I am really surprised that the No Tech Trading option has been implemented to stop AI Tech Trading. I figured it was implemented to stop the game from being a walk over. If they player uses tech trading then they can easily trounce the AI in most games with a reasonable number of players. I'll explain. I find that I always out-tech the AI. I build research buildings, set my research percentage up a touch and set my production slid
Mistwraithe
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No, Total Annihilation and Kohan weren't turn based. But they were the only Real Time Strategy games which actually had significant strategic depth. Particularly Kohan which IMO is still the best RTS ever created - more so the Kohan 1 games (Kohan Immortal Soveriegns and Kohan Ahriman's Gift) than Kohan 2 but even the latter is up there. Don't get me wrong, there are some very pretty and fun Real Time Tactics games around (eg, Warcraft 3, the AoE series, etc) but genuine Re
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