jrtolson

jrtolson

Joined Member # 878732
5 Posts 10 Replies 1,182 Reputation

Cool that fixed it.... uninstalling the game, (just DA) and reinstalling and updateing to 1.61. . i have even loaded my 1.7 beta games and both skip turn fine now..... thats cool wish i had thought it up before now, (i know someone mention'd it above) but i really thought that a save game would really have issues loading up on a previous version, i was wrong it works fine. i think the bug is related to major races declaring war on minor races. . so tip for ya's all If u install a beta patch don'

21 Replies 8,458 Views

lol i like that. . . as for loading on another computer, i would think the same bug will happen. unless u mean the other machine is runnin 1.6 load it on that skip a turn and save, then load up on the 1.7 beta and continue playing. . . hmmmm not sure if that would work. . with an older version. .(without any nasty side effects lol), and i would need another machine.. i think ill wait for stardock to release the next beta, or full 1.7 patch with the fix before i continue playing. . . c

21 Replies 8,458 Views

i have tried reloading a few turns before, but it still happens. . i have emailed stadock and they say a fix is ready for the next patch release, but exactly how long that ill be is ne ones guess, i guess ill have to play summat else in da mean time lol

21 Replies 8,458 Views

thank, raknor. i found the debug file. . if the last line is simialr to yours : Debug Message: ERROR: Had to force clean up on dead ships that were lingering! (Ship Name: Terran Fleet 16) ASSERT ERROR in file .\Source\EndTurn.cpp at line 2121. then it is a bug, and well have to wait for a fix asap hopefully lol

21 Replies 8,458 Views

ok, like an idiot i accidently installed the beta of DA 1.7, i should have known better. . i have played 2 long games over the weekend. the first one i got to a ceratin point, where i cannot get any furthure the game CTD's at the same point every time i hit TURN. i have it saved just at the point it crashes every time. . so i figured it is a beta issue ill have to save that game and wait till a proper update sol ill start again, And guess what? i been playing all day. (i auto save every 2 turns

21 Replies 8,458 Views

Technology tree and ship battle ideas i gotta say galciv2 is one of the best pc games ever, no im not an expert player, and i have never played the single player campaign, (not that i don't wanna, i just like playing custom games). my only gripe is the tech tree, i always play with accelerated start and the slowest tech growth, but that's still not slow enough for me. . the thing is u see by the time u design ure latest capital battle cruiser then build it (which usually take

1 Replies 3,087 Views

hmmm, i don't mean turn the battle sequences into a kinda rts, no. At the mo it is pre determined outcome so watching it is a kinda pointless excersize, what i mean is just a little tiny bit of user input that can effect the outcome of a battle, that would be good. as of Empire at war ive not heard of it (is it any good?) as for tech tree its not that i don't like it i just think that tech progress should be slower. as for capital ship obital constuction facility, say u could only build one per

8 Replies 6,165 Views

i can play galciv 2 and burn days out of my life, and that is what good games are supposed to do so no complaints lol. tho there just a few niggles that bug me bout gal viv 2 that i hope will get touched up in dark avatar. 1) TECH Tree, i allways start a new game with advanced start because the game starts really slow and boring otherwise. But the main thing is advancement i play with slowest tech advancement and that is still way too fast. example. i don't design a ship till i go to war unt

8 Replies 6,165 Views

the development of dark avatar sounds really cool so far, me personally i would like custom senario manager where u can create your own game ie in turn 78 the dread lords or worse invade via a wormhole etc. AND to see some tactical improvements, ie just a little user input to space battles and planetary invasion, maybe just to be able to tell your ships what to shoot at. and maybe a little polish in those areas, like cool sound effects of ships damaged, alert sirens when hull is critical maybe m

15 Replies 30,409 Views
Reply to A Modding Guide in Modding

ahh, grooovy. just got my lightwave model into the game, im well chuffed now. o.k. textures no matter what settings i use to convert texture to 256x256 png they always turn out black, ie no texture, so my ship model just stay's untextured. another question, is hard points, i believe in 3ds max u can create hardpoints with dummy objects, but im a lightwave user. so unsure on how to do this, so im getting there. can any one offer any advise or tips please <img src="http://images.stardock.com/gc2/

85 Replies 242,753 Views
Reply to A Modding Guide in Modding

o.k. some one kinda asked this allready, but here goes. i would like to create new ship hulls for the game and im unsure how to do it. im a lightwave user (version 8). i made a basic model, exported it to .x with a third party exporter, for an initial experiment i copied the s0_tiny model with its texture map to the mod folder, then i just replace the .x file with the one i created, then hmmm nothing it not work the ship is on the list but no model no nothing. i guess im doing something wrong bu

85 Replies 242,753 Views

i have never been much good at modding, i usually always fail. ill model a really good ship in lightwave the spend hours looking for ways to get it into a game,(homeworld as the example) and fail. o.k. this is what i understand and have done so far. the models ingame are in .x format, so i have downloaded a .x exporter for lightwave not sure on how it works fully yet tho. ain't got a clue on textures, except ingame they are in png format. oh and the descriptions for the ship are in xml. right sp

0 Replies 2,229 Views