What the hell is going on with the spending distribution sliders?? I have spending at 100% with a positive income, in which case the distribution sliders should do nothing, but they still gimp my overall production by 66%!!!! If I have 100 military production, 100 social production, and 100 research no matter what I do I only end up with 100 of them total! <
Luminae
Slider6, who are you talking too? And what are you talking about ? I don't recall anyone telling the original poster to uninstall everything. It was suggested that he update his drivers and post a debug.err, but I'd hardly consider that a chore.
Really? Cool. Haven't played the campaign yet though, I'm having too much fun in sandbox...
I mostly play on a large map with occasional stars in loose clusters, and rare everything else. I mix it up now and then, but never using anything more than rare or occasional habitable planets seems more realistic, as well as making for less micromanagement later in the game. I'm much happier with being able to focus on a handful of nice, smoothly run planets than some huge messy empire. By the end game I usually wind up with more planets than I want, anyway, just from conquering.
I should not have to rework my PC to work with your game. I'd have something to say about that, but EvilMuppet already beat me to it with the microwave thing, and his post was funnier anyway. "Reworking" your PC now and then is a fact of life for a gamer. Deal with it, or buy a console. And for the record, GalCiv II
If you read the GalCiv backstory posted in the Journals, Draginol is mentioned there too: https://www.galciv2.com/Journals.aspx?AID=0&p=8&s=1&d=DESC
Actually, you're only fighting the tax-paying population. So all the little kids and disabled aliens and presumably the healthyy ones poor enough to get a tax refund are still okay.
Actually, while I disagree with him on the specific issues he mentioned, the original poster does have a point; GalCiv II needs a lot of improvements. For instance, I'm disappointed that I can't pick wallpaper and furniture for the inside of my ships. Also, I can't manage the crew member's individual happiness, or watch them interact with each other and their surroundings in amusing ways. This is a MAJOR PROBLEM with the game, Stardock, and
I saw this and I was like "Oh good grief, what's with all the whining today?" And then I saw this was by the same guy who made the other thread about practically the same thing within twenty minutes of this one. Why would someone feel the need to make multiple threads that? Is attention that hard to come by? <TD class="mb-Body-Quote
Personally, that would kill the game for me. I didn't buy an empire-building 4X strategy game to micromanage a bunch of battles. What kind of supreme leader hops into a ship and fights every battle personally anyway? I'd think a good one would have more important things to worry about...
And Izra'il Metatron, there's a list here: http://www.similarities.org/starforce.html I don't really care about most of those, but the upcoming HOMM5 is supposed to use it. Sigh. Edit: I did notice Heart of Winter has it...anyone know if Icewind Dale II does as well?
I don't mind the milder forms of copy protection, having to have a CD in the drive, etc. (since a no-CD crack is easy to come by, even for someone as technologically impaired as I am), but Starforce and others like them take it to an unacceptable level, even [i]before[/i] you factor in their staff's appalling Mafia-like behavior. That said, as I see the game industry leaning more and more towards punishing the consumer to the point where it
I've heard of the problems Starforce caused before, but as I haven't yet had the "privilege" of playing a game saddled with it before the issue has never been that big a deal to me. But after reading this thread and others on the Starforce forum and seeing the appallingly unprofessional attitudes exhibited by their staff it's now become more personal. I don't like what they do, I don't like the people that do it, and now that I'm better educated, from
Just read through the thread, and wow, it's basically proved my entire theory about most strategy gamers being anal-retentive control freaks. Personally, I don't crunch numbers, and I don't particularly want to crunch numbers. It's not really that big of a deal if I'm losing 3% production or a tiny bit of money somewhere in my gigantic empire goes to waste. I just play the game and have fun. Playing a game just to have fun, imagine that. What a crazy idea! <img s
An expansion with multiplayer will sell to more gamers than an expansion without multiplayer. The future of your new favorite game means getting the developers to sell as many games as possible.... which means multiplayer since lots of gamers don't even do singleplayer games. A multiplayer expans
I agree, great story! What about the other races in your alliance? Anyone in the market to buy a few planets, cheap? (Anyone who wouldn't get too powerful from it and make you regret it later, at least...)
I hope there's a multi-player expansion introduced somewhere down the line, because like NTJedi said it would probably increase sales of the standard game. Though as for myself I can't imagine ever wanting paying money for the "privilege" of having some obnoxious kid hurl poorly-spelled insults at me. (The AI-controlled races are much better conversationalists than the average online player, and much more polite, even when they're threatening to eat you skin. <img src="http:
Well, I doubt the Draginol as described here actually makes it into the game, but the whole "evil vibe" thing seems to fit, at least: https://www.galciv2.com/Journals.aspx?AID=0&p=4&s=1
Alfonso, I pretty much agree with what others have been saying. The game works fine except for a few small tweaks that are needed. It sounds like you're running into a hardware problem, not a "bug". It's pretty good of Stardock to add the throttling in, IMHO...most other companies would probably consider it not their responsibility and require players to suck it up and either buy a different video card or a better cooling system.
Awesome ... just what we need. Political Correctness in games where planetary battles involve killing every individual/child/egg on the planet. Maybe there needs to be some pillow tech so we can outfit our soldiers in a way that doesn't offend someone somewhere ... You're making an awful lot of assumptions there. How is it "politically correct"
I love reading the game examples in the Journals section, but there aren't enough of them! Anyone else have an entertaining story to tell about the AI? I got the game yesterday and fooled around a little at the easy levels, when I get home I should finally be ready for a real game. I just need some nice reading material to distract me from the fact that I can't play right now. (Much the way GalCiv itself will help me stay sane until Oblivi