Achillus

Achillus

Joined Member # 684731
34 Posts 255 Replies 720 Reputation

Super Dreadnought sounds cool especially with a "Hero" unit. Kinda like having Darth Vader and his Super Destroyer on your side. Also, maybe if we assign a captain to a space station, that station would get a bonus. Kinda like Deep Space 9.

19 Replies 15,584 Views

Ultimate Edition... Is that like an expansion or do we have to buy the game at full price again to gain the MP option? I also like the idea of only a MP expansion so if I decide that I dont' want it, i can skip buying it and still not worry that i'll miss out on some SP stuff. But I think MP might be fun. Knowing that there's the human factor on the other end. The worst thing is waiting for the other guy to click turn.

108 Replies 298,044 Views

They already have a level system. It's right above the stats. The point is the captains, not the experience.

19 Replies 15,584 Views

There are levels for ships that survive constant combat. Once my ships get to level 3 I officially ditch the GSID (Generic Ship ID) and crescen some fanciful name. I actually name every ship that comes out of my shipyards. Except for the small and tiny hull size. I actually had one large hull ship that started to gain high amount of experience

19 Replies 15,584 Views

I tried searching the forum on the heroes subject and couldn't find any. So how bout it Stardock? There any plans for this?

19 Replies 15,584 Views

I'm not sure if this one is beating a dead horse. But how bout heroes. I would like to see "hero" units in the game. Or the very least, captains who we could assign to captain our ships. They would be able to earn experience and gives the ships bonus. If they do lose a battle, they would escaped and return to our captain's list to be assign on another ship. One thing thought, if they do lose a battle, they should lose experience. Also, there is a chance they can die instead of escaping.<b

19 Replies 15,584 Views

Get an ATI 9600xt, i think they go around $30 to $50. Not a big investment to get a descent graphic for this game. Note, check if its on an AGP slot or not. Ram, well.. it depends, um.. Find out what type of ram you got. They are usually SDRAM, DDR, or DDR2. If you still got the manual for your PC, it should say. If your motherboard is old, you might have to get 4 256MB ram stick since the older motherboards can't read more than 256s. My advice, take that pc to a mom and pop PC

8 Replies 5,993 Views

That's true.. But when i get interested in something, I like to learn it. I do that by asking questions. And I am interested in learning programming, hench the my vast knowledge of making the "hellow world." program. I don't have time to go back to class, so i'm stuck with books. Problem is you can't ask books any questions. But yes, I understand how frustrating it can be. So no worries there. Sorry for any misunderstanding. Oh, if haven't noticed, i like to compare thing

102 Replies 54,795 Views

How much harder would it be to implement a hotseat option compared to the upgrade we recieved that gave us more flexibility with ship design? was my original question. I was not being sarcastic. I was really asking if was harder. It would similar to asking a mechanic how much harder it is to change an engine compared to changing the transmissi

102 Replies 54,795 Views

It's called EVE Bah.. You ever played mankind? Not face of mankind. Just mankind. Their address is mankind.net. Would be great to see something like it with Galciv story.

102 Replies 54,795 Views

Kapeman, thats good to know. MOO3 wasn't that bad. I actually enjoyed a few of the features including the tactical combat. The primary thing i didn't like was that you had to travel through a specific path. And the governor screen and all that was a bit too complicated. All the other features would've been great. I still enjoy the aliens and the story of MOO3.

102 Replies 54,795 Views

Sorr Also, maybe I shouldn't have made the comment about "go code your own game" but we've replied to posts like this several times, and we made a sticky, and I'm really sick of people thinking that we can just throw in multiplayer. Sorry. But I'm not demanding for multiplayer? I'm just joining a discussion on the viability of multiplayer.. In p

102 Replies 54,795 Views

That's not the same thing. Stardock go without copy protection, they gain marketshare for nothing. If the multiplayer poll was accurate, then they don't gain enough marketshare and profit for it to have been a viable use of time, thus they lose money. I forget.. what was the survey number result?

102 Replies 54,795 Views

Kyro, quick question. I'm not an expert on game design and programming, but you might be. How much harder would it be to implement a hotseat option compared to the upgrade we recieved that gave us more flexibility with ship design?

102 Replies 54,795 Views

Stardock had a survey that stated 25% of the market won't buy games with copy protection. In summery, stardock argued that even the loss of 25% of the market is too much and so they point that by not having a CD copy protection, they can capture that 25%. Now, take the Multiplayer demand.. Is the loss of what ever percentage marketshare Stardock isn't getting because of the lack of MP a loss they could ignore? That's the question Stardock has to answer for themselves.

102 Replies 54,795 Views

"to satisfy what appears to be a minority of customers that want it over any other additions or improvements." If you open up a page in a magazine, and cut out a 1/4" squared piece of paper and the only color in that segment is red, you'd think by only looking at that section, that the entire picture was red, but it's not, duh it's just the apple in a bowl of fruit.

102 Replies 54,795 Views

SO ANYWAYS.. (Ignoring Marcanthonas) Hotseat would be a viable addition to the game. I'm not talking about multiplayer here where it involves multiple computers. Talking about hotseat. It's already available in the game via cheat. Is that too much to ask for? From Stardock's history, I dont think so. If its simple enough and there's a demand, they could add it to a patch. But on the other hand, if its more complex, then I guess it does have to wait for an expansion. <

102 Replies 54,795 Views

Actually, it was SimTex that designed MoO2 and Quicksilver that designed MoO3. my bad.. I was thinkin of the publisher micropose. But some of you get the idea. Just because the feature isn't there, does not mean it would not make the game better and vice versa.

102 Replies 54,795 Views

I think you took what he said out of context. Where he said "the game doesn't need" he was talking about his own opinion, not kryo's. Well.. the way i read that comment, it seems like fate stated that Kyro said the game does not need a hotseat. Like if i was to say, George Bush summed it up. The war in Iraq was is a success. Now, who's

102 Replies 54,795 Views

Look Kryo Summed it up. The game doesnt need a hotseat mode, its perfect the way it is, ok! Anough of the multiplayer people asking for it please, its driving me insain!!! Sorry Kyro. I was responding to the quote above from Fate. I guess someone took what you said out of context.

102 Replies 54,795 Views