Dominae

Dominae

Joined Member # 652490
2 Posts 12 Replies 133 Reputation

As I said before tech trading is not a big problem in principle. The purpose of this thread is to point out that the game is rendered extremely easy by a combination of almost unrestricted trading and the effect diplomacy bonuses have upon trading, bonuses which the AI basically neglects. Whether or not it's a big problem in principle remains

31 Replies 14,380 Views

As far as AI wars of aggression go, I'd like to see more variance and backstabbing based on alignment, with less emphasis on relationship status by the AI. If I'm playing as evil, I'm clearly not to be trusted, so our "historic friendship" shouldn't keep the AIs from watching their backs. The whole point of the alignment system, in my mind, should not just to give interest

31 Replies 14,380 Views

A well rounded player who can play with different aspects of the game is non human-like? Could have fooled me. Of course: anything that humans do is human-like. You got me... My point is that, in general, human players tend to specialize their game very quickly as they master it. Just look at how many players on this board favor po

31 Replies 14,380 Views

That's true in a sense, except again, military forces work equally well against the humans. Your point was I believe about computer AI exploiting other AIs using diplomacy, and that obviously doesn't work if they all start using it more something which I think was implied in the thread, which says AIs does not value dip tech.. This seems to say all AIs should benefit from

31 Replies 14,380 Views

I don't think the AI is designed to gang up on the human to prevent him from winning. In fact the AI plays in character. I'm not saying the AI gangs up the human player. But if it negelcts diplomacy techs simply because they are not useful against the human, it's not quite as "in character" as in could be, right? If the Humans are supposed to

31 Replies 14,380 Views

From the point of view of computer AI, i can see why they shouldn't value diplomacy techs too highly, because after all I'm not going to give the AI a better deal just because it is 'majestic'. But it seems necessary as a defensive measure, to prevent humans from taking them for a ride. That's a good point. However, the AIs would still get dip

31 Replies 14,380 Views

@hampsta: I do admit this style of play is very fun, but it will probably "get old" for me very soon. Alliance victories are a cinch with this strat, I'm trying to turn them into militaries now because I hear you get a better Metaverse score. The Drengin should never have backstabbed you: just buy all their good ships, they will never bother you again. @Veblen: Funny you should mention the no tech trading option, that's actually how I started playing in order to learn the game more

31 Replies 14,380 Views

I believe I have developed a cookie-cutter strategy for beating Masochistic difficulty - Standard and Large maps, default everything. --- Expand normally. When the colonization phase is over, begin boosting your population by keeping Approval at 100%. Set Research to 100% with spending at as close to 100% as your treasury permits. Research the expansion techs first (Impulse Drive, Space Militarization, etc.) then the +% economic ones (Planetary Improvements, Xe

31 Replies 14,380 Views

I keep hearing experts "dare" less experienced players to try Gigantic games at the highest difficulties (mainly when such less experienced players are complaining about the lack of AI challenge). Yet Frogboy has stated that he thinks the AI offers the greatest challenge on Medium galaxies. [b]So my question is: why does Metaverse scoring reward playing larger maps, which are in fact easier to beat?[/b] Note that I'm assuming standard star

3 Replies 3,032 Views

I just want to point out that constructive criticism ultimately benefits us all as TBS gamers: we will get better AI in future releases, and thus will have more fun. I view computer game AI as a work in progress. In my opinion, the GalCiv2 devs are not being braggarts about their AI, they are just proud of what it can accomplish on the middling difficulties, without bonuses. Compared other similar titles and with respect to the "average" g

53 Replies 29,079 Views

Waiting for Impulse Drive (the tech) and putting two Impulse Drives (the component) on your Colony Ships increases their speed by +4 total. From 2, that's a 200% jump. The Yor can get up to 8 without any Miniaturization techs...

15 Replies 8,131 Views

One thing I like to do is rush to Impulse Drive in order to design a custom faster Colony Ship (5+ moves). So I set Research to 100% and buy Labs in the first couple of turns. Then I buy 3-4 of these ships outright with all the cash on hand. If there are more habitable planets within reach than I have money for my advanced Colony Ships, I will buy a factor on my howeworld, and switch to Military 100%. A major variable in how this all plays out is the number of Xbc Anomali

15 Replies 8,131 Views

I'm a hardcore Civ "fan", but in general my experience is that the GalCiv2 AIs are more distinct than those in Civ4. I think that your level of experience with a game affects how you perceive the AI. If you have little or great experience, the AIs will seem to blend in to each other. There is a sweet spot in the middle somewhere where what the AI does dramatically affects the decisions you make as a player, and thus the hardcoded differences between them will become more apparent.<b

61 Replies 31,296 Views