Isn't killing off a major race a bit extreme? They should still be avaialble in "sandbox" mode in future versions (if not in the campaigns). What are the odds the humans are the major race to get killed off? You'd never see that - a science fiction game where the humans don't survive or aren't heroes. (But actually, you could kill off the humans as a major race and have humans still surviving in other factions.)
fsk5809
Notwithstanding the above super-hilarious posts, does anyone have any further information on what's going to be coming out in 1.2? I was expecting there would be a developer's journal with some changelog details. What about the release date? They said "May", which has a tendency to turn into "June".
I believe the current implementation of the racial PQ bonus is buggy.
False. I don't believe you can create new trade goods. Have you checked?
False. I don't believe you can create new trade goods. Have you checked?
I've had the same problem. My stuff has been "pending approval" for over a month as well. It's actually kind of embarrassing, because I think Stardock's customer support is pretty good otherwise.
If you get a precursor mine on your homeworld, you should rush-buy a factory on it and rush-buy nothing else in the opening game phase. If you make several of your first few planets economy-dedicated, you should be able to have positive cashflow before your treasury bottoms out at -500.
I agree. There's too many modding bugs in v1.1. V1.2 should be out soon, and should be better.
Frogboy said "The feature list for 1.2 has been nearly finalized." So, what's the feature list for 1.2?
You'd have to change the code to allow more than 9 major opponents. I think the race #s are hardcoded in lots of places, so I don't think it's an easy change.
I made a nice centralized repository in the GalCiv2 Wiki, but I don't think anyone from Stardock is looking at it. Only a few people have edited the page besides me. Link
So what's the feature list for 1.2?
For some reason that link didn't display properly: It's the "Bugs and requested features" page, not "bugs". https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features
On the GalCiv 2 Wiki, I've been maintaining a "Bugs and Requested Features" page, based on my experiences and what I've seen people complaining about in the forums. Has anybody been looking at it, especially someone from Stardock? https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features
The only reproducible benefit I've seen is that it increases your chance of getting a "Lucky Ranger". Besides that, the benefits are not well-defined. "Creative" has similar poblems.
Mod the techtree to boost up logisitics abilities.
Personally, if the MOM name is going to be expensive, I'd rather see them spend $100k on another developer rather than spending $100k on a brand name.
Why are you building a ship and destroying it for money? I think you would be better of setting production to "nothing" if you just want money. Building a ship and just destroying it is wasteful. Plus, you're killing the colonists on the transport when you destroy it.
Did you try building a starbase?
Did you remember to download the movies? They're a separate, long download.
Starbases do generate influence themselves, in addition to boosting influence in it's an influence starbase. Experiment #1: Start a game at gigantic/cakewalk. Design a constructor with enhanced range, and send it off and build a starbase. Notice the influence display Experiment #2: When at war with an AI, destroy a starbase near its cultural boundary. Notice that the boundary sometimes moves.
I was thinking of changing the cost of a colony module to something like 1000. I figure this would really change the opening colony rush substantially. Has anyone tried this?
Personally, I don't see the need to boost your repair ability. You could just add the repair ability to techs or add a super project that boosts the repair rate. Also, I never saw the point of having a building on a planet solely for boosting defense. I like to be running my empire so that I'm on offense, rather than on defense. I might just add "+soldiering" to other buildings if you want to boost defense.
Does anyone read the GalCiv2 Wiki? I put some effort into making a nice "bugs and features" page. Has anyone else looked at it? I also made some contributions to some of the strategy pages. In particular, has anyone from Stardock looked at it? (I mean, if I'm wasting my time, I'll just forget about it.) https://www.galciv.wikia.com/wiki/Bugs_and_Requested_Features
How come the events don't happen after researching Xeno Ethics? Should they still happen, with the player forced to choose the appropriate outcome?