frunk

frunk

Joined Member # 651557
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While my thoughts are bubbling, is there any way to have a ship give a speed bonus to other ships in a fleet? If so, that could serve so simulate the carrier abilities of the big B5 ships. Use the drive setup above, but also make it apply the +10 speed to all other ships in the fleet. Then having one big expensive ship with a bunch of small cheap ships dragged along becomes a valid strategy. If this isn't possible/practical, perhaps we should rethink the idea of having missile weap

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Glad to help. I think leaving ships with a speed of 1 is fine, we don't want them to not move at all. I had another thought on drives and jump gates. Instead of gradually increasing drive and jump gate bonuses, set them to a +10 Speed across the board. Make the early jump gate/drives hideously expensive and the drives very large. I'm thinking ~5000 each and a size of 20-30. As you move up the techs the cost and size drop until they become practical in smalle

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Oh, let me mention how cool this mod is. I've been loving it. Some thoughts on tech changes: One of the critical differences of B5 is Jump Gates/Jump Drives. I'm willing to bet there isn't a good way to simulate how they work in B5, but here is a stopgap. If you can have Starbases move ships to other Starbases, ignore all of the following. Change the Drive Techs - Remove the automatic +1 speed bumps. Increase the size and cost of Drives so that only

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The later Mass Driver Techs need work. Right now there is almost no reason to research past Pulse Cannon II, as the Dmg/Size doesn't get any better and there isn't any major cost savings. Also, the first Neutron Cannon has a better Dmg/Size than Neutron Cannon II/III. The cost might rebalance that, but I'm not sure it is enough.

157 Replies 143,126 Views