Noghanimus

Noghanimus

Joined Member # 658453
5 Posts 52 Replies 193 Reputation

This would be very helpful. I cannot estimate the number of times I thought "Now where is this planet...?", but I'm sure I've done this VERY often. ANY kind of map info would be useful on the colony screen, even if it would be on a separate screen like the "details" screen of GALCIV 1. Something like the minimap zoomed out to the maximum, with your own zone of influence marked plus an indicator (crosshairs?) for the current planet.

8 Replies 69,795 Views

Please keep the forum ! I'm just another one out of the mostly silent majority who likes to read what others do, or have problems with. And this being the official forum, with LOTS of attention from the developers, does give it added value that I fear would not be present on another site, no matter how good these alternatives are.

88 Replies 110,712 Views

Would it help if you would get a warning, plus a choice to turn auto-upgrade off, when auto-upgrade would cause such swings in income (or simply whenever auto-upgrades become available)? This would need only to be checked when gaining techs that give upgrades, so would not be too inefficient for the game. Should not be too hard for the AI to handle as well. As long as the results of auto-upgrading are not unexpected, but are explained and can be handled, I agree with Alfonse and Peac

120 Replies 133,613 Views

A bit off-topic, but before you accuse me of exposing my daughter to non-suitable games like Civ4: Whatever happened to make Civ 4 rated 12+ (violence)... Those tiny swordsmen killing the barbarian warriors ??? Playing with **weapons** ? Aggressive behaviour ? I wonder, have the people deciding those ratings ever watched the stuff kids are exposed to via cartoons? Or other "harmless" TV programs shown before 20.00 hours ? I don't see Bugs Bunny or Roadrunner get a 12+ rating.. I rec

18 Replies 29,773 Views

Does anyone know what influences tourism in Galciv 2? I've seen it go up and down, sometimes restarting at zero after a reload of a save game, but I cannot find what causes the changes. Is it related to morale level; to general approval; to influence; to the number of alien races within reach?

0 Replies 4,331 Views

In GC1 you could load a game from the saved game list by double clicking on it. I think I saw this posted some months ago with beta 2 or 3, but have not seen it implemented. I keep stumbling over this one... "oh yes, this doesn't work in GC2". Is this still on a list of things to do ? If not, can it be added ?

0 Replies 2,326 Views

Same item here (AMD 2200+, GeForce FX5200 128MB, drivers 8185 downloaded yesterday) Additional info: when you quit the game and start again, the mouse keeps its normal windows style. Going to the options page and then unclicking the hardware mouse cursor then returns it to the GC2 mouse layout. update: this still happens in the 0.76[b].003 build

3 Replies 3,184 Views

I remember reading somewhere in the Galciv2 forum or in a journal that the DEV team were interested in any strange effects showing up in the drawing of the boudaries between powers. I checked the forum, but could not find any related post, and could also no longer find the original statement. So if you're still interested, I've just sent a save game (v 0.31 beta 3A) that shows interesting boundaries from (103,125) to (105,122). I had just colonized the planet at (108,126) when this showed u

0 Replies 2,136 Views

I've started a couple of games playing as Yor with 6 civilizations on a medium map, and they all seem to have the same strange behaviour. #1 - initially the main screen does not center on the home planet, the cursor shows 0,0, and clicking on the minimap does not seem to work at all to reposition the main map. When I save the game, exit GC2 and reload, the screen correctly centers on the home world, and everything is normal again. I have saved games, but a

0 Replies 2,162 Views

The trade map seems to show me the player colors of ALL colonized planets, despite me not having explored more than a tiny fraction of the main map. This would allow colonization to focus on unopposed directions. Probably not an intended feature, and invalidates part of the fog-of-war concept. Noghanimus.

1 Replies 2,904 Views
Reply to found a bug in Bug Reports

I had the same error. I upgraded to GalCiv2 Beta 3, without having any of the multimedia files installed, and started a new game. I did not do anything, no play at all, except some setup activities and saved the game. Then half a day later I started GalCiv2 again, pressed "continue game" from the main screen and bang, CTD.

2 Replies 3,446 Views