I play with minor races in DL and they almost always rank in the top 3 some where. I read alot of posts saying that minors never do anything, but in my games they are the spoilers par none ... I've been wondering if DA cripples them or if it depends on your gamming rig. Hey, in my games with minors enabled, which was mostly experienced on a gigantic map, 8 major and 8 minor races plus me, random everything else, I found minors were leaps and bounds ahead if the majors didn't wack'em right away.
slabster
Minor Races- Questions By AGENT93 Posted March 27, 2007 10:08:01 I wonder about this myself. Many players report their minor races do nothing. I've experienced just the opposite. In my games there are some minor races that have conquered half a huge map militarily. I suspect it depends on how powerful a computer you have. My system is an Asus A8N32 mobo with 4GB DDR400 dual channel, a 500GB HD, AMD64x2 4600, and an Asus 8800 GTX video card. I always play with advanced al
I've heard of upgrading the ship to same type inorder to "emergency repair" it. Does this affect ship experience?
On higher taxes, consider: in a futuristic society money goes a lot farther. Look at current economic theory. In the dark ages, the idea was that in order for one person to gain something someone else had to lose something. Now we have this crazy (but so far successful) idea that it is possible for EVERYONE to make a profit. No one has to lose in modern economic theory -- the only question is how much you are winning by. In GalCiv 2 we appear to be considering a futuristic society that presum
Dear CornhuskerMac, I was playing DL, last version. Sorry about the bad info on colony ships. For some reason, I said 500M when actually it was 100M and I dropped 50M off at Earth. I was going for small amounts of colonists initially - just enough to claim a world before the Yor got them, and still grow. I figured if the Dread Lords would send out a transport with only 10M, then why shouldn't I. Left alot of Yor colony ships disappointed. <img src="http://images.stardock.com/gc2/T_DL/smiles/Laug
My most useful ship was a custom constructor on huge hull. During a pirate invasion a huge fleet of pirates muched on everybody. All the resources were wiped clean and the *!@!% were sitting next to our home worlds. I wanted those resources but the they killed every ship anybody made. I knew if I could get there I'd be way out of their detection range (gigantic map) so made a constructor with a huge hull and filled with hyper mk3's. got 160 moves and so I scooped up everything that wasn't nailed
one strategy I read about which I want to try is build ships that can wipe out the offending SBs and place them next to them. Then find an AI willing to except the gift ships in exchange for declaring war. It sounded fun when I read it so I got to try it ...
I wonder if the AI intelligence is affected by your hardware platform? I have a dual core AMD64 in my system and the evil minor AI ALWAYS wipe out major goodies like the Drath or the Thalaians - at least in my large and gigantic maps. Then they come knocking on my door, usually with troop transports that they like to park outside my worlds. One race that looked like Scottlingas wiped everybody out but me and I won a "cheesy" conquest victory. I felt cheated ... <img src="http://images.stardock.c
This rush phase is all new to me. I've never been in a situation where I was losing money before. Just started trying some new techniques I read about here. Had a tiny map with rare everything, 1 AI player (random) and random intelligence with events on, and minor races on, and tech trade disabled. I played Terran and got Yor, no minor civs and only 12 habitable worlds. Bought a basic factory on earth 1st turn and landed my colony ship with 500M on Earth which had a pop of 1B. Then took 50M and
Selling a new registration number(i.e. license) to users who buy resold GalCiv2 games is an excellent idea. I bought my GalCiv2 game went it first came out at Best Buy only to find that my video card didn't support shader version 1.1. Could have resold it thru eb/gamestop but I chose to keep it. Eventully, I upgraded my computer in January and now I can play it. I registered my game when I first bought it without even trying to see if it worked. I'm glad I didn't put someone in the uncomfortable
I think the devs should be recognized for their effort to limit 100B worlds. However, there is always room for improvement. Making morale change exponentially after 22b is counterintuitive. Morale should be linked to tax rate and influence just like "real life". If you see some one more happy and prosperous than you, most people will want to emulate that life style. Embassies should only multiply planenatary influence not create it. An empire with an absurd tax rate should take a big morale and
I think the devs should be recognized for their effort to limit 100B worlds. However, there is always room for improvement. Making morale change exponetially after 22b is counterintuitive. Morale should be linked to tax rate and influence just like "real life". If you see some one more happy and prosperous than you most people want to emulate their life style. It simply makes more "game sense" to link food with population and have larger populations require more farms not morale buildings. While
Is that a DA thing? I play DL and my ships can attack as many times per turn as they have available movement points. Each time I attack my available moves decreases by 1 until it reaches zero or I stop attacking. During a fleet battles where the ships are displayed it acts differently and may use all my available moves or some. Is DA combat that different?
Is that DA thing? I have DL and I get an attack for each move my ship has. Maybe Were talking apples and oranges? When my ship runs out of moves I can't attack anymore that turn.
I want to add that some of the races are also hugely unbalanced. The Yor, for example, are almost impossible to culturally subvert yet they have no weaknesses. The humans are very weak with few starting techs, low starting logistics and no boni whatsoever. The Drath are the strongest race with a ridiculous number of very powerful traits. Developers, what the *BEEP* were you thinking when designing this? Not thinking much at all, I suspect.color="#FF0000"][/color] <font
Possibly, but creativity is a pretty cheap ability which helps. Also your research ability is dependant on your production sliders - usually i avoid all abilities linked to production sliders since ingame i don't wan't to feel restricted in my production settings because i don't wan't to waste my ability bonuses. What if you plan your economy so your always using your industry 100% and then change military,economic, and research spending as neede
This simulator doesn't take into account ship movement points. In the game movement points are extra attacks. I have destroyed many large fleets with small "weaker" ships that have huge movement point advantages. A 1 point laser does 1 point of damage in an attack if the ship has 1 movement point. If the same ship has 18 movement points the damage is acumulated so the end result is 18. At least thats the way the combat appears to happen on my computer when my tiny fighter with a 1 point laser de
Zydor, you have some interesting observations. I think planets will always be the focus of activity because capturing planets is ultimately the goal of conflict. We eliminate fleets because they oppose our occupation or threaten our planets and trade routes. Empty space can generate 4 bc per turn if you fill it with influence starbases. Perhaps ship range should only be determined by military starbases not planets or other star bases? Minefields would be difficult to code because of game balance
This looks idential to the problems I had when I first purchased GalCiv2. I had an EVGA 7800GS video card with 256MB ram. Turned out after researching the problem my card only supported shader version 1.0 vice 1.1. After upgrading my system my problems went away. [The clue is the no files found messages ... ]
I'm thinking that if its the initial colonies of the 5 largest planets there might be a way to milk this. Say build economy starbases around them and build capitals, stock exchanges and farms ... no manufacturing or tech research improvements. I wonder if the advantage applies to bonus points(mp,tp,ep) for the colonies as well?
Does that mean the 5 largest planets or just the 5 initial colonies?
Interesting ... I usually have 1 or 2 defenders on each planet and a small fleet of 3 ships for each enemy. I didn't understand about the military screen ... I've always used ships to spy on my enemies. I outfit my ships according to their mission profile. If the enemy fleets only use mass drivers then I equip a fleet that is armored, hopefully greater than or equal to their highest damage ship with 1 weapon of my best quality. The rest of my space is used for engines. For example, a black hole
I wonder if upgrading an empty hull can save time or money?
Thats an interesting idea. I'd like to find out if its possible to upgrade a constuctor to a colony ship and whether it creates "free" pop?
It must be a difficult balance to maintain. When I build planetary improvements in my DL games my social spending slider is set to 80 and military and tech are set to 10 each. When I research, tech is 80 and social and military are 10 each. I research techs that are 5 turns or less unless I need a specific one. Once I hit 5 turns I research the next highest research facility and turn my tech down to 10 during upgrade. Then its back to 80. If I need more mp I research the next higher improvement,