[quote]Bulk sales benefit(?) from bulk discounts. If buying from a race, buy in bulk, if selling, sell individually. Somewhere a dev confirmed this isn't a bug, but a feature.[/quote] Bulk sales are a "feature"?!?!? Arg... I can't be the only one that will painstakingly sell one tech at a time if it ads up to a different number. It wasn't a small difference, either.
Mikelangelo
One sentence review of the new screen: I used to watch the battles, now I skip them.
My top 5 I just got ToA, I played GC1 and 2 alot. Forgive me if something's been fixed that I haven't realized. 1) Starbase management is a pain. I almost wish I could turn them off completely, or at least turn off the different resources (military, eco, etc.) to not have to worry about them. Or have an "auto-upgrade template" manner. I guess I could try automating every constructor (sad to say I just thought of this) but if that works it's still annoying. Having
My slightly-tangential gripe is Transport ships. I build them with multiple modules, but if I'm not watching they auto-launch way-undercapacity.... I had at least one invasion that failed because it turned out there was almost nobody on board. I'm always stuck launching them separate. Sometimes the planet has plenty of people to fill it.... it would be nice if there was an option to max fill Transports. If I didn't want them that full, I wouldn't have put the troop modules onboar
I vote for letting us put more than one working "Constructor" module on a hull design. That way you could decide on speed (resource grabber) or utlity (multipe modules, less ships). But I agree with many, starbase construction /constructor management is the most boring part of the game by far.
I don't think there is one. Maybe in a patch. You can always manually edit the alignments inside the game files (I did).
In my last game, I had 10 trade routes with the Drax Legion, who were on the left edge of my empire. I had a war with the Torians, on the right edge of my empire. While my whole fleet was done Toria-way, the Drax sent the same message to me. I thought it was ridiculous, since not only did I not have troops near them but I had 10 trade routes--the war hurt both our economies bad. It occurred to me that maybe the AI was "lying," since they almost took a
My wishlist (mostly things I miss from GalCiv 1) (and forgive me if you can do some of these and I missed it somehow, but I don't think so). 1) Ability to rename enemy alien races (like in Galciv1 at the game config screen). 2) Fleets are nice, but the stacks should still move together. It is more of a pain moving the main stack (with subfleets and transports in it) than in part 1. 3) Ability to see how many movement points the slowest ship i