I think these speak for themselves. https://forums.galciv2.com/?ForumID=274&AID=119108#918837 <img src="http://photos1.blogger.com/blogger/8
Kosty
Nuts the server did something weird. Sorrry these were supposed to be posted in the regular forum. maybe the Stardock guys can rearrange it.
I think these screen captures sas a lot about the game. Heck these are better than most space battle pitures I have ever seen for sale at a SF convention, And these are still captures from the video. One could use these to make a fan story about the exploits of the fleet or to accompany the proposed epic story generator. To create these, I just screen captured these by hitting the PRT -SCRN key, pasted them into MS Paint and uploaded them on a new
Last Set 41-50 <img src="http:
Moer shots 31-40 <img src="http://photos
More Shots 21-30 <img src="http://photos1.blogger.com/blogge
More Images <img src="http://photos
These are screen shots I took to send to a ft=riend who wanted to know what they battle viewer looked like. Click on the image for a larger view of the image. I am using here the new fleet formation sfrom the 1.12.009 Beta and 15 as the setting for ambient light, I ususally run battles at half speed running cinematic, free cam, orbiting and center out views. <img src
Try larger sized games (large huge or higher) at the obscene or suicidal levels under the 1.2 .009 Beta. Self limit some advantages if you are that good. (no eyes of univere, no trade goods) The Stupid AI planet management (zillions of embassies morale and farms) is mostly fixed in 1.10.009, the AI is much more aggressive, and the production and research bonuses compensate for the stalls in its strategic thinking. Frogboy has still to engage the intensive CPU op
Played game at Obscene. AI had no problem with tech. Built worlds with 1 or 2 research per world with rest factories mostly. Tech and Manuf bonus squares were used properly. Generally rational placemnet. Dramatically improved management. Factories built pretty much as I would have built them for a conquest victory. Thalen did build a lot of morale on one world, but was a rational decision on a border world with a zillion population. <br/
Do they have troops on them?
This is so much "not a bug but a feature " that I had to scream AUTOFOCUS IS DEAD. DEAD DEAD DEAD <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 AL
I thought the example mod they gave out did not have any cheats and was metaverse friendly.
Just thought you should know. I did enable the example mods folder. I had previously had no problem submitting metaverse games.
Would not post my game i started under 1.10.029 to metaverse. I had to reinstall game from CD and new SDC download of 1.12.009 B to work properly.
Ahh Go to stardock central then Go to tools then Go to settings then Go to Internet thenfind the the server dropdown list. OOOhhhh AAAHHH
I have noticed that under 1.2 .009 beta the AI is MUCH more effective at designing ships. Not a bug, but just better AI. It seems the AI is designing/buidling ships more often. Has this been changed under 1.2? If so great job.
Galciv2 seems to want to start in the primary monitor. Your laptop should have that capability. Here are some links to multiple monitor posts. Hope they help. Link Link Link Try going to t
Please, the problem wasn't the view jerking around. The problem was with ships being selected without being told. I find that the death of auto focus (you can still enable it in the options) solved the problem for me. I just remember to click on the next ship I want to select or I hit FIND or the Tab Key to select the next sh
My designs sem to be fine.
As I havve continued my game, I can see that the other AI's have continued steady progression of their planets. The AI planet management is dramatically improved, at least on teh higher difficulty (1 above maso) and large map. The AI is definately more competitive.
Oh, and as of 1.2 beta a game-breaking bug (skipping a production turn on load) hasn't been fixed, or even acknowledged by Stardock. That skip after load affects both you and the AI equally. It doesn't happen if you just save a game and continue. It may be changed in the future, but the way it works is as designed, IMHO. It's not
If you're a casual gamer you will find the AI challenging and should buy this game. If you're a veteran strategy gamer, once you begin understanding the game you will find how flawed the AI is. Personally, the AI never gave me a challenge. AI is significantly improved in 1.2.009 Beta See report below <a href="https://forums.ga
As a update I just wanted to say for the 2nd night in a roll I am impressed. The new combat system as a whole greatly improves the game. The attrition of your attacking force has now become a real issue and the AI is no longer grossly handicaped by lack of strategic initiative. The whole feeling of battle to be had become much more exciting and realistic, as a real grognard that is important to me. The battles seem much more like real fleet engagements with real
On the options screen you can enable a lot of trhe graphics reductions. Turning anti aliasing to 0 really helps performance.