@ignuss: Ah, I should've figured that someone else had noticed this...I'm sorry I wasn't able to find your post. I didn't think of reloading after the bug had taken effect, that's interesting to know that the buggy structures work fine after reloading... hopefully that means that it shouldn't be too hard to fix. @Linuxman6: Vandenburg is correct, the 'no tech trading' option has nothing to do with this bug. In fact, this bug can arise during the course of normal research, e.g. if I ha
RoguePhalanx
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First of all, I'd like to express my thanks to Stardock for making this awesomely addictive game, and for continually adding new content. GalCiv II easily offers the most replayability of any game that I've played. That said, I'm afraid I've found a strange gameplay bug that I'm pretty sure hasn't come up on the forums (I did run into it in v1.0.X as well, but couldn't figure out how to reproduce it until v1.1 came out). Summary: I was building a xeno lab from scratch on one of my p
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