The app here location can do the large file bit twiddle to any executable (and it even backs up the executable before modifying it).
rgibson
[quote who="salemonz" reply="19" id="2237171"]Any chance of getting into the beta or are you guys all set?[/quote] That's what I've been wanting to know too... [e digicons]:|[/e]
[quote who="Thoumsin" reply="6" id="2226492"] I think that it will be more realist to say a conversion of 2.1 to entrenchment for the end of the month and the 2.5 for end summer... by the way, any people wishing to help us is welcome... read the post before these, you don't need to know coding or modeling... any type of talent is welcome... we are already a good team but 7DS have become so huge that we cannot follow for make everything... reward will be the glory to have your name liste
I haven't seen this reported yet... The queuing at the beginning of a turn is odd, to say the least. It used to be that I'd go through each planet that completed something so I could update its queues. Now, it not only goes through for items that have completed, but goes through TWICE if both a military and social item were completed. But its not that simple, either: I have had an item in the social that completed and it not report at all (the colony never showed up in the beginning
I like everything I have seen in 1.04.058, with 1 exception: The new "single item per turn" purchase is a good fix for a way I was cheating :-). However, there is a side affect that is killing me: If I purchase something, then change my mind and want to purchase something else (either more or less expensive), it not only won't allow me to do so (which is acceptable, but not liked), but also REVERTS the queue to the previously purchased item on the next turn, even though I had