bighouse

bighouse

Joined Member # 648153
0 Posts 7 Replies 76 Reputation

It would be nice to see something different, like a Victorian-age space game with steam powered space ships. That genre has been done already in a pen-and-paper RPG, but no computer game that I know of. It was called Space 1889 .

13 Replies 11,519 Views

@Sgt. Grimes I'm sure that many of us would like to share your thoughts on the game. If you're serious about that, you can read my post in this thread . Cauldyth also makes excellent points in the post just below yours that I agree with completely. @Xan <TABLE cellp

24 Replies 67,797 Views

I'm downloading the SE:V patch right now. As compensation for being one day late, the patch is at v1.08, with even more bugfixes. In terms of scale, I will expect Dark Avatar to fetch coffee and massage my feet since Stardock pushed the release date back by several months . FWIW: I have already pre-ordered DA for myself. But I'll be playing SE:V while I wait for the release...

24 Replies 67,797 Views

Speaking as an english person, I assume you mean an English person, that is, someone from England. i see some of you are in need of help with their grammer The personal pronoun "I" is alw

111 Replies 97,833 Views

I believe the original poster made his decision, but since flogging the deceased equine is one of the oldest Internet traditions, I'll add some observations. I'm new to the whole SE series (in fact, I found out about it from this website). So far, I've played 97 turns out of the 100 turn demo. When that runs out, I plan on starting over. Overall, the game is excellent. As Brad mentioned above, the game is DEEP. An example: I have seen a half dozen different weapon types so

28 Replies 24,954 Views

The solution to the problem is simple: Do not rely on ONE ship to survey anomalies. Research Sensors early in the game; Sensors enables the Survey module. Once you have Sensors, go into the Shipyard, select a Cargo hull and add three Hyperdrives, two life support and a Survey module. Buy two or three of these ships, then turn them loose on Auto-Survey. Not only will this reduce the sting of losing a ship through a wormhole, but you'll scoop up 2-3 times as many anomalies as

5 Replies 7,595 Views