be resolved if FOW was only for moving stuff, things that change over time.
AngleWyrm
ed to re-input those choices.
I won my second game without firing a single shot, and it was a challenge to pull it off. Link
boxes for each class of ship allowed to attack (or response=attack|ignore|retreat).
one or more freighters early on. Relations go to warm, and he'll set up a route with me. Preferably several economic ties that will make him dependent on friendly relations, or at least very expensive to go to war with me.
task. Both technologies represent an increase to Planetary Production, one with a positive alignment shift, one with a negative alignment shift.
ements to defend Thebes. relations worsen. 2). Player fleet removed from area, (both player and Dredgen redeploy assets). Relations improve.
althy internal employer-employee relationships. From what I've read here, these are currently implemented?
y player alignment value? I'm not sure about the immunity vs some events thing--what events?
enhanced information from the spy network as a result of rogue observations. Good is more useful than is represented.
y other effects, besides the ones listed directly on the choices themselves?
at comes first. If this is the fate of the tech tree, then I would like to have the ability to save my choices off to a queue file, so that I don't have to keep pointlessly clicking the same things over and over.
In GalCiv-1, there is an association of profit with evil. This is erroneous. A better arrangement is to have Evil be competetive choices, where one profits at another's expense. This is currently true of the game, and addresses the advantage of Evil. The complement of this definition of Evil is a definition of Good as cooperative choices, where both entities profit from their collaberati
The screenshot of the main interface is b-e-a-utiful! Are the borderlines between races actually like that? Do they shift if I add an upgrade to my starbase/planet?
lly as well). The 'Tree' becomes more of a grid, with the player chosing to invest in inhabiting regions, and moving around in it. Seems like a lot more fun to me