I could be wrong, but I think dsytopic was asking about the racial victory medal, not the "favorite race" medal.
doogles
Man, the theories on this issue are wild! Not saying any of you are wrong - I of course have no idea what the issue is - it's just strange that so many seemingly-random things could be affecting it. I'll try naming ships differently (I'm a lazy lazy person, so I [b]always[/b] use the same names from game to game) and see if that helps. Thanks for the suggestion! taltamir, how do you set it to not save ship designs? I personally don't ever make nice ships - I take a core ship and bui
Not sure if I ever mentioned this before, but I didn't buy Gal Civ 2 to play it. I am sure this won't be a popular view, but I bought Gal Civ 1 and wasn't terribly impressed. It was fun, but not long-term. Within a month or two I shelved it and really haven't looked back. I was interested in trying the GC2 out - it seemed to deal with a lot of stuff that annoyed me about the first - more depth to combat, choice of race, etc. But I figured it would be a month of fun at most. To me t
Good idea, but I've no idea what that address is... I'd happily send this thread (with the advice to start reading at post 4 since that's where the idea starts), but I don't think I've ever seen such an email address.
I'm sad to see Brad so angry about the few insanely vocal idiots. I respect his desire to work exclusively on the expansion, but it is unfortunate that he was so affected by the few who were so angry even after 1.8a popped up. I still like the passion, though. Burn the heretics who would take for granted your free updates! Hehe. Frogboy, I'll just be happy when you realize you're letting the whiners win by getting drawn into their pitiful argument. Not saying you should wor
gallagher118, chill. Stardock's bug list is significantly less serious than most games I've played. The worst issues I have dealt with are inconsistencies in text ("+2% speed", for instance) and the occasional CTD (annoying as hell for sure, but autosave deals with it nicely, and it's pretty rare for me - maybe once every 20 hours of game play). Anything that's truly serious (and I'm not talking about the 5% of users afflicted by intermittent bugs, as every game on the market has this issue,
I agree with Evil Roy. I tend to avoid alliance victories because they're (a) hard to get, (b) lower in points than conquest (though maybe this depends on how many people you can manage to score an alliance with?), and (c) very difficult to get no matter how diplomatic you are when in a no-tech-trade game. I think once one player (human or AI) has alliances, he should be able to ally with anybody else he wants.
I should have followed up at some point, but better late than never, right? I did realize what was up with the thing, and it's just what you said. I was sending a single vessel against theirs and of course my single vessel was never the stronger of the two, so it would lose. The full HP bug naturally made the issue much weirder, as well as contributing to the appearance of invulnerability. In any case, thanks for the response! Oh and "freighter" should have been "frigate". Oops.
Grabbed 1.8a and issue still exists, just thought I should mention that.
I'm playing on Dark Avatar version 1.8 (didn't know about the update until just recently) and I'm curious if anybody else is seeing this. I design a ship and it just disappears from the shipyard. This causes two weird effects.... One, every design I build is still available from the planet ship build list. This is the list you get when you're not viewing a planet's details, but merely click a planet and then "build ship". So the missing designs are still buildable from here, which is
I never play gigantic maps except with very low planet settings (I like games that take 4-8 hours start to finish), but I am also against this change. Make the default be a max of 500 planets if you want (or whatever it is now), but an option with a fat warning seems like it would be insanely better. As for low-quality planets, I hate 'em if they're too common, sure, but keep in mind that low quality planets tend to have more terraforming available. The AI almost always ignores classe
Another lame idea - medals for the "in-between" alignments in harder games. It's generally much easier to get a set alignment by researching xeno ethics - the bonuses for each are very nice. So it is something of an achievement to finish a large or hard game without grabbing an alignment. I personally can't imagine playing a galaxy with a lot of planets, but [b]not[/b] grabbing the free terraforming by being neutral... or going for an influence victory without considering being evil for all t
Hmm, may be absurd and weird, but I think a medal for getting X victories with [b]all[/b] settings random (including universe size, opponent races, number of opponents [though maybe not random intelligence since I hear that's sort of broken]) might be neat. I find I like to play with as many random options as possible, but I know I get a faster game with a better score when I set up certain options to maximize a given race - i.e., huge universe, planets/stars/habitables all rare, play as korx =
Tech trading I can't say much about - I always turn it off. Not just to keep the AI from trading amongst themselves, but to give myself a more interesting game. I know that if I don't get a tech through research, I will not get it, period. So if I need something, I usually have sacrifices to make. But being Terran... ugh. I don't know if diplomacy is worth a whole lot if you can't trade techs. I mean, you get a relationship boost so people hate you less I think. And you can probably get t
Oh, GC2 totally kills Civ4. Economy is actually interesting. Bigger, more interesting tech tree without being overwhelming (very well-organized if you ask me). Strategy comes well before conquest. You can't produce military early on - you have to research a big tech before you can take over planets. You have to be insanely careful with your expansion or else you'll hit a debt you can't recover from. It's just a richer game in terms of the macro level decisions. I also like the spending sl
I disagree about Korx ability. I think it's overpowered in a small galaxy and underpowered in a larger one (which in itself is a problem - it's inconsistent) - with fewer planets to give revenue, the instant trade techs give you a chance to have a mid-game income vastly superior to your tax revenue if you can keep your freighters alive (which you can usually do since you can build privateer before anybody else). Early freighters give much more income mid-game than mid-game freighters.... Of c
Heh, I often wonder how we can all get away with being pals with the universe up until the end game when we have the upper hand, and start getting the itch to get a higher score... then we kill everything in our path. It's just a game of course, but looking at it from this perspective has intrigued me in the past. I just can't put it into a nice tidy little story so well
I typically hate fan fiction. After spending a few hours looking over the AARs in here, no offense people, but I wasn't surprised to find that I still hated fan fiction. Until I read this one. This story may not win a pulitzer prize, but I am having a lot of troubling keeping my prior prejudices intact. It's like hating the ignorance one perceives in Southerners and then meeting one who embodies everything redneck, but quotes Shakespeare and studies advanced Calculus for fun.
I'm on the apocalypse mission of the Dread Lords campaign, playing under Dark Avatar. I hit this issue where the AI has a ship that isn't capable of being destroyed. I can throw everything I want at it, and it always resets itself to 9 HP (It's a freighter) after taking damage. It's pretty much decimated a fleet that was finally ramping up to be ready to fight off the dread lords - I was able to sacrifice two or three medium-sized ships to destroy a single freighter, so it was costly, but I w
Sweet, looks like the same is happening for me. Thanks, Stardock!
PlayJeff45, I have no idea which governmental groups ruin things more, because surely the conservatives and liberals screw things up very nicely. I'm just commenting on my specific situation in which the U.S. system simply doesn't work. And, of course, the insane way the rich keep getting more of the wealth. The top 1% of our country controls something like a third of the total net worth of the country. I don't care how you look at it, that is insane, and nobody works hard enough to d
I haven't seen anyone come out and say it's NOT a true full turn. It's not. I checked in the debugger. The AI is not getting extra ship moves or an extra turn's worth of production. What you are seeing is that the AI Planning thread starts as soon as the player turn starts. All the AI is doing at this point is choosing social pro
danielost: as for working two jobs that is mostly do to taxes. so if we do what you are suggesting taxes will go up to pay for it and you will end up with worse care for your child not better. of course then you also won't have a choice in getting better care for him/her either You're truly a fool if you believe taxes are the primary reason we have more dual-income families today. Do taxes contribute? I don't doubt it. But taxes wou
Lots of uninformed elitists here. If nobody is willing to help out solely for the sake of helping (ie, those of you who say you won't help out those in need), don't expect the US economy to go anywhere as we continue to churn out more and more publicly-educated idiots who can barely read after high school. There are so many people who could do so much more if we had better ways to prepare them for highly-skilled jobs, but because the ****ing money doesn't add up in the short-term, nobo
I have this issue! I figured I was nuts and had done something to corrupt my files or something. Good to know it ain't just me. How do I post said debug.err file? Or rather, where do I find it on my comp so I can post it?