Well in that case call me a zombie cause i like reading all the good stories in this dead forum..
Bakka
[quote]3. Ship designer - this is a long standing issue, dunno if anyone else has suggested it. When I upgrade a ship all of my previous items on it are removed automatically. Is there a way to upgrade a ship and not have the items removed so I can simply replace the warp engines IV with warp engines V without having to rebuild the ship? Also, having to create a unique [/quote] There is a option tick button to turn this behavour off.
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works a treat now. One happy camper again. thanks sole soul.
oh damn that might of saved a redownload.. achive stuffed up.. download just finished and no change.. reboot it is..
Any one had this issue and know how to fix it? Just checked DA and DL it's the same. Currently unistalling and reinstalling.
[quote]First thing i've noticed is that you need to manager your spys a little better.. (or spam them out faster) Can you say something about why?[/quote] It's more the way I used them. When you put a spy out in the wild to do some passive spying you can't get them back to your active pool. I had 20 spy's ready and I allocated all of them to do some passive spying. A few turns later I got hit with 10 or so active spys and couldn't unallocate
I'm playing the new beta.. First thing i've noticed is that you need to manager your spys a little better.. (or spam them out faster)
I like the immence but have to lower the number of planets to stop the ship spam which causes the between turn slow down of the game. Actually i'm not sure if it's the AI or me slowing the game. With my luck it's my fault.. :) [quote]Great stuff Bakka... nice to see you back![/quote] Never went away.. (well except for a two week holiday 3000 km away from home to see my grandfather for his 100th's birthday.) The main reason I drop out of submitting scores
whoooosh... another month gone and I have managed to submit another game..
hijack question. Is the sevenths book out in paper back yet?
ok who turned the ion lung off...???
tap tap.. screeeeech.. that's the output you silly old fart.. What was that sonny.. you would smell of a planet nebula if you was as old as me any one there.. HELLO... Hey you young kiddies.. Will yah stop zipping around and answer the coms.... geeze kids today.. and they called us wild.. What power connection.. I don't need no power connection.. Oh I do do I.. Hey thats it... I told you I needed the power connection. Should of listen to me yon
#5 basic Waypoints are available. blue question mark bottom left of main screen. just above the the info box. And you have some control from the colony management screen... third or fouth tab. I use it for my constructer swarm of death all the time. :) But if you mean sending a ship to multiple waypoints then yes it would be nifty.
oh boy talk about taxing the memory cells.. i think the first game I played was called the The dark cave or some thing like that. Was a text adventure on the microbee in 1983 or 1984
[quote]Good to see some life in here....i thought we might need a defibrillator to get you guys going again!!![/quote] You had better believe it. Reminds me, you keeping that remote start key thingmajing polished for that Terror star of evil? You never know when you will need it to reflect that halo glow from those upstart confused do gooders . PS don't put that defibrillator away.. It's almost as good as a coffee in the morning and it doubles as a good security scramble
cough cough is this old keyboard working.. hmm dust is sticking the ffff key. any way just calling in not dead.. hmm need to do some meta games.. ranked 211.. swore i would stay in the top 100.. oh well life needs a bullet for getting in the way of galciv.. time to kick some tail pipes of those young nebula skaters after I finish those pesky dread lords off. If any of you are on xfire look me up [link="http://www.xfire.com/profile/bakka22/"] X-fire[/link]an
have a search through the beta forum and you might get some clues.. (I think)
I didn't have time to confirm this bug so if someone else could confirm please. Started beta 6 and loaded a game and played a few turns and all the"Auto launch" setting work just the way I liked them. I accidently deleted a ship design so reloaded the last autosave (which i have set to every turn) Fixed up my ship design and continued to play . A few turns later I noticed none of my new ships being built would "auto launch" Did some quick buys and
Beta 6 Small bug. Nothing happens in star port window when you hit the rally point button. exit from star point to main window and the assign rally point window appears.
[quote]Suggestion: tiny stark white text on pure black is hard on the eyes. Any chance of a friendlier color scheme that didn't involve pure white or pure black backgrounds, that are notoriously harsh on a backlit monitor? Dark text against a nice, comforting neutral grey background can be "science-fictiony" too[/quote] Isn't this the most eviromental friendly way to display web sites? (says the bloke who turned of the heating last winter because he had enought computers
One possible reason for the turn button going on walkabout is that a terror star on autopilot is getting stuck behind an enermy space station on it's way to it's next target.. :) No proof or saved game to show this but it has just happened to me.
This could be a work around.. Send a miner to the astroid with the stuck ship and build the miner base to the max of your current tech. When it has been built your stuck ship should be able to move again. It worked for me though I did have all miner techs possible so not sure it would other wise work. cheers Bakka
yep. Well as long as it was at the 20000BC point and no finacial event happening. Someone has hinted that there is also a slight tax hit at 5000BC and 10000BC marks as well but I've not done any testing to prove or disprove this.
[quote]My economic experience with the Altarians has been fairly weird. I'm not building and using hundreds of constructors every turn, nor am I constantly losing trade routes. But my economy will go from deeply in the green (1500 or more net income) to deeply in the yellow (1000 or more net loss) from one week to the next. I haven't built lots of high maintenance buildings, I haven't changed my tax rate, my approval hasn't dropped. It's so high I can tax my population at 100% and all my planets