Wow, you're not kidding! Let me say again what a great company Stardock is. Thanks.
Das Kaffinator
lative to the beta version as listed above. Then require the player to click a button that says "I understand that this game is not finished" or somthing like that.
I haven't played EU2, but in EU you didn't have to remember to change the slider every turn. You just put it where you wanted it to end up and your empire would gradually go there.
come into effect. So assuming you don't change the slider again every turn each stat goes up or down an appropriate amount. No instant "Hooray, we're now a Democracy and suddenly we're much better at X Y and Z.
k a mile wide!
't that exactly what GC1 did with governors? I'm not sure as I didn't use them since I usually played smaller maps and didn't mind manually selecting for each planet, but that was the impression I got.
to quote something it had to be explained to me in simple one syllable words before I got it, so I figure you’re doing pretty well.
n is not working for you, just cut and paste what you want to quote and add {quote} {/quote} around it using [ ] instead of {}.
to distribute the food. Why would a galactic civilization not created a logistics network that was just as good and just as invisible?
to this site in the first place you will get to beta test.
/TABLE> I understand that. What I'm saying is that GalCiv had about the same number of techs that "did something" as the other games. TIt just also has a whole bunch of techs that give small bonuses to certain abilities.
it.
r do I have to build farms under less than optimal circumstances?
Also, what's a ST:DS9? Star Trek: Deep Space 9.
o, what do you mean by Post WWI? He's making a snarky reference to some of the Classic Trek episodes.
Hoo! Many of the Brians I know are very smart. This tournament is for me!
I personally prefer Brains...
he either has a TGN membership or has preordered GalCiv2 or he wouldn't be able to post here.
> Umm.... why? We are going to be playing it for at least a year prior to release. A chance to help shape the game we love ... what more could you ask for?