Lord KiRon

Lord KiRon

Joined Member # 668590
74 Posts 374 Replies 746 Reputation

Yep still a bit too many bugs on my taste: [link="https://forums.galciv2.com/310284"]Look here[/link] but the game itself almost perfect. Two things is missed thou - being able to spy without disabling someone else's buildings and ability to propose "UN" decisions by yourself.

116 Replies 169,994 Views

Well the "store" is not so simple by itself and I always have this problem with kind of two stores one "at stardock" and another "at totalgaming" somehow it require me to login 2 or 3 times or something and you can buy tokens only in one of them. Anyway I would like to be able to buy tokens and use token (including gift for someone) within SDC without all this problems.

81 Replies 71,176 Views

Also after I returned from posting this message (Alt-Tabed out of game to do so) I got "Invalid call" message box , after pressing OK game exited :( The system is Vista x64 SP1 - no idea where you save dump/log files in it.

11 Replies 9,923 Views

As you can see this time they are not on the map display but in selection ( stacked ships) : The "thing" with logistics 9 is actualy 3 autodesigned Phoenix M8 ships and the one with 3 is another ship. The starbase is a resource (morale) starbase. Playing compain , first mission. Also as

11 Replies 9,923 Views

Gift option is nice , I did not knew about it in SCD - how you can do it ? I guess it can be applied only to not yet activated games, right ? Anyway , see thats another way distributor can be "nice" towards customers (and generate more income on the way :))

81 Replies 71,176 Views

[quote] ... if your argument is that Stardock should be more clear about not being able to transfer licenses ... [/quote] It is , as for "knowledge base" - how many people look there ?

81 Replies 71,176 Views

[b]Jafo[/b] [quote] Surely people can differentiate between a 'hard copy' and a download. I know I can. The former is a shiny disk thing in a box....the latter is a phoneline preoccupied with obtaining data for minutes/hours from that Internet thingie... [/quote] That's exactly what I am talking about , most people view it exactly like you described , however my entire point is that's not all the differences. [b]Philly0381[/b] I can't make a head or tails

81 Replies 71,176 Views

And another thing , I am not sure it's a bug of feature but feels like a bug to me: - When you have ship or fleet located on same place as starbase sometimes if enemy attack the starbase gets to fight , sometimes this fleet. And I was unable to understand the logic, sometimes totally defenseless starbase gets to fight and destroyed despite huge fleet "sitting" on same tile with it.

9 Replies 7,651 Views

Ok , more bugs and details :) Sometimes "Next turn" become "SKIP" button but acts exactly as "Next turn". In case of problem 2 ("next turn" disappears completely) reloading game once does not help , however reloading it twice one after another solves the problem - hope it gives you hint on how to fix.

9 Replies 7,651 Views

[b]Philly0381[/b], [b]Frogboy[/b] : [quote] ord KiRon you are stating that you feel there are problems in the way Stardock handles protection of their software from illegal distribution ... [/quote] You absolutely wrong. Either I do not express myself clear enough or you did not read it well enough :) My "problem" is that there is "hidden" approach shift within Impulse that most of the customers used to buy hard copies are not aware of. From their perspective it

81 Replies 71,176 Views

k, got the following bugs so far: 1. Once Dreign declared war on me with empty message. (I understood it was declaration of war on next turn where I saw it in a news log). 2. "Next turn" disappeared once after reload of game, strasngly enough another reload fixed the issue. 3. Space miner in "Improvment standby" mode (when all mines are built) does not resume mining if "Mining" technology researched. You have to click manually "stop auto" and then it starts upgrading mi

9 Replies 7,651 Views

[b]KarmaGirl[/b] [quote] o, though you can sell the hard copy, the person who buys it can't actually register it [/quote] True but before digital distribution "SCD/Impulse type" appeared nobody cared since registration in most cases gave you nothing - you could still get support with serial number etc. Now it does makes a real difference . Also I am sorry I did not kept a link on that EULA issue - it was not too interesting to me :) but the main ideas were that

81 Replies 71,176 Views

It's was same with me and first GalCiv - got it, played couple of weeks, bought it , bought every GalCiv game/addon ever since :) Too many bad games on the market, so you first have to try it then buy it.

22 Replies 18,688 Views

On the topic: http://www.cdfreaks.com/news/Microsoft-to-stop-authorising-songs-bought-on-MSN-Music.html Who can promise something like that will not happen with Stardock/Impulse ?

81 Replies 71,176 Views

Ok, got the following bugs so far: 1. Once Dreign declared war on me with empty message. (I understood it was declaration of war on next turn where I saw it in a news log). 2. "Next turn" disappeared once after reload of game, strasngly enough another reload fixed the issue. 3. Space miner in "Improvment standby" mode (when all mines are built) does not resume mining if "Mining" technology researched. You have to click manually "stop auto" and then it starts upgrading mines.

1 Replies 4,829 Views

[quote]Clicking 'accept' on an EULA is legally arguable that you have read and understood the terms of that EULA, so NOT reading it exposes you to ALL sorts of fun.... ...and liability.... Read them....[/quote] I remember some research couple of years ago that found that about 90% of EULA (including Microsoft's) are not totaly legal and wouldn't stand trial in most of the cases/states. So indeed really "funny" can happen in both directions :)

81 Replies 71,176 Views