Mikelangelo

Mikelangelo

Joined Member # 644272
0 Posts 10 Replies 147 Reputation

[quote]Bulk sales benefit(?) from bulk discounts. If buying from a race, buy in bulk, if selling, sell individually. Somewhere a dev confirmed this isn't a bug, but a feature.[/quote] Bulk sales are a "feature"?!?!? Arg... I can't be the only one that will painstakingly sell one tech at a time if it ads up to a different number. It wasn't a small difference, either.

274 Replies 735,708 Views

My top 5 I just got ToA, I played GC1 and 2 alot. Forgive me if something's been fixed that I haven't realized. 1) Starbase management is a pain. I almost wish I could turn them off completely, or at least turn off the different resources (military, eco, etc.) to not have to worry about them. Or have an "auto-upgrade template" manner. I guess I could try automating every constructor (sad to say I just thought of this) but if that works it's still annoying. Having

274 Replies 735,708 Views

My slightly-tangential gripe is Transport ships. I build them with multiple modules, but if I'm not watching they auto-launch way-undercapacity.... I had at least one invasion that failed because it turned out there was almost nobody on board. I'm always stuck launching them separate. Sometimes the planet has plenty of people to fill it.... it would be nice if there was an option to max fill Transports. If I didn't want them that full, I wouldn't have put the troop modules onboar

8 Replies 9,177 Views

I vote for letting us put more than one working "Constructor" module on a hull design. That way you could decide on speed (resource grabber) or utlity (multipe modules, less ships). But I agree with many, starbase construction /constructor management is the most boring part of the game by far.

22 Replies 13,042 Views

In my last game, I had 10 trade routes with the Drax Legion, who were on the left edge of my empire. I had a war with the Torians, on the right edge of my empire. While my whole fleet was done Toria-way, the Drax sent the same message to me. I thought it was ridiculous, since not only did I not have troops near them but I had 10 trade routes--the war hurt both our economies bad. It occurred to me that maybe the AI was "lying," since they almost took a

1 Replies 1,444 Views

My wishlist (mostly things I miss from GalCiv 1) (and forgive me if you can do some of these and I missed it somehow, but I don't think so). 1) Ability to rename enemy alien races (like in Galciv1 at the game config screen). 2) Fleets are nice, but the stacks should still move together. It is more of a pain moving the main stack (with subfleets and transports in it) than in part 1. 3) Ability to see how many movement points the slowest ship i

894 Replies 378,042 Views