[quote]I'm wondering why it is that the Sins Save game files are in a hidden folder on C:\Well, for me anyway, AppData is a hidden folder. I know the reason why SoaSE places save games onto the C: drive is so that it can get Games for Windows certification, but in the AppData folder? Civ IV: BTS places saves games in the C:\Users\[USER NAME]\Documents\My Games folder. Some games place it in the parent directory (ie: in the documents folder). It just seems out of the way to have it in the AppData
Robertr4836
Thanks! That was easier than I thought it would be!!
I don't know how difficult this would be (or if it would even benefit anyone else), but, does anyone else think dividing the Forum into sections would be a good idea? Something like: "Metaverse", "General", "Strategy", "Bugs", "The Damn AI is Cheating", etc. I just bought the game and just finished my first real game. The search engine is great when I have a specific question but I would like to browse for strategies and tips that never even occurred to me to ask. I find myse
There is a certain technology ("Terror Star" maybe) that unlocks a new set of starbase modules which can then be added to a starbase to turn it into a terror star. I've never created one but I did get the tech and there was a new module called something like "Terror Star Shell" so there must be multiple modules that need to be added before you get the change.
Thanks All! I'm playing on a really big map with all AI's as "fools" for my first game. Although all the AI players are constantly fighting each other no one has declared war on me so I still have no experience with attack/defense etc. I'm not the largest civ but I do have the biggest (untried!) military and the most influence. I'm reluctant to start a war just to gain some tactical experience (I keep figuring somebody is going to get fed up with me!).
I bought MOO3 about a month ago and it was my first introduction to a sci-fi TBS game... So, anyway, this is my first GalCiv game and I have searched the threads but: #1) Trade. I know building a starbase with trade improvements along a trade route will increase bonuses. I have a starbase between two civs that are trading (but I'm not involved). If I build a trade module at this base will I gain anything? Will they? #2) I have two scout ships dutifully exploring all anomal