What would you pay good money for in an expansion? (The unofficial inquiry)

Yes I did use the search feature!

Essentially make a list of things in an expansion pack that would make you want to pay Stardock money (put "would be nice" things in a separate list)

Edit:
Yay!!! The forum will let me edit my posts now!

Anyway my thanks to whoever stickied this.

Feel free to post whatever you desire in future expansion packs, even if it has already been suggested (that shows that many people want said feature). Also don't feel compelled to browse through the previous pages of this thread.
224,021 views 399 replies
Reply #1 Top
Maybe more hull sizes and customisable parts and more AI tweaks anything else also you have to say bump for this to appear in the recent posts
Reply #2 Top
Tactical space combat, see also here: https://forums.galciv2.com/?ForumID=346&AID=118121
Reply #6 Top
Tactical combat
Better diplomacy
New "story" compain (and not short one like in GalCiv2).
Reply #7 Top
Mine are (in no particular order):

A new race, with their own new styles of hulls and parts.

Map Editor feature (like the AP expansion for gc1)

The Army Raising feature Brad mentioned in a journal

A threat option in the diplomacy system (Pay me 1000 bc for this new Influence base you set up outside my star system or be destoyed)

To play as the Dread Lords



Reply #8 Top
- Map editor would be nice indeed
- Better diplomacy
- Able to make custom teams like 3 x 3 or 2 x 5 x 3 or something weird like that.
- Make allies not attack your enemy's if they declare on you but ask if you need the help + the option to call them in in the middle of a fight.
- Never ending story games, in wich the IA will remember your actions, or coalitions that excisted in a game that will carry over to the next game.

those are pretty much the things i'd love to have in the game.
Reply #9 Top
I would agree with most. Havinge at least 1-2 extra hull sizes would add to the end play. I especially think the aspect of more variied diplomacy is despretly needed; (threats, alliance controls - i.e. war aspects, talk between civs on switching political or ethic types with and without pressure, etc). And, I think would be far better, different ship types and components - i.e. different ship hulls for each race, more component options, and maybe even more races to choose from (whether or not you can play them all). Tactical combat control would be great, especially if you have a smaller fleet but may be inflicting slightly more damage - (i.e. control your ships to fire on one more damaged first, especially if its bigger an/or more heavily armed).
Reply #10 Top
I actually think good quality scenarios would be the biggest draw. Like the CDs of user-created DOOM levels they used to sell, imagine 100 scenarios with all unique maps, mods, sexy new ship templates, restricted rules, etc.

"Ultraawesome AI update" would be worth the money, but very hard to prove to skeptical buyers.
Reply #11 Top
1. Another vote for 'better' diplomacy. Better meaning deeper and more varied (the above post sums up some of the things I think would be nice on this front), as well as the AI being more pro-active and varied in its proposals. Basically a move away from the diplomacy paradigm of all 4x games i.e. just a way of trading techs and money.

2. Heroes. Or rather, 'characters'. There is little point in adding something like this if it is only along the lines of '+2 ship weapons' - I can just install a bigger gun instead. I mean a model of character development and creation to simulate the range of personalities one gets in an epic space opera, adding voice and personality to key events. I want Londo Molari in my retinue damn it!

3. A meaningful espionage portion of the game. I gather this is in the next expansion anyway. This should be another valid path to victory ratehr than an interesting distraction.

4. New races/Better distinction of existing races. Either way works for me if the team find a way to genuinely make each race play differently via unique game mechanics, units etc. +20 production just doesn't do it for me I'm afraid.

5. Optional sidequests that pop up from time to time. All helps to make every game an original story.
Reply #12 Top
To me, what is, and has always been the most important factor is the AI. Although the game is nice, I would never have given it a second glance if it had had bad AI. The AI in GalCiv2 is good in many areas, certainly better than most games, but it can CERTAINLY still be improved. That is what I would most like to see in an expansion.
Reply #13 Top
I think most have been mentioned already:-

Better diplomacy:- threats, more layers of treaties & trade deals, more involvement by UP - trade embargos for aggression, etc.
Better AI to be more challenging.
Better planetary invasion tactics and graphics (sry, but the invasion screen is fairly lame)!
Expanded tech tree, esp. for planetary improvements and Starbase enhancements.
More random events:- esp. major events that force you to rethink your strategies (maybe giant space blobs attack planet x, etc)
More 'stuff' in space:- blackholes, asteriods, ion storms (?) etc
Espionage:- as already planned.

This would get my cash
Reply #14 Top
Better AI/diplomacy. Like someone said, the game is all about the AI. New maps, ships, and species aren't really that important (you can custom make most of them yourself). Maybe some random events as mentioned above to throw you a curve, especially at higher levels of difficulty.

But primarily, I'd want an even better AI and a diplomacy with better options.
Reply #15 Top
Well here is what I would like to see

1: Asteroid fields that you can mine for resource bonuses.
2: Planet specific races like in space empires 4. You would have to research other techs in order to take over an ocean planet if you were on a gas planet.
3: Allow you the ability to colonize class 0 planets. Could build mines to increase money production.
4: Possibility to play on even larger maps. ( I think it would be kinda interesting )
5: Expanded tech tree. Include more techs in all the areas.
Reply #16 Top
1. Be able to ask or warn other players to get out of my area
2. More races
3. More random events
4. A way to terraform or mine uninhabitable planets or at least put sensors on them
5. Real random disasters


Later
Reply #17 Top
I would only pay for a SP expansion if it included a large campaign. I like most of the game mechanics as is, so I wouldn't need to waste money on making it better since I have so little to begin with.
Reply #19 Top
Improve diplomacy.. add more planets types and structures.. more events.. more AI.. several generic AI's that we could assign to minor races or created one....

Espionage..

Larger tech tree

more ship stuff.... I already voted yes ont he ship specific expansion.. but I would pay again for more...
Reply #21 Top
The AI needs improved slightly for when they are at war. They leave their constructors and freighters unguarded as they travel. That makes way too easy of a target. Also, they don't attack my freighters. Instead, they go after my most powerful fleet.

Also, being able to name your ships and planets is great, but why not be able to name weapons/shields/improvements/everything else?
Reply #22 Top
As for random events, transgalactic invasion army. Some alien race from another Galaxy or unknown part of the galaxy arrives, like the borg, and declares war on all minors and majors at the same time. Then all the races would have a vote and choice to band together in a grand alliance, survive alone, or perhaps try to get on the aliens good side and backstab everyone else. This could add a huge dynamic to the game. Later games would have allies with differing idealogies positioning their fleets trying to grab the best and most territory not unlike the end of World War II. I suppose the Dread Lords are a little like this, but they do not really create cold war scenarios.
Reply #23 Top
What would I pay good money for? Hmmm...how about the addition of the one thing that I was most dissapointed that GC2 didn't contain. Artificial Planets. Don't get me wrong, the new Tech Tree is nice and all, but there was a lot of stuff from the old GC1 Tech Tree that I was really hoping would be carried over and expanded, that wasn't. Artificial Satelites/Planets were the two I most wanted to see carried over and given a reall mechanical effect. Personally, I'd like to see you be able to "attach" Constructors to stars (that have fewer than five planets orbiting them) and begin construction of an artificial planet (maybe have the technology come off of Massive Scale Construction or...the last industrial technology, I can't remember the name of it). 24 more constructors and 25,000 bc (or so) later, you'd have yourself a shiny new planet to colonize. You'd probably want to make every artificial planet be a solid, un-terraformable class 10 for balance and common sense reasons. There are several problems with this, of course, and probably many of them are the reason something like this was never done, but...hey, that's what I want. Okay, I realize this is horribly wishful thinking, and not really in the spirit of the rest of the comments thus far, but a man's got to say what a man's got to say.

More realistically...Ai improvements would be nice (I'd prefer the AI played more organically), but are really not that big of a deal to me. My real request would be vastly improved and expanded diplomacy options. Much of that being that which others have already mentioned. The ability to threaten, politely or otherwise, other civilizations. Better trading (both with freighters and on the diplomacy screen). More peace-time options, better embargo-type options, more dynamic alliances. More relationship types (more than just War, Peace, and Alliance) like, I don't know, "favourite trading partner," or maybe just have the various stages of respect (Hostile, Nuetral, Freindly, Close, etc..) have more mechanical bonuses, rather than just being arbitrary names (that, admittedly, affect diplomatic trading to some extent). The United Planets is great and all...but it doesn't do anything. It would be great if it met more often/could be summoned by any civilization (player or otherwise) for a specific set of reasons (like, perhaps, new galactic emergencies), if it had more options for affecting civilizations (galactic embargos, war summons, yadda yadda), and if you could vote on multiple things per session (not just setting up a zoo and then going a way for a year).

Automatic civ-specific trade goods. (for example, the Terrans automatically have three things that no other civilization has or can research, let's say Cheese, Cockroaches, and Ceramics.) Each civilization has their own, unique Civilization Trade Goods that provide unique bonuses they can trade as they see fit. Just, generally, anything to further differentiate each race from another. Looking different than the other guy just isn't good enough anmore. Maybe cultural baises beyond what there already is. For example, maybe the Terrans get a discount (say, 15%) on researching Mass Driver-based weapons technologies and Influence technologies, while the Drengin get a similar discount bonus on energy weapon techs and invasion techs. Altarians get a discount on Diplomacy techs and Ethics techs...you get the picture. Maybe unique civ-specific technologies, like Advanced Holographics (don't ask me what bonuses that would grant) or something that only the Terrans (or whoever) can research...but only one or two per civilization so as not to get out of control.

Many, many more random events and (most importantly) them not completely shutting off the second you choose an ethical alignment (I hate that!).

There's more...but I think I've given enough unusable suggestions for one day.
Reply #24 Top
The more the races differ from each other the more certain that one will be horribly broken and the only useful choice to play.
Reply #25 Top
Meaningful espionage - you can send a spy to a planet to stir up trouble. You can send a spy to a planet to get it to flip over to your side - you can send a spy to a fleet and get them to flip over to your side.

Homeworld Cataclysm had an interesting feature - you had a chameleon ship that would appear to the enemy to be one of their ships. Useful for espionage.

Invisibility fields. You can make your ships invisible for X number of turns (power drain is high for invisibility fields, only huge ships can have them)