Kloreep

Kloreep

Joined Member # 715234
5 Posts 73 Replies 5,994 Reputation

So, I played a quick Beta 2 game. It seems I've had much less trouble with this Beta than most. Download went fine, activation went fine as soon as I granted it access through the firewall. No crashes to report. However, there were some bugs. Major ones: -I'm not 100% sure if this is a bug, but I certainly hope it is: combat does not cost a move. I had a technologically advanced ship called Cruiser II, and it could pound Drengin Defenders forever th

2 Replies 4,522 Views

According to the front page, it sounds like you will not be able to get Beta 2 if you pre-order after its release. But it also sounds like people will be able to get on board for Beta 3 regardless of whether they were there for Beta 2?

3 Replies 8,488 Views

Costs and other stats are still up in the air so far as I know, as SD has said that the values and techs in the beta are all going to be tweaked. And it's not exactly rock-paper-scissors in that each defense [i]will[/i] help against all three types of weapons, but at a reduced level against the two it is not specifically designed to counter.

7 Replies 8,336 Views

I would hope 512 MB would be enough. Probably just bugs that somehow don't get saved with the game.

4 Replies 4,658 Views

It would be nice to expand Good vs. Evil in to two dimensions. Really, though, I'm more concerned about improving Neutral. It seemed to me there was little benefit toward taking the middle path in GC1; unlike evil, you don't get the diplomacy difficulties, but unilke both good and evil, there are no additional techs. Extremism, one way or the other, was the way to go; it would be nice to make Neutral in to an actual third option.

29 Replies 31,575 Views

Vanyel, on the range thing: had you reloaded a saved game? Influence determines range, and since influence is not yet saved, all your ships will tell you they need to go in to stasis. I'm afraid games must still be either played through to conclusion or abandoned when it's time to quit.

40 Replies 33,844 Views
Reply to Keyboard in Bug Reports

There is more than one English keyboard. I use a Dvorak layout and I don't have problems with it and GC2. (It's remapped through Windows; the keyboard itself is not remapped. Perhaps that's the difference?)

6 Replies 6,708 Views

The main advantage to fighters I can think of (assuming the fighters, too, could be designed) is allowing the player to skimp on fighter craft's range and speed, since the carrier would compensate for that by having them onboard except during battles. However, if that's the only advantage, it seems to me one might as well just add in some extra miniaturization levels on range and speed modules to accomplish about the same effect. Fighters are great in games

34 Replies 30,444 Views
Reply to map in Ideas

In GalCiv2, the 3D engine allows you to zoom in and out. I imagine you'll be able to find the zoom level you want.

5 Replies 6,944 Views

I forgot about starbases. Allowing a planet-less race to continue so long as it has a starbase is an interesting idea, and I don't think it would be bad; starbases are sitting targets just like planets, and since they require expensive constructors and maintenance, there wouldn't be too many of them. So long as a race cannot remain in the game through ships alone, I think allowing a race to stay in the game up to any other point would be fine.

27 Replies 19,732 Views

If range is based on influence, and a race has all its planets conquered, wouldn't the ships, including colonies and transports, be stuck dead in space unable to resupply?

27 Replies 19,732 Views

I haven't had a reply to any of my reports. Unless they need more details or something I wouldn't expect one. I have no idea how many they're dealing with, but I would imagine that would end up being hundreds of replies... And yeah, [email protected] is the catch-all address for bug reports, CariElf's just asking to be sent this one in particular.

5 Replies 3,993 Views

Makes sense the starport would be in close orbit or on ground anyhow, where it would be closer for shipping to and from and easier to protect. Question: Currently I see military production being spent on worlds whether or not a starport is present. Will this be changed for starportless worlds? If not, it seems to me the player will be forced to build starports everywhere to avoid sending money down th

10 Replies 9,720 Views

I definatly agree that the RP's should rollover, even if this isn't realistic. Like Uruguru said, we can't encourage micromanagement by rewarding players who know how to fiddle with the knobs. Music to my ears. Now, can we

25 Replies 17,832 Views
Reply to Review in Bug Reports

8.5 out of 10? Wow. No diplomacy, trade, little research, no play balancing... since you think Beta 1 is that good, I fear for your personal life when the real thing is completed. Personally, I haven't even bothered to think what I'd rate it. I could, but I don't have much desire to for Beta 1, so much is still missing.

4 Replies 5,335 Views

I agree games like MOO2 and Civ3 do show you shouldn't make such instantaneous (or near instantaneous) travel unlimited in scope. However, just like other things - starbases, for example - I think it could work out if there were limits placed on them, either officially by limiting the number a player can build, or unofficially by making them cost so much it isn't worth building more than a few. All you have to do in Civ3 is devote enough workers over enough turns and voila, you can trav

10 Replies 14,999 Views

I would guess no damage, and it just takes a while for the attacker to finally score enough hits if the weaponless defender has very good defenses.

20 Replies 34,014 Views

either that or have a colonise box come down the left hand side I think this is the ideal solution. That way, if the player still has battles to fight and wants to get on with them before coming back to their newly conquered planets, the player can just leave those planetary icons on the screen and use them when they'

12 Replies 17,057 Views

So... have you seen screenshots of the tactical map? With the new 3D engine you can zoom out and in. If you zoom out far enough, things turn iconic for ease of sight, and you can zoom out quite a ways away. At the farthest zoom-out, I can see many sectors at a glance. If you run it at a large enough resolution, I imagine you'll be quite happy even on gigantic maps.

5 Replies 5,790 Views

It seems that loading a game does not restore range. My ships gave the "out of range, must go in to stasis" message even though they were within my range when I saved the game.

9 Replies 9,145 Views

Stardock's Beta 1 can be compared to other's Alphas. Stardock starts "Beta" testing well before most other companies do. So no, I don't think they're aiming for a short beta.

9 Replies 11,234 Views
Reply to Multiplayer? in Ideas

Of course, the strategic games I have that have built-in multiplayer tend to have bad AI that can't challenge an experienced player without cheating. I'll gladly take free GC AI instead of free multiplayer.

4 Replies 4,915 Views

I think it'll depend on my position. My [i]preference[/i] would be for fewer, more powerful and more personalized ships. However, depending on the size of my empire and how many sides of it I can get to touch the map edge, I may have quite a lot of territory that I need to have ships stationed along in case my neighbors come knocking. So, I will probably be forced to scale down the quality of my ships until I have enough quantity that I can have enough ships

62 Replies 40,742 Views