Frogboy: You made my day! Thanks!!!! I'm sorry I missed that part about the devs wanting to change it. I did some research about it and all I saw was that it was *not* gonna change. Probably older posts. Featauril: I'm sorry if I hit a sore spot. This design (mis)feature was certainly not old to me since I just found out! Looking at previous posts only made things worse as I didn't see anything that led me to believe it would cha
Max3000
I write this piece with the avowed goal that Stardock realizes that wasting social production breaks the economy. I will go at some length to try and do that. So far the official response from Stardock has been: we can’t do it, otherwise the income and expense report is wrong as new upgrades come along. I propose a (IMO better) solution to this problem: TURN OFF AUTO-UPGRADE BY DEFAULT. That’s it. No more no less. People who activate it manually will k
I write this piece with the avowed goal that Stardock realizes that wasting social production breaks the economy. I will go at some length to try and do that. So far the official response from Stardock has been: we can’t do it, otherwise the income and expense report is wrong as new upgrades come along. I propose a (IMO better) solution to this problem: TURN OFF AUTO-UPGRADE BY DEFAULT. That’s it. No more no less. People who activate it manually will k
I really don't understand Stardock's response to #1... It seems to me that it completely breaks the game and makes it majorly UNfun. How can we possibly manage a large empire, given that most of the social production will be wasted every turn? It makes sense in game like these (asit would in real life BTW) to specialize each colony so it does one task and do it well. This way, project that give bonuses, say, to starship, can be built on one colony and you then use that col
I'm sorry to say, but this breaks the game completely. I'm not gonna waste time prioritizing every single planet of a large empire just so a few additional bc are not wasted. On a 100+ production planet, prioritizing something else still leads to wasting 100+ bc every single turn, and that's per plamet!!!!! Damn, it's so difficult to produce income for starter, if the design of the game makes it so that you can't help but waste it then there is simply