I've settled into this mission, taking time to generally enjoy the game and not blaze through the mission, thinking it would be an easy win... The objective is an alliance with the Yor, however there is no option to create an alliance, even after researching alliances. I also haven't run into the Delta-3. What do I need to do to complete this mission? Along those lines, is there a walkthrough for this campaign? I've spent an hour or so searching the forums and Google and I haven't come up
Zuggs
I dusted off my GalCiv2 yesterday and began playing the campaign. I started where I left off, with the mission preceeding the one I'm having difficulty with. Today I begain the titeled mission and I can't figure it out. Admittidly, I'm a little rusty-I probably haven't played in well over a year, but this seems abnormally difficult! I played through a few times. The first few times I was dessimiated by the Dread Lord fleets that wiped out my starba
First, relax a little. GalCiv is a little different from other turn based strategy games. There is a learning curve. It's not that steep but it can be a bit daunting at first. One basic thing to remember is that if what you're doing doesn't work try something different! Don't try to do the same thing better. Generally, you want to build a few factories on your home world and the first worlds you colonize. In sandbox games specialization becomes more important but I've found in
Thanks a lot.
This happened to me once in beta. What size map were you playing on and against how many players?
Only mining starbases give you a bonus on construction (+5 to mining). All other starbases require components to yeild any bonuses.
I think it's more like two years but I could be wrong.
I understand where your coming from. I would have liked to see a different scale used. I didn't really start to think about it lately until I got to a game with two stars very close to each other; so close that planets from each one were almost colliding. Give it some time though and you'll forget about it. Think of it as a tactical map. Objects are represented in a size that is easy to understand not necessarily to scale. For instance, if you've ever gone on a plane flight that
This happened to me once in beta. Not that pointing that out helps you or anything, but it did...
You could also check out the tutorial on ship building. You can watch the ship building process there. If you did a digital download via Stardock you have to download the tutorials separately.
I noticed that many people display their Metaverse information like a signature so that when they post on the forums it appears at the bottom of their post. How do I do this? I looked for options to do this and searched the forums to no avail. I have the feeling that it's a profoundly simple thing to do but I just can't figure it out...
I also almost never buy ships. In the beginning I always set spending to %100 then I'll buy the first factory (or two) on my home world and the first planets that I settle. Then I generally let the planets produce things on their own. Even just doing that will drain your money pretty quick which is why it's important to find other civilizations and trade with them. In the beginning I prefer trading techs for techs rather than money but later in the game (during that first war phase) I'll jus
It should be set to %100 most of the time. There will probably be a couple of times when you'll have to drop it back down. After the initial colony rush, for instance, you'll have to drop it to maintain the many new planets you've acquired. During that time you should try to focus on researching techs that you can sell. Then, as you sell your technologies you can raise it back up. Eventually your colonies will be able to maintain themselves and you should be able to keep your spending up (a
Thanks for the information.
I'm sure tactical combat isn't going to happen in GalCivII. I would love to see multiplayer instated though. I think that might happen in a future expansion. The cited reason for not instating tactical combat was that it would be an unfair advantage for the player versus the AI. I do, however, wonder if tactical combat will possibly be put into a future sequel. There is a possibility of Stardock doing a sequel to the great Master of Magic game of which tactical combat wa
Master of Magic was the best game of it genre. Sure it was an old DOS game that was almost outdated even when it first came out but people still play it today and that really says something. Not only was the game itself great but I personally think it had a great manual and spell book. For whatever reason I always enjoyed looking through them. Everything in the game was done very well from tatical combat to the spells and enviroment. I l
If you want to watch the AI play by itself search the forums for a beta post by Frogboy. I remember he said something about using it for testing late in beta and people ask if they could do it to. You have to enable cheats and then enter a code so the AI will take over your spot. It should be possible though. Just do a search (sorry I don't feel like doing it right now, but it's out there). You might search for general cheats too. Or
I liked the tutorials but in a way I agree. I think it would be more helpful to add an interactive tutorial. There are a lot of concepts in GalCivII that are different than other types of TBS games. Granted, there's not a huge learning curve but I think a basic tutorial covering game essentials and perhaps a little strategy would be a helpful addition. A lot of new people seem to have difficulty adjusting to the concepts and I think that
I've also had an issue when loading a saved game. All of my ships act funny afterwards. That is, my ships will set autopilot destinations for no reason. Sometimes they end up outside of where they should be able to go and I get a message saying I need to move ships back to my space. Has anyone else experienced this?
brigiton, neither I nor anyone else stated that we should add this feature for realism or because it was in sci-fi shows. I simply thought of the idea in part because of the show Deep Space 9. I might add that I think it's perfectly acceptable for a game to borrow from other elements, be it another game or television (and, by the way, GalCiv certainly does this). However, I never said anything about realism. I said that I thought it would be a good feature and add a new level of
First Wiz33 is absolutely right, if there are good planets near you try to get them. I don't like going overboard with this but you should try to get to them before the AI. If there are only two or three of them, certainly, go for them as soon as you find them. On the manual, and this is just a guess as to what you're doing. Go to the Start Menu and start GalCivII in there (the default folder is in Stardock Games). From here a menu should come up that gives you the options: Play G
The aforementioned cheat shoud work. I think it's the same one that Frogboy said you could use to enable a sort of hot seat playing by taking control of an AI controlled race. There should be a forum on it created by Frogboy (in fact in the forum someone mentoned playing as the Dread Lords).
I grab better planets first then try to get to it before my friendly neighborhood space aliens do. Then I make like calrissian42 and add a couple of labs and a media center (I like to call them happy factories, is that weird?) and purchase upgrades.
hotcoffeedude, I don't remember exactly when it comes on. It's sometime around eleven or noon on weekdays. I think there are two episodes of DS9 and three episodes of TNG every weekday. Ironically, in the episode something failed on DS9 and they had to salvage the item that wasn't working from an abandoned Cardassian space station. I hope that helps as to telling you where they are in the series (I didn't follow it very closely). Glad to see a lot of people think this is
So I'm getting ready to wipe a Drengin starbase from existence and Deep Space Nine comes on Spike TV. It got me thinking, they stole their starbase why can't I steal the Drengin one? I think it would make a great addition if starbases could hold a few troops and if attacking ships and fleets had the option of disabling rather than destroying the enemy defences. Then a troop transport could dock and assault the starbase marines. This would have aloud me to capture the star