chuck1es

chuck1es

Joined Member # 644666
6 Posts 39 Replies 8,730 Reputation

Me-huge hull 30 ATK - just phasors. 18-24 DFS - Arnorian armor Comp-medium 16 ATK - rail gun (forget which) Absolutely no defense. I've been catching single ships all by their lonesome and would go at 'em with just one of mine. Both had full HP. There were no starbases nearby to lend a hand to either. I was constantly getting nailed for 14+ damage. Sometimes 20+. I was hitting them for around 5-6 each round. Once I actually got up

8 Replies 27,170 Views

I'm pretty sure this has been discussed, I looked and couldn't find it. So I'm hoping for either some quick answers or someone to hold my hand. Can someone please explain to me how attack and defense works? By what I see in the details screen, and what-not, I should be pasting these fleets I come across. Yet I don't do anywhere near enough damage as I believe I should be. Using beam weapons and the AI isn't using any shields. Maybe some armor. On the flip side it looks like I'm

8 Replies 27,170 Views

I'm pretty sure this would have already been addressed. However I couldn't find the post.................... Is there a file/folder I can obliterate out of existance that holds my custom ships? The damn game crashes WAAAAAY too many times (yes, I've gotten used to the damn thing crashing) whenever I modify a ship. ESPECIALLY if I "overwrite" an existing one I made. Is there a way to take care of this?

2 Replies 3,705 Views

Ah yes. Taking out entire armadas with just a few ships in MOO and MOO2 brings a misty gleam to my eye *sigh* Frogboy- So, I take it, that I shouldn't expect my pipe-dream to come true? LOL What if the combat was reworked for a multiplayer function? Would the AI work be as extensive and/or required? And can I have a job? I have no idea about the manpower requirements n

38 Replies 14,355 Views

There is no need to possess direct control of each ship durring combat. Hell, there isn't ANY need to have direct control of any ships. The weapons systems definitely need to be thought out and fleshed out more. Giving the player choices before combat would be an EXCELLENT addition. Such as How to attack/defend. Don't need to be any great number of them. Hell, a simple "bumper car" program would take care of most of it. Stardock- I believe the biggest problems are t

38 Replies 14,355 Views

There is no need to possess direct control of each ship durring combat. Hell, there isn't ANY need to have direct control of any ships. The weapons systems definitely need to be thought out and fleshed out more. Giving the player choices before combat would be an EXCELLENT addition. Such as How to attack/defend. Don't need to be any great number of them. Hell, a simple "bumper car" program would take care of most of it. Stardock- I believe the biggest problems are t

38 Replies 14,355 Views

None of the combat is realistic. Range, rate, velocity and power/yield/penetration are the the most important factors for weaponry. I'm leaving out power source (and such) because that doesn't seem to be a concern. I LOVE the game but the RockPaperScissors combat bugs me. "A good defense is a good offense" is a popular line but it's been taken to extremes here. The ONLY way to play is offensively. This game won't make even a half-hearted decent multi-player game simpl

13 Replies 11,232 Views

Eh. So far I've found the combat a li'l simplistic. Completely dumbed down. I appreciate the cinematic views of the combat. Usually nicer to look at than how it was in GC1. However, if there are plans to take the combat further than a LOT needs to be done. And I say all this not having a clue about the programming involved I woulda gone on (at length) about the whole combat thing

13 Replies 11,232 Views