Robert Brinkerhoff

Robert Brinkerhoff

Joined Member # 649951
0 Posts 0 Replies 24 Reputation

As noted above: 1. Good/Evil units and more good/neutral/evil techs 2. Leaders to make things more personal 3. Ability to control a different race 4. Ship customization 5. Two-way wormholes to make travel more more strategically complex - unless this would confuse the AI. The quality of the ideas I'm seeing is impressive. GC has a hard-working, quality team. I look forward to the expansion. And the MOO3 forum leaders always say game players only produce ne

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