stealing tech, sabotage, induced assassinations (instead of the random one), maybe capturing a fighter or tiny ship, is okay. Now, an assassination might cause a revolution such that the new regime looks favorably on your empire, but it still doesn't hand over the keys to it (and it might backfire and make them hate you worse).

Create a planet from nothing? Do you realize how much mass that is? And you can't make mass from nothing. Artificial constructs is one thing, that's what the bases are, but not an entire planet. Now, converting several planets into one large construct would be acceptable, but it would be high tech.

More techs? There's already more than enough. Maybe have more variant techs, and reduce the number of levels of many types, especially ship equipment (i.e., not 4 levels of shields, not 5 levels of lasers, etc).
Suggestion: option to make a tech obsolete so it doesn't show up on the ship design list.
Reply #83 Top
1) more techs
2) more end game hull sizes
3) better or more diverse tactical space battles and land battles, maybe giving the player more control over the battles.
4) experience points for ships should carry over in campaigns.
5) more diverse land battles, different weapons, movements.
Reply #84 Top
I would pay for:

Additional Major race; like the alterian expantion, it would add a strong twist too the game
Specific hull designs for each major race
Race specific ship parts and trade goods
New random events including space monsters and disasters - i liked the appearance of the Dread Lords in GalCiv1
Diplomacy options like threatening and warning AI's like they can do to me
New campaigns that are longer lasting and branched
More space junk including nebulas and ion clouds
More starbase options - Atificial planets and Terror stars
New tech branches; a ecm branch that would hide ship details and eventually cloak ships
Mining options for 0-class planets

I know there are a lot here, but these are all I would pay for. I think the present AI updating system is fine, and other small options can be part of free updates.

I would not buy a multiplayer expantion - if i want that, I would play a different game.
Reply #85 Top
A really good campaign with a good story and lots of interesting events during each scenario like side quests that are important to complete to reach the main objective. Like:

building enough troop transports/colony ships to rescue people from a planet going supernove
Your 'allies' suddenly turning on you while your main fleet is far away (if youre evil or neutral)
Space monsters guarding planets with powerful technologies or high class worlds.
Weak ships (pirates?) with cloaking devices harrasing your planets forcing you to have big garrisons on each.
A 'terror star' ship that must be destroyed before it annihilates your homeworld
Stealing plans for the terror star that causes its defences to be disabled
leading a rebellion against an evil empire, stealing supplies using some sort of cloaked ship that can only be seen by enemy starbases.
Having to research and build a wonder in a short time while at war.
Playing some of these scenarios but with a random map instead of the built in map.
I can think of heaps more if you want.

If youre going to have super easy beginner scenarios at least give the enemy basic weapons on their ships.

an all out attack AI that uses starbases aggressively. Attack is the best defence...

having no bugs would be nice too - releasing a beta is great but dont release a game full of bugs without calling it a beta.
Reply #86 Top
You know, I've read a lot of these 'wishlists' of what people would like to see, and I would tend to agree with

Better Diplomacy
Better AI
More Races and more individuality and depth to all of the races.
More Hulls/component designs, and with that bonuses and penalties with having a certain hull design over another.
and a few others I saw in there as well, things to do with colonization, planet battling, etc.

But the thing I'd most pay for, this going before Multiplayer...or before more races...

Is a intricate political system. With the base already there why not expand on it? Instead of just having political parties there to give you penalties and bonuses for whichever one is in power, why not make a vastly intricate political system where the political parties can decide what happens, and even build up a diplomatic side to that, where political parties from two races are in majority and are the same, then relations between those two races might improve, or strain if the two parties are on the opposite sides of the spectrum.

I know most people might find this boring, but if we are going to have a better diplomatic system and make the game really unique, then why not make it feel like a real government, or at least politically feel that way? In essence you'd then have two sides of 'diplomacy' Inter-faction, and inter-party, where the faction is between two races, and the party is between different political parties, and have abilities like being able to form a new party...yada yada. Things like that.

That is just my two cents, I like a lot of the other ideas and I'd buy the expansion probably if it had ANY of the things mentioned here added on, but I think I'd have my mind blown out of the water if a political system similar to the one I mentioned showed up.
Reply #87 Top
I always wanted the research tree to be more oragnized, so instead of having several branches why not have only two branches. I will clarify ...

1. Anything to do with building ( projects, super projects (Including spying facilities), starbases ) .. with their bonuses ...

2. Anything to do with military ( ships, weapons, defenses, engines, miniturization, planetary invasions branch, tactical maneuver branch, special add-ons branch like cloaks etc...

-- And you can research both of them at the same time since they will be completely different paths. I will give more detatils later ...
Reply #88 Top
Ok
1. Tactical space combat plz watching my fleet and space ships fight in combat would be wicked maybe you could buy a graphics engine or something for it like in SW empire at war. (note i have no idea how this really works but just a sugestion)
2.planets rotating around a sun
3. a real 3d enviroment like with another axes
4.multiplayer something like they did in civ 4 would be nice.
Reply #90 Top
O lol and for the Galactic federation thing (were all the civs get to gether to vote on things) really needs improving. I would like to be able to call votes and actually vote on things that mean something like embargos or peace keeping.
Reply #91 Top
why not make a vastly intricate political system where the political parties can decide what happens, and even build up a diplomatic side to that,


Hey! There's an idea. What if your diplomacy skill was useful for keeping control of your internal politics?
Reply #92 Top
A switch to turn off the 3d. the graphics are cutting edge and all but it does not really do anything for game play.

Duh
Reply #93 Top
I've said what I want many times but. eh what the heck.

1. Tactical Combat
2. Multiplayer
3. Better Civ3 type diplomacy
4. More political partys (at least 4)
5. More governments (at least 4)
6. More Races (at least 4) (2 confirmed for expansion.)
Reply #94 Top
I would really like to see something in diplomacy about demanding tribute (like x amount per turn, not just a lump sum).
Reply #96 Top
i'm loving the game...but the campaign sucks. why oh why would i be motivated to continually research techs again and again with each level?! it bores me to tears. i don't feel that i've gained anything from repetition. soooooo...

1. techs researched in campaign mode are carried over to the next. limited tech tree might be a way to hold ppl back so they don't get too advanced or new techs can be introduced. this should ensure more strategy and thought.

2. i want more techs. Organic ship techs like B5 (could increase planet rating/re-generation of ships or ability to breed space monsters), psychic techs (affecting organic ships/morale), sun-destroying/planet techs (i'm evil and power hungry), genetic engineering and time travel (very, very advanced tech with which you win)

3. more varied surfaces and options to settle class whatever planet so you can mine, get a special drug, convert into ships (like hollowing it out and fitting ship engines)

4. a mission/destiny like you have to evolve beyond physical matter

5. more treasures or unusual stuff like space monsters, finding symbiotes/parasites, precursor technologies which give you a huge leap in tech, asteroid belts to mine etc

6. less poxy starbase modules. I hate them with a passion. too much information!!!! just have them at levels like Starbase mk3 not do all this jiggery pokery with beam assist etc.
i want them to be more powerful, have the ability to produce dead space zones (where you can switch on or off areas where no ship can fly at more than quarter impulse say), terraforming modules, starship factories (only near asteroid or metal rich planet), stargate module (i know its obsolete but can still be useful if you have planets etc near the starbase and you want to instantly travel between posts).

7. secret races...slave races, mercantile ones, and ancient ones who visit their old homeworld or who are disturbed by your explorations. have them be rare and not settle planets but to offer their services to you or enemy

8. ability to enhance a pre-sentient race so that they can effectively fight alongside you, be slaves/friends, advocate on your behalf

9. races to be more varied, have aquatic, energy based, flying lifeforms with their limitations, i.e. energy based ones can travel between stars (increase in trade/innovation), aquatic needs water planets but can terraform a class 10 into a water planet plus they need HUGE ships to transport water as well. it would be great to have races want different planets (niches) and also to have the ability to terraform one into another given time.
races to have advantages and disadvantages with others in combat, organic races cannot use bio weapons against machine races. Old races to have problems adapting to new techs/strategies!

10. better diplomacy dialogue. maybe add inflections to the conversation. make a sentence more threatening by increasing a level or be able to insult them. a particular race can be goaded into a rash decision or to recover pride...say if you were to imply they can't possibly know about a tech cos they are stupid, they give it to you to prove they know it!

11. greater range in ship styles, we've only got 5 styles of ships amongst how many races???

12. more mythology involved, i.e. by communication with a species you gain some insight into the way they behave when they tell you a story about their origins/religion. i'd like to get the game broken up by little cut scenes (option to see them or skip (but affecting diplomatic skills) given) so that after a long game it doesn't seem like a flat universe of ships blasting each other etc.

13. Ye gods! the ground based battles are BORing! little movies will spice it up (show core detonation taking place, tsunamis, gassing!) and some element of influencing the battles other than *snore* click odds button to start fight!

14. better space battles. too slow, too clunky and the camera angles can be dodgy.

14. finally nooooooooooooooooooooo heroes. too much micro management however ability to assassinate the president/leader of a particular race or planting a virus designed to weaken a species (hold it to ransom or make it a slave species) would be cool.

any thoughts?

tom
Reply #97 Top
Wish lists for an expansion;
More hull sizes.

Galaxy/map editor.

More diplomacy options would be wonderful. I would like to ask/tell/threaten the AI to remove such and such star base from my sector just as he does to me.

Multi-player (don’t shoot me people!) My husband and I would have a lot of fun playing this on LAN…together.

Cheers,
FD
Reply #98 Top
I think most of people here have pretty much spken. I think the main things have to go towards...

1. Unique abilities, features, technologies and advantages to each race. Right now each is basically a carbon copy of each other with somewhat different AI and different race hull and colors.

2. More depth to the overall story of the game. Something that can tell us how the "Terran Alliance" came to be or something. Basically a history to the future and a deeper, richer storyline to the overall universe of Galactic Civilizations.

3. Added diplomatic and political aspects. I see alot of players want the United Planets to play a much larger role in galactic affairs. Being able to impose embargos on a single race, banning members from the council etc.

4. One or more unique races to the game would be nice.

5. A map editor. Being able to place the planets, resources etc on the map.

Some things I would like to see myself though.

4. Some added dynamics to the space and land combat battles. I'm not talking tactical combat, but something similar to an RPG style game. Basically you can pause the battle and tell a ship to target a specific enemy ship with their plasma cannon or something. But I'm thinking we could expand that a bit, perhaps something like a super cannon mounted on your battleship would pose for a very powerful attack, however to initate that attack would have the ship focus all of their energy to the cannon, leaving it vunerable (as in shields are down). So in essence by telling that ship to fire that "super cannon", its attack dramatically increases but defence goes way down. This could add a strategic element to combat in the event of a crucial battle without researching into tactical combat. In terms of land battles, I'm thinking instead of drawing a lucky number and then watching a very "epic" (lol) battle sequence between two armies, you could have some strategic elements here as well. I was thinking perhaps we could actually design and customize our own "surface forces". Meaning you could create your own tanks, artillery and infantry. You customize them with their own strengths and weaknesses, which can determine the advantages and disadvanatages of the conflict. Basically you load them up on the transports or have them sit back on your planet for defence. Nothing more however. But perhaps thats best saved for Gal Civ 3.

5. I would like the ability to play against all the current races, and be able to play with your own custom race as well.

6. I would like to see resources, energy and things of that nature play a bigger part in game too. Not something generic as a "Morale" or "Military" resource. Some sort of special metal located in an asteroid field that can increase the hull strenght of your ships by 20% or something. A resource that provides cheap and efficient power source amongst your empire, giving you a 100% production bonus. You can also choose how much of that certain resource your wish to export in terms of trade. The more you export, the less you recieve from the intial bonus however it means more cash would come into your empire. Resources also have certain values to them (depending how significant they are). Planets should also hold specific resources on them as well.

7. Advisors. Just some AI advisors that tell you if your empire is lacking a specfic need. Not to the point where its annoying, but if you're falling behind military wise your head general or supreme commander pops-up to advise you to increase the military budget, and/or begin construction or purchasing of military weapons at starports or simply invest some research into military techs. The same applies for other fields, including economics, industry/social production, population, intelligence etc. You can also organize your own "board meetings" or something where all the advisors compromise for a final conclusion on whats the best thing for you to do with the empire. So maybe your having a fincial problem, and your economics advisor wants you to increase the abundance of trade centers, however at the same time you have a morale issue and the people's approval rating is at an all-time low so your "morale advisor" (can't think of a better title at this time) wants you to increase the number of entertainment systems and/or decrease taxes. You have them debate for a compromise and maybe the overall verdict will have them advise you to focus on morale rather than trade centers. Advisors can be turned on and off as well at anypoint in game.

8. Another thing, minor races need to play a bigger role. They need more variety, I don't want to run into the Dark Your three times in the same galaxy. More portraits etc. In terms of AI, they should have some unique technologies or something. Perhaps even the chance of becoming a galactic empire capable of colonizing other worlds and such. The thing is, they should probably start out slow, no hyperdrive or communicator or nothing. Essentially the minor races should be left vunerable early on, however leave them alone and they could rival your own power.

9. A survival mode (can't think of a better name), where instead of actually achieving a specific victory condition your overall goal is just to play as long as you can until the fall of your civ. If you do dominate the map from the rest of the civilzations, the dread lords or some other badass race appear from nowhere and begin systematically destroying your empire. They would have no homworld or anything, just ships constantly appear in your own territories to invade your planets, raid your fleets and such. If you have allies (perhaps you made an alliance condition) then they will also fall victim to these attacks. Your goal is just to simply maintain your empire as long as possible. When it falls the game ends, you get a score and you can record it as a personal achievement or on the metaverse (don't know how that works though).

10. And perhaps some sort of manager mode, where basically theres no victory condition, you can just play "The sims" with your empire. Random events constantly occur here and there etc. Theres no set goal, so players will set their own goals and such with their own imaginations.

11. Another thing I was thinking about, political parties. I think each party should come with their own set of advantages and disadvanatges. Instead of having the disadvantage occur only if an election doesn't turn out in your current parties' favor, each party should come standard with a disadvantage. For instance, a pacifists party should have a major disadvantage in military terms. The war party political party should have a major advanatage in military, but disadvanatage in economics or something. By no means should one parties' strenght becomes my weakness after coming short on an election. Each party should maintain their advanatages and disadvantages regardless. I was thinking that perhaps depending on current galactic events and your empire's needs would fuel the demand for the votes on specific party placement. For instance if your empire is surrounded by a bunch of very powerful civilizations (military wise) and your current leadership structure is based on a pacifists group, people might vote for the War Party.

Thats all I can think of at any rate.
Reply #99 Top
nothing till they get the planetary building interface right : in late game the list is clogged with wonders so you have to :
Scroll down, select, build, scroll down select buiild....... Tedious boring and unecessary
Make build x factories buttons and/or real planetary governors.
Reply #100 Top
$30 for Multiplayer.
$75 for Tactical Combat.

Damnit, give me tactical combat!

To everyone who's opposed to it, just turn it off. Make it an option like in MoO 2.