[quote]What Divine Wrath said, keep improving that AI til my sorry ass is forced to play on Normal or below.[/quote] Just whatever you don't call it Skynet.
Sylverlokk
I was just playing on a huge map and a couple things I noticed that would help. Maybe these are already in game and I just don't see them or how to turn them on. 1. Auto Space Miners. Space Miners should use the same auto code as flagships except targeting any owned asteroid belt that is not maximum quality. 2. Intercept report. Moo2 had this. This alerts you whenever an incoming fleet is targeted to intercept one of your fleets or worlds. You could have degree settings so tha
One of the things I have alwyas disliked about the 4X space game model is that it is based highly on the colonial expansion of the 1800's. That is that the amount of real estate you own determines your power. Every game begins with a mad colony rush, and the idea of playing a stay at home isolationist species is doomed to failure by the game mechanics and the limited tech tree. Why are there no Population Starbases? Why is there no tech tree for them leading to a Ringworld or Dyson Sph