KidCharming

KidCharming

Joined Member # 799617
2 Posts 139 Replies 1,200 Reputation

I haven't seen this in any of my upgrades. Are you sure you're picking the right ship to upgrade to? The upgrade screen gives you the option to upgrade to any existing designs that use the same hull size, and the default selection is a core design. If you're just going into the upgrade screen and hitting 'Upgrade', that will hook you up with a core design.

3 Replies 1,959 Views

Have you gone through the manual? I believe there's a printed manual in the gold edition and a pdf manual included in the download. There are also in-game tutorials you can get to from the main menu. Otherwise, let us know what specifically you're not sure about, and someone here can give you an explanation.

4 Replies 8,693 Views

There's nothing in the civ manager, but you can get an individual planet's ranking in that planet's Details screen.

2 Replies 2,608 Views

It really depends. I usually have an idea of how I want to play that I use to guide me through my race/abilities setup, which usually steers me towards a specific victory type, but I usually don't have any real decisions made at first. It really depends on how things pan out.

9 Replies 3,925 Views

debug.err files are automatically generated when you play, but they're overwritten with the newest version each time you play. There's a patch out today to fix the cheat flag issue. Update to it, and your next game should post fine.

9 Replies 7,494 Views

Well, the AI civs do have the same victory options you do, so if the Krynn got 75% of the map, they'll win. I've had that almost happen to me before; I wasn't paying attention to AI influence, and nearly lost because of it (I had to declare a war I didn't really want to fight and quickly take out some starbases to get their influence back below 75%). The xenophile event can let a civ sneak up on you, too.

16 Replies 12,753 Views

Usually, the only reason I would turn them off would be to make extra sure I didn't inadvertantly get one of those victories when I was trying for a military or research. I usually don't bother, though, because as long as you're careful, you can usually keep that from happening.

16 Replies 12,753 Views

The game generates a file called debug.err when you play with internal information. It's loose in the directory you intalled the game into -- note that there's a separate one for DA that's in the Dark Avatar folder.

9 Replies 7,494 Views

My issue may be related to Lotherius', but I didn't want to hijack his post if it's not. I've been playing DA pretty heavily the last week or two, and it's been posting to the 'Verse fine until yesterday. I played a long, ugly game as the Korath and finally won, but it flagged my game as a cheat. I'd already overwritten my debug.err, so I played another test game as the Korath today (a tiny galaxy vs. the Iconians only). These were the first games I've played since the 1.5X update. There were no

9 Replies 7,494 Views
Reply to Spies in Dark Avatar

And if you dump a lot of spies on an enemy at once, your intelligence level on them raises pretty fast.

4 Replies 4,424 Views

I've been digging spies, and I've used them to devastate enemies. My working strategy so far is to build and keep spies until I'm actually at war with someone. By then, I've hopefully got around 10, and I drop them all on their planets, and it effectively cripples them. They can nullify one or two, but not enough. I've literally totally shut down smaller civs this way. One thing to keep in mind, though, is that if a planet has starbases and asteroid fields feeding them, they've got prod

7 Replies 4,805 Views

Like I said, that's probably why they tied it to a standard early tech like XIT. You're pretty much guaranteed to have that researched by the time you research enough other techs to even be able to start building fighters.

7 Replies 5,525 Views

I posted once and it got lost somewhere; sorry if it doubles when I try reposting... The production amounts you're manipulating are only government industries. When you drop your spending in research, those scientists you lost don't just stop. Since you're spending's dropped, your wages are dropping, and those scientists just decide they can do better in the private sector. They're still working, just not for you.

14 Replies 13,963 Views

Not a bad question. From a game design perspective, I would guess it's because you have to have access to at least one of the little hulls, or you wouldn't be able to start with scout ships. As (aside from racial techs) you're starting pretty much from scratch, they don't want you to have any more than is absolutely necessary, so the other styles come with the XIT. I would assume that's also why they attached those hulls to a non-hull tech like XIT; it's always going to be researched early.

7 Replies 5,525 Views

Nope, there's no difference in hull stats. The hull techs only give you the capacity to build larger hull classes; they don't affect sizes you are already able to build. (There are a couple of hull techs that raise hitpoints of all hulls.) All the stats you mention, aside from cost, are handled by other techs and components. For example, miniaturization makes your hulls larger, not the hull techs.

7 Replies 5,525 Views

I like to use military starbases, but only defensively. I'll usually build one around my core worlds, and then in strategically important and highly contested areas as needed (which usually isn't often). I prefer to wait to advance my military as long as I can and build up a good base of social techs, and the extra bonuses just help me put off the big army build a bit longer. I agree they're not as useful later in the game (my biggest problem with them at that point is that they're as

26 Replies 12,552 Views

I think the point of this patch is so people won't have to wait until February for these changes. If you'd rather wait, that's perfectly fair -- just don't download it. As far as I'm concerned, they can continue to support and update this game through patches as long as they wish.

99 Replies 30,522 Views

Randomly hitting it probably as good as anything, and there's a decent chance you are getting slightly better odds, averaged out. Those numbers move fast, and if you're waiting for one you like, you're actually going to get one or two numbers after that one, 'coz you just ain't that fast. Now if we assume the odds are somewhat evenly spread out (with some variations, of course), we can expect the pattern to be some sort of high-low-high-low wave. If you consistantly miss the high numbe

28 Replies 15,455 Views

Unfortunately Galciv2 was broken when released, it was crash prone and had severe memory leaks, imho, one could even espouse stardock was afraid of how buggy their game was and chose not to put copy protection on it because they knew it was being released in an unfinished state, Except that this sort of model is used for all of SD's gam

42 Replies 27,670 Views

will we be able to at least claim worlds so that our enemies can't grabbed the one's we can't use. I doubt it. Should make the influence game a bit more interesting.

15 Replies 10,751 Views