Yep still a bit too many bugs on my taste: [link="https://forums.galciv2.com/310284"]Look here[/link] but the game itself almost perfect. Two things is missed thou - being able to spy without disabling someone else's buildings and ability to propose "UN" decisions by yourself.
Lord KiRon
Well the "store" is not so simple by itself and I always have this problem with kind of two stores one "at stardock" and another "at totalgaming" somehow it require me to login 2 or 3 times or something and you can buy tokens only in one of them. Anyway I would like to be able to buy tokens and use token (including gift for someone) within SDC without all this problems.
[quote]Run the game windowed instead of full screen. Set it to your screen size and it will look full screen.[/quote] And why I would do this ?
Much better then before but still full of bugs: https://forums.galciv2.com/310284 and thats in first 1/2 hour of playing :(
Also after I returned from posting this message (Alt-Tabed out of game to do so) I got "Invalid call" message box , after pressing OK game exited :( The system is Vista x64 SP1 - no idea where you save dump/log files in it.
As you can see this time they are not on the map display but in selection ( stacked ships) : The "thing" with logistics 9 is actualy 3 autodesigned Phoenix M8 ships and the one with 3 is another ship. The starbase is a resource (morale) starbase. Playing compain , first mission. Also as
RC is "release candidate" so basically it should be the same as release version anyway (unless they find more bugs of course :))
Not to mention that Europe is not entire human race , at least rest of the world continue to do it in this 21st century.
No problem with English for me (besides spelling errors :))
Well thats not kind of functionality I had in mind :( Let's hope they can improve it in Impulse.
Gift option is nice , I did not knew about it in SCD - how you can do it ? I guess it can be applied only to not yet activated games, right ? Anyway , see thats another way distributor can be "nice" towards customers (and generate more income on the way :))
[quote] ... if your argument is that Stardock should be more clear about not being able to transfer licenses ... [/quote] It is , as for "knowledge base" - how many people look there ?
[b]Jafo[/b] [quote] Surely people can differentiate between a 'hard copy' and a download. I know I can. The former is a shiny disk thing in a box....the latter is a phoneline preoccupied with obtaining data for minutes/hours from that Internet thingie... [/quote] That's exactly what I am talking about , most people view it exactly like you described , however my entire point is that's not all the differences. [b]Philly0381[/b] I can't make a head or tails
And another thing , I am not sure it's a bug of feature but feels like a bug to me: - When you have ship or fleet located on same place as starbase sometimes if enemy attack the starbase gets to fight , sometimes this fleet. And I was unable to understand the logic, sometimes totally defenseless starbase gets to fight and destroyed despite huge fleet "sitting" on same tile with it.
Ok , more bugs and details :) Sometimes "Next turn" become "SKIP" button but acts exactly as "Next turn". In case of problem 2 ("next turn" disappears completely) reloading game once does not help , however reloading it twice one after another solves the problem - hope it gives you hint on how to fix.
[b]Philly0381[/b], [b]Frogboy[/b] : [quote] ord KiRon you are stating that you feel there are problems in the way Stardock handles protection of their software from illegal distribution ... [/quote] You absolutely wrong. Either I do not express myself clear enough or you did not read it well enough :) My "problem" is that there is "hidden" approach shift within Impulse that most of the customers used to buy hard copies are not aware of. From their perspective it
k, got the following bugs so far: 1. Once Dreign declared war on me with empty message. (I understood it was declaration of war on next turn where I saw it in a news log). 2. "Next turn" disappeared once after reload of game, strasngly enough another reload fixed the issue. 3. Space miner in "Improvment standby" mode (when all mines are built) does not resume mining if "Mining" technology researched. You have to click manually "stop auto" and then it starts upgrading mi
[b]KarmaGirl[/b] [quote] o, though you can sell the hard copy, the person who buys it can't actually register it [/quote] True but before digital distribution "SCD/Impulse type" appeared nobody cared since registration in most cases gave you nothing - you could still get support with serial number etc. Now it does makes a real difference . Also I am sorry I did not kept a link on that EULA issue - it was not too interesting to me :) but the main ideas were that
It's was same with me and first GalCiv - got it, played couple of weeks, bought it , bought every GalCiv game/addon ever since :) Too many bad games on the market, so you first have to try it then buy it.
Last beta still have bugs, hope gamma/final will fix them.
On the topic: http://www.cdfreaks.com/news/Microsoft-to-stop-authorising-songs-bought-on-MSN-Music.html Who can promise something like that will not happen with Stardock/Impulse ?
It probably means he does not know himself without looking in the code :)
Ok, got the following bugs so far: 1. Once Dreign declared war on me with empty message. (I understood it was declaration of war on next turn where I saw it in a news log). 2. "Next turn" disappeared once after reload of game, strasngly enough another reload fixed the issue. 3. Space miner in "Improvment standby" mode (when all mines are built) does not resume mining if "Mining" technology researched. You have to click manually "stop auto" and then it starts upgrading mines.
Yes MoM style combat is a great thing. Why to invent something new when old is ideal ?
[quote]Clicking 'accept' on an EULA is legally arguable that you have read and understood the terms of that EULA, so NOT reading it exposes you to ALL sorts of fun.... ...and liability.... Read them....[/quote] I remember some research couple of years ago that found that about 90% of EULA (including Microsoft's) are not totaly legal and wouldn't stand trial in most of the cases/states. So indeed really "funny" can happen in both directions :)