1. More ship styles. I would especially like an Arcean one. 2. More detailed intelligence operations + counter intelligence. 3. Population that consists of different races with different wants and needs. 4. Less micromanagement in starbase upgrade.
CN6427
I have yet to make a detailed strategy for my planetary developments, but I have the following rules to start with: - Farms are useless on small planets, so they gets only built on planets of PQ 6 or larger. - Morale building aren't needed on planets without farms. - Only one factory on planets without starports, at least two on planets with one. - I don't build more than one planerary defence and embassy building on each plane
We found no obvious benefit when we discussed it here: Link
I added yesterday pages for the Galactic Achievements to the wiki, so I have a list of their requirements here: Restaurant of Eternity - Trade Galactic Showcase - Expert Diplomacy Tir-Quan Training - Space Marines No Mercy Invasion Center - Concepts of Malice Galactic Bazaar - Master Trade Mind Control Center - Concepts of Malice Galactic Guide Book - Sensors Mark III Eyes of the Universe - Sensors Mark IV T
It seems that luck is working, I was just unlucky and got random events that hurts good races like Altarians and no rangers. Playing more as Yor I now see less random events. Maybe luck should be changed so lucky good races should get less random events, while lucky evil races gets more? It seems that none has observed any effects from creativi
Playing as Altarians in my first game and comparing to my second game as Yor, I see no indications that the Luck and Creativity abilities had any effects. Have you see their effects and do you think that they are worthwhile?
Strategy section of Galciv II wiki: Link
I have seen the following glitches: - The civilization power graphs gets screwed up once in a while, the player power is shown as 0. - The report talks about first colony ship, every time I load the game. - Research times are show incorrectly (too long) on the first turn after a reload. - Pirates have very high logistic limits (15 ship fleets). - The influence borders seems to get irregular updates. Big jumps once in a while a
It seems to me that Missile Boats and Snipers are not available because you have not enough miniaturization. I tried to custom build those designs and wasn't able to fit the components they use in their hulls. And no, they aren't available for me either. I did get Cruisers once I researched Stinger IV, however.