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What would you pay good money for in an expansion? (The unofficial inquiry)

What would you pay good money for in an expansion? (The unofficial inquiry)

Yes I did use the search feature!

Essentially make a list of things in an expansion pack that would make you want to pay Stardock money (put "would be nice" things in a separate list)

Edit:
Yay!!! The forum will let me edit my posts now!

Anyway my thanks to whoever stickied this.

Feel free to post whatever you desire in future expansion packs, even if it has already been suggested (that shows that many people want said feature). Also don't feel compelled to browse through the previous pages of this thread.
224,035 views 399 replies
Reply #101 Top



$30 for Multiplayer.
$75 for Tactical Combat.

Damnit, give me tactical combat!

To everyone who's opposed to it, just turn it off. Make it an option like in MoO 2.


Dude, from another forum:


#23 by Frogboy [Stardock]
Wednesday, June 14, 2006 8:17 PM

Tactical combat won't be added to GalCiv II. The poll is with regards to a future sequel (ala a GalCiv III).




Reply #102 Top
Just because it won't be added to it doesn't mean I wouldn't pay for it if it were. I'd prefer to let my gaming desires known, even if they conflict with the dev's.
Reply #103 Top
Skyjack you could at least be polite about it. I never read whatever thread that is!
Reply #104 Top
One thing I really like about GC2 is the random events, especially the ones with a large impact on the current game, like the war starting ones. An idea I had to expand on this would be random events that create new technology branches in the tech tree. For example, a random event could start a deadly plauge somewhere in the galaxy. It starts to spread through trade lanes and ships and adds a huge reduction in population growth. Now a branch in the tech tree opens up to start researching a cure. All races would have to look at how close they were to the plauge, if they wanted to invest money into a cure or try and quarantene themselves from the infected area, or see if the disease affected their race as badly (some viruses would affect different species in different ways). Once you researched a cure you could sell it to other races for large amounts of money or a relations boost. Or research how to turn it into a weapon...

Thats just one idea, I'm sure there are many others. I'd just like to see more random events with a larger effect on the game.
Reply #105 Top
All of the above and actually being able to control ships in battles and maybe being able to control foot soldiers to.
Reply #106 Top
Hi, im new to the forums here, just got the game and i love it.

Id like more realistic politics, backdoor dealings, more competition in the galactic senate along with your own people, such as assasination attempts and political revolutions.

Also, please oh lord, bring us multiplayer, that would please and gratify us who wish to own everyone in existence.

Yeah, um, also more tactical battles and mybae more logo/portrait, choices?
Reply #107 Top
Hm, I really like the game but I i still have the nostalgic notion towards MOO II.

I miss the kind of bonding to your planets/empire that MOO II succeded to build. So I would opt for the following:

- leader personalities that give you boni in government, combat, influence, tech, etc...

- better/nicer grafic interface for the planetary surface. GC2 does not a good job here. The building of you planets/cities in MOO II or games like HOMM (I-V) is a motivation in it self as you are rewarded with new buildings, that blend together to form a nice image. Yes its nothing more than Eye-Candy but I love it. In the end I would opt for a system with different building styles for the different races. Maybe corresponding to the ship design. I think this would be also kind of amplifier for the guys who like to win through tech vict, because they would be rewarded (on the sidetrack) with lots of cool models/buildings on their plan. surfaces.

- more events
Reply #108 Top
I keep forgetting this is an expansion suggestion. Anyhow some small suggestions..

*New Ship Building Background - A new background (optional to player's choice) when building ships. I don't like building my ships in space, I would prefer a lighter background such as a light grey factory or something which seems a bit more realistic. Not to mention its a bit easier on the eyes.

*Starting Treasury Option - I would like to start off with 10,000 BC over 5,000. If anything just give the player the option to begin with anything between 5,000 and 10,000 BC or something.

*Market Place - I made an earlier suggestion on this, the ability for each race to post up an offering with a general price value alongside it. Its the ability to actually export your ship designs to weaker militaries and such and in return you may receive some finacial benefit. This way your not just simply aiding another civ by simply giving them your ships and establishing some friendly tabs with them, but instead your making a mutual agreement. I know you could do this through the trade window, but when your civ is large I don't like fumbling through the entire list of ships to locate Fighter MK-698, Fighter MK-655, Fighter MK-701 etc. How it would work would be like this, basically you get a bunch of ships in a fleet and have some sort of designation to indicate that the ships are available for export. You name it and that bundle of ships becomes visable in the market place. This would give me more motivation to keep producing older ship designs instead of rendering them obsolete. This also applies to the AI.

*Planet Scan - Another thing I was thinking about is the ability for the player to "scan" the planet before colonizing. You have to have your own ship within a parsec to be able to do so (or with new sensor techs more). This way if the planet doesn't offer the type of terrain your looking for, you can simply move on.

*Troop/Population Difference - Right now it doesn't make sense to have every single "taxpayer" be treated like a soldier. Troops should probably make up 25% of your population. So if you have a billion people living on a single planet, then you should have around 250,000,000 million soldiers. Now if hte player chooses to, he/she can boost that number with a specific slider in the civ manger. However theres an economic decrease in having soldiers since they probably won't pay taxes. So you could increase the overall troop percentage to 50%, thus you may have around 500,000,000 million troops, however less people are paying taxes now which takes away from your overall income.
Reply #109 Top
To the developers:

Hi, I saw this game while watching X-Play on G4 channel and I was in awe of it because of the anticipation of waiting so long for a sequel worthy to master of orion 2...needless to say i can't give a hoot-n-hanny about version 3 it royally sucked!! However since playing this I've given another chance into the schemes and aspects of space games, finally they got it right to the most part there is only a couple things I would like to ask to see better created on the game as i will list them----

1. In the game menus especially when you highlight or click on a custom map in the begining of the game it needs to explain what it is or if you click on the chaos map, that it would give a definition to the right side menu in the begining etc.. because I am left to darkness of what that map even means or what it looks like.

2. The game needs a better technology map, as it works well but i can hardly make out what needs to go next( like understanding better of why I need to have a phasor 1, 2 and 3), I wish you had it built like civilization 4, or at least make it its own screen big enough to look through it from end to begining easier.

3. After the setup has begun when you name your homeworld it names it your "Star" also. Please let us change the name of the "star" also or make it so it only names the planet!

4. Please make some better technologies especially where you can have like a atmosphere processing unit or something to be able to land on any planet to colonize it that is a 0, this is the future almost anything should be possible!

5. When i do the planetary assault you should be able to keep blasting from space with your ships to pulverize the planet below, then when you want to attack there needs to be a understanding better of what your techniques of invasion mean, because you never see a tidal wave or your mass drivers smack the planet or maybe even a doom ray to completely destroy the planet!!?? Man that would be awesome. I understand the vs. thing but I would like to see you implemente the stuff i said above.

6. Please let the planets be able to create a flux door kind of like a star gate that i can travel to planets faster also because going from ion drive to hyper warp isnt always fast enough.

7. Please let the espianoge stuff be better explained because it doesnt always work to the extent that i propose you made it for..the ai never really cares that your investigating there empire and you never are able to tell your spies to destroy or steal technology if you know what i mean.

8. In the custom make-up for new character it always leaves on soldering +20 and logistics +6 and loyalty + 25 you can click them off but should they even be there to start with? Always wondered if this was a bug?

9. Please make it so in the future you should be able to build anything on a planet, I understand what your team was trying to limit the micro-managment of the game but i sucks when you can't build a planet defense on every planet or at least make it so you can build a starport everywhere that only makes sense to me...

10. Please make the scrolling speed a little bit faster instead of clicking the map and pulling i like to go screen to screen, and you do have it but it can be a bit slow at times....

Pretty much just make this a better version of Master of orion 2 becaue other wise its hard to make an exception to a great game that has existed...PS I know this is a lot of info for your team but you guys rock as i think so far this game is suited for some killer stuff for the future packs and developments....

Thanks again!! - Viithtrump
Reply #110 Top
$39.99 for mainly a deep, well written and immersive SP experience, with hero or unqiue ships, new hulls & weapons, and nebulae/asteroid fields/comet paths, etc
Reply #111 Top
I say make the non-choice events more often and much more dangerouse
I.e: The
Reply #112 Top
I would pay at least 49.99 with a more detail interactive tactical engine and Diplomacy. I would also like to have more minor races added. Moreover, when a planet is conquered, you are allowed options to either enslave, commit genocide, make them a part of your empire, or liberate them from a race that conquered them not just simply diasppear when taking the planet.
Reply #113 Top
I've been playing this game and its predecessors forever, and have debated features with Brad on usenet since time immemorial.

My take is simple. I don't play the game much now because my wife and I can't play it together. Multiplayer gaming is to single player gaming as poker is to solitaire. I have no strong interest in sitting alone in front of a monitor. I want to interact with other *people* and play the games that I love with the people that I love. Please give me multiplayer.

Thanks,
Reply #114 Top
give me two new ship classes (really small ship and really, really, really (i mean it HUGE(hay, a bracket in a brack in a bracket)so huge bigger than planet huge, ok mabey thats too huge)), 100 new extra ship pieces, the ability to play arnor vs dread lords, and a little bit better diplomacy, and i'll pay $50.
you give me 1000 new ship pieces i'll pay $60
you give me my own ship (deliver with fed ex, none of this ups bullshit) and i'll praise u as gods, or give you $65
Reply #115 Top
An option for Hotseat multiplayer...that's pretty much the only thing i'm willing to pay for at this point.
Reply #116 Top
1. Multi - Player lan, net , or direct conect, even hot seat
2. Detailed Combat ***** yes like MOO2 **** (( one of MOO3 demise was cause too detailed in combat and management etc. ))
3. So far it is good game but not really much better then MOO2 or GC1
We space conquest / galaxy managers dont' get much of choice for these type of space game genre so why to create a game that moo3 should of been you all are in the right direction this is better then moo3 but not much better then moo2 and in some ways lacking way better then Gal Civ 1
4. Easier to Insert pics for people's leaders would be nice.
5. Ships have armor / shields / you telling me that one hit kills them come on let us get real and use the naval battles as example on hit doesn't sink a battle ship, okay at least in the movies it doesn't. WE WANT LONG LASTING BATTLES - MOO2 has the PERFECT BATTLE SCENE'S borrow thier design for such that is only Real thing I can see lacking in this Game. (ships getting Hitpoints battles where the ship gets missed or slightly damaged etc . << don't think MOO2's owner Info corp has a patent on it. >>
6. put in on line help - for example do the starbase influence only effect the area when harvesting a resource ? so it is worthless to harvest resource in the middle of no where ? where can I veiw the stats. (( this may be worthless idea at this point ))
7. More and More planet stuff happening , when colonizing etc
8. i prefer the zomming into a galaxy idea and hate that aliens can land on my planet ( in my controlled galaxy ) and colonize it grrrrrr
9. Finding Govenor's and Generals for the Fleet would be cool as well if not buying them (yes like Moo2) dont' think there is patent on that idea either
10. I don't care where it is the developer's ideas this is what you asked
- WHAT WE WOULD PAY FOR 20 - 50 -
11. in game cd player mp3, and such
12. More planets in galaxy that are harvestable.
13. when you name a planet rename the star system Xiah would be xiah 1 xiah 5 etc
14. MORE ship jewelery and more
15. More basic styles of ships



**** Basically you all did good, well spent $ 50.00 , but I was hoping for what MOO3 should of been , if you really want to make money make what MOO3 should of been not the *blip* they put out. I m sure some Game Designer or Managers will say no we want to be orginal , well too bad that is what we want, you asked and i dont' expect any flak back.
I several friends that refuse to buy it cause it isn't multi player. It is not like graphics are heavy, you may have take out naming of planets and such no biggie there .. maybe with all the Online games out there now my friends and I can find something ..

Well take care , &

"thanks for all the fish "




Reply #117 Top
Hope GalCiv2 developers are listening. (Long post)

I'm actually one of those who did not purchase GalCiv2, after giving very careful consideration.

Main reason was overly simple ship design that requires almost no strategy. To risk being overly simplistic, just slap on the heaviest damage weapon, your attacking fleet fire first, and you win even with low defense.



I would *definitely* buy GalCiv2 Expansion, if the developers can implement something like below:

1. Ship designs with pre-defined component slots limitations.
Battleship would have more combat-oriented ship component slots (see 1a below), whereas transports would have more cargo component slots and a few "general" component slots that let players choose between putting in a few weapons, a fuel tank for better range, better armor/shield, or simply add in yet another cargo pod. (So no more cheesy morphing your transport into a respectable attacking vessels in a few turns, then attack the unsuspecting planet that it is orbiting...). Oh, and upgrading ships can only be done at starbases with the appropriate starbase component.

The key is the constraints on ship component slots that limit what you can do with it, but at the same time gives you enough choices to have several options/styles of fighting with the ship.



1a. Tech race between Targeting components vs. Targeting-jamming, and Engine Speed vs. manuovering jets.

eg: Battleship ship layout with component slots geared towards *multiple* targeting computers (with diminishing law of returns on), armor, shields, and of course weapons. Engine component slots are actually very limited, forcing players to choose between sacrificing the targeting computer slots for "maneuvering thrusters" that increase ship's speed for tactical advantage in battle. Targeting computers actually increase the missiles/laser's chance to hit, whereas Targeting-disrupting computers decrease their chances to hit.

Or alternatively, another player can put so many targeting-disrupting computers on their battleship that the opponent misses, and the player gets to land that first hit, thus greatly increasing their chances of winning (who first the first salvo is key to winning battleship battles).

1b. Tech race Cloaking ship components vs. Scanner ship components.
A race with built-in cloaking advantages can further capitalize on this by having a very high tech level Cloaking ship component (and sacrifice this slot to have less weapons/targeting-computers). The defending race can fight back by researching for high level scanner ship components, or research for higher-tech cloaking ship components themselves (blind fight agains the blind). Cloaking races with (espensive) fleet of ships attacking together, and defending play's ships are forced to spread out to try to find where the cloaking player's fleet is.

1c. Specialized mine ship hulls with many component slots that dispense mines (finally players cannot zip around at Warp 10 and side-stepping AI defenses). Attacking ships with specialized weapon components that sweep away mines, but can still attack other ships (albeit slightly weaker fire power--forcing you to sacrifice mine sweeping ability for weapon fire power).



2. Race specific ship hulls.
-Cloaking races get specialized cloaking ship hulls, with even more ship component slots geared towards cloaking should they choose to.

-War loving races get specialzed heavy battleship ship hulls that are cheaper to make and maintain per resource unit, much more weapon slots and more slots for targeting computer (to get that important first shot in), more built-in armour.

-Diplomatic races can have specialized ship hulls that follow this theme, you get the idea...



3. More race specific advantages.
eg: Cloaking races have built-in cloaking% that is added on top of the race's cloaking tech level!
eg: War loving races get to fire first, if both sides have the same number of targeting computer components.
eg: Races with built-in tera-forming capabilities that ultimately let them live in more planets in the long run.
eg: Races with very high growth races (and other disadvantages for balancing reasons)...


4. Huge worlds for those who want it--thousand of star systems.
4a. For this reason, I wish computer to settle individual battles automatically --I don't want to fight each and every battle myself (although others can do this if they wish--maybe it's an option for them).


5. Fog of war that prevents you from seeing where the stars are.
Personally, I'm not thrilled that I can see where all the stars are, right at the beginning of the game. Takes away that suspense:
-Will I find a star system?
-How habitable is the star system?
-Is another race already habiting the star system, or are they about to?
Reply #118 Top
The only thing that would cause me to buy an expansion pack would be new gameplay. Espionage is an example of a good candidate for gameplay addition.

Scenarios would also be welcome.

=$= Big J Money =$=
Reply #119 Top
More military options. Nuking planets, capturing ships, deploying carries, repair ships, space mines, territory marking, cloaked ships
Reply #120 Top
The ability to continue playing the game after victory condition is met, I won by alliance on one map and was slightly dissapointed when I couldn't continue playing and had to start a new game. Just because I won by alliance doesn't mean the game is neccisarily over, Alliances can break.
Reply #121 Top
- Deeper diplomacy / politics (alrdy promised in DA thank god)
- Better land battle graphics
- Formations in combat viewer, no more bumping car ride

Can“t think of anything else right now. AI is getting better all the time, Iam really satisfied with GC2 at the moment. So no big wishes, SD can suprise me
Reply #122 Top
Specific race charicteristics ( maybe selectable)
Race Skaven (Rats in space)
Quick temper ( Attack when a certain number of diplomatic bargains fail)
Ambition ( Auto attack weaker races )
High Birth Rate ( Population expands quickly)
Informant ( Quick to betray allies )
Love Food ( Builds farms to feed huge growing population )
Tons of good dialog would be available.

Anomalies repopulate ( random regenerate )

Planet defenses can double up on same tile. ( I normally dont build these because they take up too much planet space)

Carrier class ships. ( Build a bunch of little ships then haul them to where you want to dump them )

Espionage enhancement by other races is reported to you when you have certain level.
IE: what race is spying on you and the level.
Reply #123 Top
Dream list of new features:

1) Characters: Add a little role playing element with heroes, princesses and dark lords who strangle people by squeezing their forefinger with their thumb. Kidnap a princess, frame someone else, and create a diplomatic incident! Rescue the princess and divert a war!

2) Spies: I think this has been added but I'd like to see them as heroes with names and not abstract entities.

3) Government: Political parties should be more individualized, not merely a set of bonuses. I'd like to see some "evil" parties introduced, who will cause the civilization to drag over to evil alignment. And some "good" parties, just to be fair.

4) Terrorists: Not aligned with any civilization but with an extremist idealogy. You need spies to fight them, and they may even get you into wars.

5) Religion: Why not? Religion exists in the real world, why not put in the game as a force which causes effects across civilizations? Some could be "good" and some could be "evil." Civ IV has shown how this can work.

6) Random events: Starship accidents, meteor showers, earthquakes, tsunamis, solar flares, wormhole openings, plagues, famines, etc.

7) Emperor: The player is head of state, why not give him a title like Emperor, President, Satrap, Sultan, etc. Minor feature, but fun.

8) Planetary battles: I hate, hate, hate the way this is done in Gal Civ IV, which follows the same model as all other 4X games. Invasion should not necessarily be a genocide. You should invade with troops who conquer a planet and occupy it. The troops should not kill everyone on the planet and replace them. If you want to add colonists to a conquered planet you should sent colony ships. This means there should be a distinction between troops and colonists, which Gal Civ IV does not have. There should be a distinction between populations of different races, who can co-exist on the same planet.

9) Immigration: As an additional thought, people of different races should immigrate to other worlds without player control (though they can be encouraged or discouraged). Player can encourage immigration by lowering taxes or creating a good quality of life on a planet. Player can discourage immigration by creating an INS and border patrol. Player can outlaw emigration, thus creating a police state.

10) Freedom v. Oppression: Similar to "good" and "evil" but more to the point, people will want to leave oppressive planets (high taxes, poverty, police state building, propaganda) and live on free planets (low taxes, wealthy, free press and religion).

11) Specialists: Civ IV has this concept, i.e. scientists, artists, merchants, etc. These people would flock to "free" planets and leave "oppressive" planets.

Reply #124 Top
12) Quagmire in Third World Country: I'd like to see a situation where a mighty interstellar civilization gets bogged down in a bush war with a low tech native race. Other civilizations could send military aid to the rebels to keep the war going, draining the invading civilization of men and resources. The war would become unpopular at home and eventually the invading force would have to withdraw.

Far fetched concept, I know, but something I'd like to see in Gal Civ II.
Reply #125 Top
I see that Stardock support is fading as there is talk about the expansion. There's still a ton of bugs and broken features out there that need to be adressed.

I will wait with the expansion until the big bugs are fixed, cause they'll keep showing up in the expansion...